(S000) Backstories Report
The party members each have their own backstories, unbeknownst to each other as they start.
=this.title

Chapter: =this.session-chapter
DM: =this.dm-session
Session Day: 1
Time Passed: Morning Rest & Naval Skirmish
Rewards: Stoneskin Brooch,Coin of Bast,Magic Feywild Compass,Bast's Brass Orb,Black Road Coin,Glass Chess Piece,Song Fragment,Journal of Bastion's Mother,Whistler,A Diary in Foreign Language owned by Reginald
👥 PCs
👥 NPCs
🗺️ Locations
🗡️ Creatures
🏴 Factions
📦 Items of Note
| ◀️ | ▶️ Next Session |
|---|---|
| S001 The Party Starts |
📝 Session Summary
The Wild Cards were called The Menagerie by some until they came up with the name The Wild Cards.
- Barlo: A grizzled tabaxi barbarian who has been doing some work for a network that one should be wary of.
- Bastion: An orphan human who spent his life studying magic and blades, even though his elder pushed him away from the sword. He replaced Reginald.
- Calliope: This bardic faun joined the party late when she needed to find help to save her homeland.
- Reginald: A leonin cleric who was off to show his family's royal background and would later find out there were secrets leading to him becoming a king.
- Sas: A tortle hermit was given an item of power and a quest.
- Shadow in the Snow: This tabaxi got a coin, and her curiosity set her on a path.
🎬 Scenes
- Scene 1: Barlo's Backstory — From The Bronze Canyon in Kampos. Gave up Tabaxi name, "Smiles". Help move people. On way to Eushia to help Black Road with a client. Currently on ship near Carrune.
- Scene 2: Bastion's Backstory — When Bastion Bladesinger was very young he lost both of his parents to a plague. He took care of himself as he taught himself how to use the rapier his father once wore. He lived in Dyrt and watched all of the great knights. He also had an interest in the ways of magic and he wished he could do both – use swords and excel in magic – like many elves he had heard about.
- Scene 3: Calliope's Backstory — Calliope was born into the nestled highlands of the Oraniad Mountains. The Skola Vale, wild and free, blessed by the gods and inhabited by whimsical Satyr and Faun. Deep within it among the lush valley, reside the Dawngreets, a long generational line of storytellers and lore keepers.
- Scene 4: Reginald's Backstory — He was born at home, a modest-sized mansion where his family lived a modest means – even though his father could never stop talking about how they were royalty and yet this was the only lands they currently possess. His childhood was generally a happy one full of several friends. He was an only child.
- Scene 5: Sas' Backstory — Sas was born on the continent of Oth'Mar – a content mostly inhabited by Tortles and is far to the south of the Carrune Isles.
- Scene 6: Shadow's Backstory — Deep in the snowy mountains high in the north, there lived a large group of Tabaxi, The Blinding Wild Clan.
📜 Missions & Quests
- Completed:
- Established individual party origins and initial connections to the world of Dierde.
- Active / Discovered Threads:
- Barlo's ties to the smuggling rings and the Black Road.
- Bastion's mysterious past and fallout with Grognard.
- Calliope's quest to save the Skola Vale.
- Reginald's pursuit of his family's royal mint commission and claim in Neyer.
- Sas's vision of the Cat Goddess Bast and journey to find her lost lands.
- Shadow's golden coin and mystical calling from her clan shaman.
NPCs
👥 NPCs with the party
None⚔️ NPCs Fought
None💬 NPCs Other Interactions
None🗣️ NPCs Discussed
NoneS000: Backstories
Date: 2020-10-01
Summary
The Wild Cards were called The Menagerie by some until they came up with the name The Wild Cards.
Barlo:
A grizzled tabaxi barbarian who has been doing some work for a network that one should be wary of.
Bastion:
An orphan human who spent his life studying magic and blades, even though his elder pushed him away from the sword. He replaced Reginald.
Calliope:
This bardic faun joined the party late when she needed to find help to save her homeland.
Reginald:
A leonin cleric who was off to show his family's royal background and would later find out there were secrets leading to him becoming a king.
Sas:
A tortle hermit was given an item of power and a quest.
