(S000) Backstories Report

The party members each have their own backstories, unbeknownst to each other as they start.

Infobox

=this.title

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Chapter: =this.session-chapter
DM: =this.dm-session
Session Day: 1
Time Passed: Morning Rest & Naval Skirmish
Rewards: Stoneskin Brooch,Coin of Bast,Magic Feywild Compass,Bast's Brass Orb,Black Road Coin,Glass Chess Piece,Song Fragment,Journal of Bastion's Mother,Whistler,A Diary in Foreign Language owned by Reginald

👥 PCs

👥 NPCs

🗺️ Locations

🗡️ Creatures

🏴 Factions

📦 Items of Note

◀️ ▶️ Next Session
S001 The Party Starts

📝 Session Summary

The Wild Cards were called The Menagerie by some until they came up with the name The Wild Cards.


🎬 Scenes


📜 Missions & Quests


NPCs

👥 NPCs with the party
None
⚔️ NPCs Fought
None
💬 NPCs Other Interactions
None
🗣️ NPCs Discussed
None

S000: Backstories

Date: 2020-10-01

Summary

The Wild Cards were called The Menagerie by some until they came up with the name The Wild Cards.

Barlo:
A grizzled tabaxi barbarian who has been doing some work for a network that one should be wary of.

Bastion:
An orphan human who spent his life studying magic and blades, even though his elder pushed him away from the sword. He replaced Reginald.

Calliope:
This bardic faun joined the party late when she needed to find help to save her homeland.

Reginald:
A leonin cleric who was off to show his family's royal background and would later find out there were secrets leading to him becoming a king.

Sas:
A tortle hermit was given an item of power and a quest.

Shadow in the Snow:
This tabaxi got a coin, and her curiosity set her on a path.

Scenes

Barlo's Backstory

From The Bronze Canyon in Kampos. Gave up Tabaxi name, "Smiles". Help move people. On way to Eushia to help Black Road with a client. Currently on ship near Carrune.

Bastion's Backstory

When Bastion Bladesinger was very young he lost both of his parents to a plague. He took care of himself as he taught himself how to use the rapier his father once wore. He lived in Dyrt and watched all of the great knights. He also had an interest in the ways of magic and he wished he could do both – use swords and excel in magic – like many elves he had heard about.

Calliope's Backstory

Calliope was born into the nestled highlands of the Oraniad Mountains. The Skola Vale, wild and free, blessed by the gods and inhabited by whimsical Satyr and Faun. Deep within it among the lush valley, reside the Dawngreets, a long generational line of storytellers and lore keepers.

Reginald's Backstory

He was born at home, a modest-sized mansion where his family lived a modest means – even though his father could never stop talking about how they were royalty and yet this was the only lands they currently possess. His childhood was generally a happy one full of several friends. He was an only child.

Sas' Backstory

Sas was born on the continent of Oth'Mar – a content mostly inhabited by Tortles and is far to the south of the Carrune Isles.

Shadow's Backstory

Deep in the snowy mountains high in the north, there lived a large group of Tabaxi, The Blinding Wild Clan.

Memorable Moments

Barlo's shady past

Barlo has a secret he is not willing to share, as he has been a part of the criminal underground for a long time.

Bastion's unknown past

Bastion was a prisoner of the Sahuagin, but his past is mostly a haze of living on the streets and then being raised by an elderly wizard.

Calliope's destiny

Calliope has not met her mother and has concerns about the fate that is in store for her in the future.

Reginald's hopes & dreams

Reginald is sure he is royalty and will prove it.

Sas & Shadow have a connection

Sas and Shadow will soon realize how they are connected in their connection to Bast.

NPCs

Barlo's Father, Jade "Gift"

(Neutral) Father noted for his Trusting and cheerful personality, he always has a smile on his face.

Barlo's Mother, Lucky "Song"

is a merchant/importer of Silk fabric & thread from far away places: (Neutral Good)

Barlo's Childhood "Threat" maker

Barlo had some problems before the party. Nothing is known to the party.

Barlo's Connection to the BR

Barlo's Sister, "Mellow" Robin

(Neutral Good) Warlock Artisan: Mellow Robin "Mellow"

Barlo's Sister, Sapphire "Branch"

(Neutral) Wizard Artisan: Sapphire Branch (Branch)

Joshua

A smuggler who stole barlo's gaming dice (2 1-inch cubes, with each side painted a different color). A set of game cubes he got from Teeka when they used to play a lot.