Shadow in the Snow:
This tabaxi got a coin, and her curiosity set her on a path.
Scenes
Barlo's Backstory
From The Bronze Canyon in Kampos. Gave up Tabaxi name, "Smiles". Help move people. On way to Eushia to help Black Road with a client. Currently on ship near Carrune.
- Comes from a regressive civilized culture, Rotherham.
- Both parents (Jade Gift "Gift" & Lucky Song "Song") are still alive, 2 sisters (Mellow Robin "Mellow" & Sapphire Branch "Branch"), he is the middle child. Born on the 4th day of the 2nd month, aboard a ship in a prison cell. The mom was taken hostage by pirates as she was helping transport some ware
- Age 7: befriended Teeka (a Goblin), we become infatuated with an adventurer who lived nearby, later it was learned how this was Grognard, and want to spend most of their time with him.
- Age 13: begins an apprenticeship as a weaver. After 3 years the apprenticeship ends because I had “misplaced” or “lost” (stolen) valuable items from Barlo's Childhood Master Weaver ’s shop.
- Age 16: Barlo's Childhood "Missing" Neighbor runs away and is gone for 4 months. why?
- Age 17: trouble in the family, they don’t approve of my Barlo's Childhood "friends" .
- Age 18: becomes well-known, almost famous, for being involved in illegal activity. Forced into doing it because of threats to my family, from Barlo's Childhood "threat" Maker .
- ***** Valued Things (value to me) ***** Person: Father (average) Thing: knitting tools (obsessed) Abstract: Freedom, both my own and others (average)
- Joshua: A smuggler who stole my gaming dice (2 1-inch cubes, with each side painted a different color). A set of game cubes I got from Teeka, a game we used to play a lot. Teeka was the childhood friend I would hang out with, we would visit the "old man" adventurer and listen to his stories
- Birthday 02/04/1980, Bronze Canyon in Kampos aboard a ship in a prison cell.
Bastion's Backstory
When Bastion Bladesinger was very young he lost both of his parents to a plague. He took care of himself as he taught himself how to use the rapier his father once wore. He lived in Dyrt and watched all of the great knights. He also had an interest in the ways of magic and he wished he could do both – use swords and excel in magic – like many elves he had heard about.
- One day a very old Human wizard came through town. He used to be an adventurer, and a royal wizard, and now he roamed Dierde on his last quest. He was jumped on the road by a bandit that had gotten the upperhand with the surprise, but Bastion was nearby and he was able to help. He scared off the ban
- They talked and Grognard saw his boy in the visage of Bastion. He took him in as a surrogate and helped train him in the ways of magic. The kid liked the magic, but he really loved the swords. He grew up in a village near the Dyrt Knight Academies and so he looked up to the knights. He had a journa
- Then a plague hit the area and the young boy was left alone.
- Until Grognard found him. He then spent his formative years with Grognard getting better with his magic, practicing his swordplay when in private, and learning of the world as they traveled. Grognard never really went too much into what he was looking for, but there were times his Shield came down a
- Grognard sent him to a school, the Grand University of Mysthaven in Towekind and that was where he learned the ways of the Sage and excelled in his magecraft. He researched more about the bladesinging and learned of how the best were from Huyla. He also found a book that went into how one of the bes
- After he was done with his schooling he went back to Grognard. At some point they discussed his fascination with the bladesinging and for some reason Grognard blew up and they fought. He left Grognard at the library and went on his own. He planned to go to Hyulla-Putyor to see if he could find an Elf
- In anger and in a fit of angst he left and planned to visit Huyla, but on his way he got onto the wrong ship and ended up on Outding Refuge about a month ago when his ship was attacked by the White Dragon. He had been trying to find a way off the island and thought he would do some recon on the Baro
- Birthday 07/24/1994 --- Unknown where
Calliope's Backstory
Calliope was born into the nestled highlands of the Oraniad Mountains. The Skola Vale, wild and free, blessed by the gods and inhabited by whimsical Satyr and Faun. Deep within it among the lush valley, reside the Dawngreets, a long generational line of storytellers and lore keepers.
- Calliope was raised by her father, Tezal, as most Fawns are, and frolicked her younger days carefree by the rivers and streams, picking wildflowers, finding interesting Plants and vegetation, and exploring the nooks and crannies of her domain. Unburdened by the hardships others faced outside of the
- Around her 20th year (the age of maturity), The Elder of the Dawngreets came to her while out collecting the newly blossomed flowers. “You are destined for greater things!” was the message, which very suddenly and quite dramatically squashed her Dreams of rooms filled with the beautifully collected
- In an effort to fulfill her “foretold destiny” Caliope left the Feywild and set off on a most exciting adventure to discover new lands and places, all the while developing her skills of music and storytelling. The history of the Skola Vale depends on it! Trouble is… she spent so much time collecting
- Birthday: 4/14/1998, Highlands of the Oraniad Mountains, in the Skola Vale
Reginald's Backstory
He was born at home, a modest-sized mansion where his family lived a modest means – even though his father could never stop talking about how they were royalty and yet this was the only lands they currently possess. His childhood was generally a happy one full of several friends. He was an only child.
- He became a cleric because his father was a paladin and he didn’t want to be the same, but did want to earn some respect from his father by being in a similar profession.
- When he was young he remember seeing a very serious war break out near his home. He still has memories of the devastation he saw.
- He has now decided to go out and get what he believes his family is owed. He thinks the place to start is with possibly getting a mint commission in Neyer.
- Reginald’s father, Dolne Ivoryclaw has long spoke of how he was to be granted a “kingdom” but all Reginald has known is the little estate they live upon. He has lived comfortably, but not like a king – yet that doesn’t change his view. He has a bit of the entitlement from such an upbringing. His mot
- Turns out he should have been rewarded more than he was given. There was an “NPC” who changed things and took his true title and allotments, only giving a pittance to Reginald’s Father. It was his father’s “best friend”, Zirin Shadowtooth, who betrayed him. He had been responsible for the filing of
- In Neyer there is a copy of the actual royal charge, which somehow got filed, but never went anywhere. This copy along with a crate of royal mint (paid for by the main leonid kingdom’s charge) was to be distributed to Reginald’s father and now they have to get the kingdom corrected. Reginald’s “uncl
- Birthday 03/15/-12, The Dark Rain Forest, a jungle in Kampos
Sas' Backstory
Sas was born on the continent of Oth'Mar – a content mostly inhabited by Tortles and is far to the south of the Carrune Isles.
- SaS was in Kampos to meet with Abbot Grok’s friend Caireall Donoghuei and they told her that she needed to go to Neyer to find her as she was last known to be there.
- There are 5 Siblings (Gortam, Jurtlur, Kok, Gur, Beppam), and she is the youngest.
- She was raised by a single mother, Dalkur. Her father, Solec, was taken away when she was very young and she never fully found out why. Otherwise, it was a modest family Lifestyle as your mother raised the 6 tortles. It was a large house though which seems to have been part of the family for a long
- At some point, she did feel a bit compelled to forsake her past and so she became a hermit. She regretted the move, but it took a long time of self-reflection and thoughts of Grok’s words to bring her back to society. While she contemplated her place and how she could be better with her connection t
- It was Abbot Grok who led her to become a druid.
- When she was young, very young, she scared her mother very badly. It was shortly after her father had been taken away and so her mom was very worried about something happening to her children. It wasn’t Sas’ fault though – she just turned invisible for some reason. It lasted for about an hour, but d
- The leader of my community, Abbot Grok is a part of The Golden Stag, an order of Druids who are about helping nature not be overrun by societies and other unnatural creations. She was advised to meet Caireall Donoghuei in the town of Neyer on the continent of Eushia to learn more on how to improve h
- *The vision… Your desire to better improve your connection with nature has been more on the brain than other things, and so you currently don’t remember the full vision. You remember a large Cat “Goddess” who spoke to you. In this vision you remember she asked to find her lost lands, it would be in
- 7/18/05, All three were full, born on the Oth’Mar.
Shadow's Backstory
Deep in the snowy mountains high in the north, there lived a large group of Tabaxi, The Blinding Wild Clan.