Teeka

Barlo's friend from childhood. working now with Jacoby

Cloaking Dagger

neighbor to Barlo when he was young. He disappeared briefly.

Seven Thundercloud "Thunder" Distant Rain

Barlo's master weaver.

Barlo's Childhood "friends"

Bastion's "Dead" Father

Died from plague (a Knight)

Bastion's "Dead" Mother

Bastion's "dead" mother : Died from plague (a Wizard)

Bastion's Backstory Bandit

Later revealed to be Barlo.

Bastion's Backstory King

His parents worked for this king.

Yanvis Bladesong

The "Best" Bladesinger Created Whistler

Grognard / Captain Meklan

A complicated figure. For Barlo it was Captain Meklan who told grand tales of adventures. Grognard was an old man that took care of Bastion. Later they learn of this connection and that he would become a god named Paradox who is a god of time and therefore lives in different ways.

Calliope's Father, Melios Lamphi

A satyr who took care of Calliope when she wasn't with the Elder. He gave her a compass.

Calliope's Mother, Relia

An eladrin who dissappeared from Calliope's life when she was young. Later they would learn that she was a D'Jedi Knight from the Ashla.

The Elder of the Dawngreets & Skola Vale

An Archfey created to protect the Vale after the death of the Evil Archfey. Her power was tied to the Vale being in the Material Plane in some way. (

Abbot Grok

Abbot Grok is the spiritual leader from Sas's village. Known only to the party from her quotes.

Sas' Father, Solec

Solec: Mysteriously taken away when she was very young.

Sas' Mother, Dalkur

Dalkur: raised them all, she would often work with the Abbot.

Sas' Brother, Gortam

Gortam 3 (Lawful Neutral) Cleric Laborer

Sas' Sister, Gur

Gur 1 (Neutral Good) Barbarian Merchant

Sas' Brother, Jurtlur

Jurtlur 4 (Neutral) Cleric Farmer

Sas' Brother, Kok

Kok 5 (Lawful Evil) Rogue Sailor

Sas' Sister, Beppam

Beppam 2 (Neutral Evil) Paladin Merchant

Sas' Childhood "Friends"

Caireall Donoghuei

A friend to Abbot Grok and the Eldertwig, met at forests north of Wideberth when helping Eldertwig. She helped the party in the Bargle fight in the Ziggurat. She is a Druid in The Golden Stag, a faction that seeks to help the balance between nature and civilization.

The Goddess Bast

The Cat Goddess, revered by most Tabaxi, she gave the Orb of Torill to Sas -- it seems to help some Pharoah in the City in the Mist. (Friendly Diety: only seen by Sas)

Shadow's Father, "Spell" of Rain

Father of Shadow Spell of Rain: (Neutral) Cleric Laborer

Shadow's Mother, "Brave" Lace

Mother of Shadow Brave Lace: (Chaotic Neutral) Ranger Merchant

Shadow's Brother, Belly of a "Beast"

Brother of Shadow Belly of a Beast: (Neutral) Rogue Laborer

Shadow's Brother, "Flame" of Passion

Brother of Shadow Flame of Passion: (Chaotic Neutral) Rogue artisan

Shadow's Brother, "Quirky" Time

Brother of Shadow Quirky Time: (Neutral) Barbarian Laborer

Shadow's Brother, "Three" Tree

Brother of Shadow Three Tree: (Neutral) Druid Farmer

Shadow's Brother, "Curious" Dust

Brother of Shadow Curious Dust: (Neutral) Rogue Academic

Shadow's Brother, "Icy" Deer

Brother of Shadow Icy Deer : (Neutral) Wizard Merchant

Shadow's Brother, Little "Luck"

Brother of Shadow Little Luck: (Neutral) Cleric hermit

Shadow's Clan Shaman, Hidden "Depths"

Depth is Shadow's Clan Shaman. Unknown to party, although she has been brought up occasionally.

Reginald's Uncle, Zirin Shadowtooth

Zirin is Reginald's "Uncle" who was in charge of Forlione and sought back the seat.

Reginald's Father, Dolne Ivoryclaw

Dolne Ivoryclaw (Neutral) Cleric

Reginald's Mother, Sorre Greatpride

Sorre Greatpride (Neutral Good) Took care of home

Grognard's Wife

Grognard's Child

Locations

Eushia

Eushia is not currently under any kingdom, and the civilizations on the island are mostly city-states where they about trade and commerce. On this continent one of the most important large cities is known as Neyer'sWinter which has grown over the centuries from the winter resort of Neyer, a gnome of odd adventures and history, to the important trade center it is today. Many of the various nations trust the artisans and mints of Neyer'sWinter for minting new coinage and it is a great trading center for most anything. The continent does have a large mountain range where gnomes and dwarfs live as well as many monsters who reside on the continent. The west side of the continent is mostly civilized with Neyer'sWinter as the Jewel of the North and a bustling market center. Near the center are tall mountains that house many dwarves and gnomes who mine for metals, stone, and precious gems to sell and trade for other goods and services. There is a colony of Dark Elves who also reside there. On the other side of the mo

Port Menagerie

Port Menagerie is a hub of trade and activity. One of two main shipping ports on Kampos it trades with all of the other major continents.

This is also where The Mighty Menagerie met.

Kampos

Kampos is a large continent that is full of rainforests and other lush grounds, making it a great habitat for the more anthropomorphic species. With The Dark Rain Forest in the center.
Geography
The most notable thing about this large continent is the dominant rainforest, The Dark Rain Forest which is on the Eastern side and goes up into the large mountain range in the center. This continent is mostly settled on the Eastern side and with settlements which are predominantly Anthropomorphic Creatures or Feys.
Ecosystem
The ecosystem is highly reliant on the connection to the Feywild as it connects through Skola Vale.

Neyer

Neyer, also known as the City of Skilled Hands and the Jewel of the North, it is a multi-racial city-state sitting on the east side of Eushia. Neyer is regarded by many as the most cosmopolitan and the most civilized city in all of Eushia. The city is a member in good standing of the Free Lord's Alliance.

Fractured Hills

The Fractured Hills is a large area in the mountains on the northern end of Kampos. The most notable of societies here is a large Tabaxi population which roams in the area and has many who travel the globe bringing back tales and trade back to the large villages that dot these lands.

This is where Shadow in the Snow and her family are from.

Bronze Canyon

This canyon is in Kampos and is the homeland of Barlo .

The Bronze Canyon is a long stretch on the major canyon that runs across Kampos. This area has many mines where an ancient dwarven community once mined for Copper, Tin, mithril , and Gemstones. These days it is rare to find anything but Copper or Tin and so they work with the large cities to sell this Copper to the rest of the world.

The Bronze Canyon is a part of the Empire of Adhotron

Rotherham

This "mining" community is in the Bronze Canyon and is a part of the Empire of Adhotron. The Village is built into the side of the Canyon walls and goes deep into the ground. As the mines continue to dig deeper the village encroaches into the old mines. It grew above the river that goes through this deep canyon and was based on the mines as the precious metals and stones were mined. It still has many Copper and Tin veins which is the main resource mined here with it then turned into Bronze in the village.

Forlione

Forlione is a walled capital city located in the Tropical Forest of the The Dark Rain Forest , where the vegetation is thick. Forlione grew around a river that runs throught the forest, and is comprised largely of Leonin. They are a part of Empire of Adhotron and so submit to their rule, but are granted many rights to rule themselves, and they tend to not worship many deities as Leonin tend to be agnostic and atheists.

The Dark Rain Forest

The Dark Rain Forest is a mysterious think forest and jungle across the center of Kampos. Near the center is the Skola Vale and its connection to the Feywild is responsible for much of the strange power and growth in the forest.

Dyrt

Dyrt is a nation on the west of @Æwrûn, it is a traditional knighthood feudal system.

Zigila

Zigila is located in Dyrtopia and is the birthplace of Bastion "Bladesinger".

Dyrtopia

The main kingdom in Dyrt.

Skola Vale

The Village of Skola Vale is a mystical city that was originally set in the Feywild and was almost an evil conduit between the Shadowfell, Feywild, and the Material Plane.

Feywild

The Feywild, also known as the Plane of Faerie, was an "echo" of the Prime Material Plane suffused with potent magic. It was the place from which fey originated, and from where the first elves arrived in Dierde .