- During a particularly beautiful new moon cycle, when all three moons were dark, a little white Tabaxi was born as the last of her 7 siblings, all brothers. *
- Being the youngest, and only female, she learned quickly how to defend herself and play along with her brothers’ games. They treated her kindly, beyond the typical brother-picks-on-little-sister mentality, and often let her tag along when they went hunting. She learned a great deal from them on how
- The family had a Modest Lifestyle, and both parents were the ones raising the family in a small house. She had several friends and her childhood was generally a happy one.
- It was quite normal for Tabaxi in their clan to wander the world, to return many moons later with incredible stories of their adventures and life. This was also how the clan was able to stay mostly isolated up in the snowy mountains and still know the happenings of the outside world.
- As Shadow grew older, she also grew bored and looked forward to when clan members returned with stories. It was quite a large clan so it often happened that 5 or 6 would return in the same year from their wanderings. The adventures they shared were incredible and Shadow longed for her turn to go. Sh
- As was custom, on Shadow’s 21st name day * she was visited by the Shadow Clan Shaman Hidden Depths . He told her that she would accomplish much in her life and affect many, both good and evil. He also gifted her a gold coin engraved with the silhouette of an unfamiliar looking cat. “This coin comes
- The following week Shadow set out into the snow, eyes bright and cheeks still warm from her family’s kisses, to fulfil her calling into learning the ways of the Ranger.
- She has decided to go to Neyer to learn more about this coin.
- Birthday 01/18/1999, Kampos Northern mountains The Shadowed Highland
Memorable Moments
Barlo's shady past
Barlo has a secret he is not willing to share, as he has been a part of the criminal underground for a long time.
Bastion's unknown past
Bastion was a prisoner of the Sahuagin, but his past is mostly a haze of living on the streets and then being raised by an elderly wizard.
Calliope's destiny
Calliope has not met her mother and has concerns about the fate that is in store for her in the future.
Reginald's hopes & dreams
Reginald is sure he is royalty and will prove it.
Sas & Shadow have a connection
Sas and Shadow will soon realize how they are connected in their connection to Bast.
NPCs
Barlo's Father, Jade "Gift"
(Neutral) Father noted for his Trusting and cheerful personality, he always has a smile on his face.
Barlo's Mother, Lucky "Song"
is a merchant/importer of Silk fabric & thread from far away places: (Neutral Good)
Barlo's Childhood "Threat" maker
Barlo had some problems before the party. Nothing is known to the party.
Barlo's Connection to the BR
Barlo's Sister, "Mellow" Robin
(Neutral Good) Warlock Artisan: Mellow Robin "Mellow"
Barlo's Sister, Sapphire "Branch"
(Neutral) Wizard Artisan: Sapphire Branch (Branch)
Joshua
A smuggler who stole barlo's gaming dice (2 1-inch cubes, with each side painted a different color). A set of game cubes he got from Teeka when they used to play a lot.
Teeka
Barlo's friend from childhood. working now with Jacoby
Cloaking Dagger
neighbor to Barlo when he was young. He disappeared briefly.
Seven Thundercloud "Thunder" Distant Rain
Barlo's master weaver.
Barlo's Childhood "friends"
Bastion's "Dead" Father
Died from plague (a Knight)
Bastion's "Dead" Mother
Bastion's "dead" mother : Died from plague (a Wizard)
Bastion's Backstory Bandit
Later revealed to be Barlo.
Bastion's Backstory King
His parents worked for this king.
Yanvis Bladesong
The "Best" Bladesinger Created Whistler
Grognard / Captain Meklan
A complicated figure. For Barlo it was Captain Meklan who told grand tales of adventures. Grognard was an old man that took care of Bastion. Later they learn of this connection and that he would become a god named Paradox who is a god of time and therefore lives in different ways.
Calliope's Father, Melios Lamphi
A satyr who took care of Calliope when she wasn't with the Elder. He gave her a compass.
Calliope's Mother, Relia
An eladrin who dissappeared from Calliope's life when she was young. Later they would learn that she was a D'Jedi Knight from the Ashla.
The Elder of the Dawngreets & Skola Vale
An Archfey created to protect the Vale after the death of the Evil Archfey. Her power was tied to the Vale being in the Material Plane in some way. (
Abbot Grok
Abbot Grok is the spiritual leader from Sas's village. Known only to the party from her quotes.
Sas' Father, Solec
Solec: Mysteriously taken away when she was very young.
Sas' Mother, Dalkur
Dalkur: raised them all, she would often work with the Abbot.
Sas' Brother, Gortam
Gortam 3 (Lawful Neutral) Cleric Laborer
Sas' Sister, Gur
Gur 1 (Neutral Good) Barbarian Merchant
Sas' Brother, Jurtlur
Jurtlur 4 (Neutral) Cleric Farmer
Sas' Brother, Kok
Kok 5 (Lawful Evil) Rogue Sailor
Sas' Sister, Beppam
Beppam 2 (Neutral Evil) Paladin Merchant
Sas' Childhood "Friends"
Caireall Donoghuei
A friend to Abbot Grok and the Eldertwig, met at forests north of Wideberth when helping Eldertwig. She helped the party in the Bargle fight in the Ziggurat. She is a Druid in The Golden Stag, a faction that seeks to help the balance between nature and civilization.
The Goddess Bast
The Cat Goddess, revered by most Tabaxi, she gave the Orb of Torill to Sas -- it seems to help some Pharoah in the City in the Mist. (Friendly Diety: only seen by Sas)
Shadow's Father, "Spell" of Rain
Father of Shadow Spell of Rain: (Neutral) Cleric Laborer
Shadow's Mother, "Brave" Lace
Mother of Shadow Brave Lace: (Chaotic Neutral) Ranger Merchant
Shadow's Brother, Belly of a "Beast"
Brother of Shadow Belly of a Beast: (Neutral) Rogue Laborer
Shadow's Brother, "Flame" of Passion
Brother of Shadow Flame of Passion: (Chaotic Neutral) Rogue artisan
Shadow's Brother, "Quirky" Time
Brother of Shadow Quirky Time: (Neutral) Barbarian Laborer
Shadow's Brother, "Three" Tree
Brother of Shadow Three Tree: (Neutral) Druid Farmer
Shadow's Brother, "Curious" Dust
Brother of Shadow Curious Dust: (Neutral) Rogue Academic
Shadow's Brother, "Icy" Deer
Brother of Shadow Icy Deer : (Neutral) Wizard Merchant
Shadow's Brother, Little "Luck"
Brother of Shadow Little Luck: (Neutral) Cleric hermit
Shadow's Clan Shaman, Hidden "Depths"
Depth is Shadow's Clan Shaman. Unknown to party, although she has been brought up occasionally.
Reginald's Uncle, Zirin Shadowtooth
Zirin is Reginald's "Uncle" who was in charge of Forlione and sought back the seat.
Reginald's Father, Dolne Ivoryclaw
Dolne Ivoryclaw (Neutral) Cleric
Reginald's Mother, Sorre Greatpride
Sorre Greatpride (Neutral Good) Took care of home
Grognard's Wife
Grognard's Child
Locations
Eushia
Eushia is not currently under any kingdom, and the civilizations on the island are mostly city-states where they about trade and commerce. On this continent one of the most important large cities is known as Neyer'sWinter which has grown over the centuries from the winter resort of Neyer, a gnome of odd adventures and history, to the important trade center it is today. Many of the various nations trust the artisans and mints of Neyer'sWinter for minting new coinage and it is a great trading center for most anything. The continent does have a large mountain range where gnomes and dwarfs live as well as many monsters who reside on the continent. The west side of the continent is mostly civilized with Neyer'sWinter as the Jewel of the North and a bustling market center. Near the center are tall mountains that house many dwarves and gnomes who mine for metals, stone, and precious gems to sell and trade for other goods and services. There is a colony of Dark Elves who also reside there. On the other side of the mo
Port Menagerie
Port Menagerie is a hub of trade and activity. One of two main shipping ports on Kampos it trades with all of the other major continents.
This is also where The Mighty Menagerie met.
Kampos
Kampos is a large continent that is full of rainforests and other lush grounds, making it a great habitat for the more anthropomorphic species. With The Dark Rain Forest in the center.