Oth'Mar

Oth'Mar is an island off the southwestern side of the archipelagos of Carrune. It is predominantly inhabited by tortles.

Shadowed Highland

This is where Shadow is from.

Carrune

Carrune (Old Common: Yulílvz ) is also known as The Thousand Tiny Isles these jungle-filled islands and beautiful beaches also are home to many various pirate cultures and encampments. Generally in an effort to attack traders who may drift too far from Eushia or those coming and going from Kampos The East is full of very dangerous reefs that come up from the water. There is an underwater society under those reefs and they do have some trade with the land walkers, as well as some past aggression.

The Hermetic Symposium

The Hermetic Symposium is a loose organization of wizards and others in the arcane arts who have created a curriculum for those interested in learning the arcane arts in Dierde. They don't have an established building and the role of Dean is transferred yearly based on the bylaws of their pact. They have a large collection of professor orbs, but occasionally these do go missing for a variety of reasons.

They have long been a part of Towekind, and so they are generally respected by all but the Grand University of Mysthaven, although due to a bet lost long ago there is limited library privileges to any final year student of The Hermetic Symposium.

Towekind

This mountainous continent is well-known for the schools of magic that exist here. The majority of trained wizards have come to this area to either enroll in a college, find tutelage, or to research their magic in some way.

The most prominent of colleges is one that was established centuries ago, some say by a band of adventurers - others say some aliens traveled here to establish the school to better control the study of magic. It is comprised of very large floating towers made of specific stones and gems with a tower for every "school" of magic and an even wider center tower for other purposes.

Since the University is very expensive it means that most other schools are either established colleges, loose affiliations of professors, or even meetings in the park to experiment and teach magic.

Unknown Kingdom

Hyulla-Putyor

This continent is the homeland for elves.

Outding Refuge

A small island that is famous as a stopping spot for ships.

The Baron Sahuagin's Tree

A tree that has an underground tunnel inside of it.

Oraniad Mountains

These mountains are in the Feywild near Skola Vale.

Sas' Place of Solitude

Lost Lands in the Desert that Lost it's Name

Empire of Adhotron

The Empire of Adhotron is on Kampos and is a loosely held nation which was under the Nation of Enond, but had long ago stopped being subjects of that nation. There were some battles, but word is that there was more politicking that ended the civil war.

The capitol is Kegrove. Many of the Leonin nations across Kampos have a loose loyalty to Adhotron. Long ago, before the Great King they all were very loyal and many of the other settlements in Kampos at the time were also loyal to the Empire of Adhotron. After the fall of the King they took the opportunity to build their own nations, and the Emperor of Adhotron let them have their "freedom" as long as they swore loyalty to the Empire in times of need. This is why these nations are free to do what they want, and the Empire tends to not intrude. It's a complicated affair, but it comes down to a mix of loyalty and freedom.

Many of the larger settlements and nations across Kampos pay a tax to the Empire, but it is never too exhorbitant.

Items

Stoneskin Brooch

Currently in the possession of Bastion "Bladesinger", it and a journal once belonged to Bastion's "dead" mother .

Coin of Bast

This coin was given to Shadow from her village elder.

Magic Feywild Compass

A magic compass given to Calliope to help her find her way home.

Bast's Brass Orb

This orb was given to Sas during a dream and she later learned it could hold the world orbs.

Black Road Coin

Glass Chess Piece

Song Fragment

Journal of Bastion's Mother

Whistler

A Diary in Foreign Language owned by Reginald

written in a language you don’t know

Notes

Index of Factions

The Black Road

(+ Friendly to Barlo)

The Free Pirates of Carrune

(Indifferent)

Barlo's Family

(+Friendly to Barlo)

Dyrt Knight Academies

(indifferent, but connected to Bastion's family)

The Elves of Hyulla

(Indifferent)

Bastion's Family

(dead)

Dawngreets

(+ Friendly to Calliope)

Calliope's Family

(+ Friendly to Calliope)

Reginald's Family

(Complicated)

The Golden Stag

(Indifferent, Connection to the Abbot)

The Hard Back Protectors

(+ Friendly to Sas)

Sas's Family

(+ Friendly to Sas)

Blinding Wild Clan of the Fractured Hills

(+ Friendly to Shadow)

Shadow in the Snow's Family

(+Friendly to Shadow)


Exported from GMAssistant on 2026-08-15