Geography
The most notable thing about this large continent is the dominant rainforest, The Dark Rain Forest which is on the Eastern side and goes up into the large mountain range in the center. This continent is mostly settled on the Eastern side and with settlements which are predominantly Anthropomorphic Creatures or Feys.
Ecosystem
The ecosystem is highly reliant on the connection to the Feywild as it connects through Skola Vale.
Neyer
Neyer, also known as the City of Skilled Hands and the Jewel of the North, it is a multi-racial city-state sitting on the east side of Eushia. Neyer is regarded by many as the most cosmopolitan and the most civilized city in all of Eushia. The city is a member in good standing of the Free Lord's Alliance.
Fractured Hills
The Fractured Hills is a large area in the mountains on the northern end of Kampos. The most notable of societies here is a large Tabaxi population which roams in the area and has many who travel the globe bringing back tales and trade back to the large villages that dot these lands.
This is where Shadow in the Snow and her family are from.
Bronze Canyon
This canyon is in Kampos and is the homeland of Barlo .
The Bronze Canyon is a long stretch on the major canyon that runs across Kampos. This area has many mines where an ancient dwarven community once mined for Copper, Tin, mithril , and Gemstones. These days it is rare to find anything but Copper or Tin and so they work with the large cities to sell this Copper to the rest of the world.
The Bronze Canyon is a part of the Empire of Adhotron
Rotherham
This "mining" community is in the Bronze Canyon and is a part of the Empire of Adhotron. The Village is built into the side of the Canyon walls and goes deep into the ground. As the mines continue to dig deeper the village encroaches into the old mines. It grew above the river that goes through this deep canyon and was based on the mines as the precious metals and stones were mined. It still has many Copper and Tin veins which is the main resource mined here with it then turned into Bronze in the village.
Forlione
Forlione is a walled capital city located in the Tropical Forest of the The Dark Rain Forest , where the vegetation is thick. Forlione grew around a river that runs throught the forest, and is comprised largely of Leonin. They are a part of Empire of Adhotron and so submit to their rule, but are granted many rights to rule themselves, and they tend to not worship many deities as Leonin tend to be agnostic and atheists.
The Dark Rain Forest
The Dark Rain Forest is a mysterious think forest and jungle across the center of Kampos. Near the center is the Skola Vale and its connection to the Feywild is responsible for much of the strange power and growth in the forest.
Dyrt
Dyrt is a nation on the west of @Æwrûn, it is a traditional knighthood feudal system.
Zigila
Zigila is located in Dyrtopia and is the birthplace of Bastion "Bladesinger".
Dyrtopia
The main kingdom in Dyrt.
Skola Vale
The Village of Skola Vale is a mystical city that was originally set in the Feywild and was almost an evil conduit between the Shadowfell, Feywild, and the Material Plane.
Feywild
The Feywild, also known as the Plane of Faerie, was an "echo" of the Prime Material Plane suffused with potent magic. It was the place from which fey originated, and from where the first elves arrived in Dierde .
Oth'Mar
Oth'Mar is an island off the southwestern side of the archipelagos of Carrune. It is predominantly inhabited by tortles.
Shadowed Highland
This is where Shadow is from.
Carrune
Carrune (Old Common: Yulílvz ) is also known as The Thousand Tiny Isles these jungle-filled islands and beautiful beaches also are home to many various pirate cultures and encampments. Generally in an effort to attack traders who may drift too far from Eushia or those coming and going from Kampos The East is full of very dangerous reefs that come up from the water. There is an underwater society under those reefs and they do have some trade with the land walkers, as well as some past aggression.
The Hermetic Symposium
The Hermetic Symposium is a loose organization of wizards and others in the arcane arts who have created a curriculum for those interested in learning the arcane arts in Dierde. They don't have an established building and the role of Dean is transferred yearly based on the bylaws of their pact. They have a large collection of professor orbs, but occasionally these do go missing for a variety of reasons.
They have long been a part of Towekind, and so they are generally respected by all but the Grand University of Mysthaven, although due to a bet lost long ago there is limited library privileges to any final year student of The Hermetic Symposium.
Towekind
This mountainous continent is well-known for the schools of magic that exist here. The majority of trained wizards have come to this area to either enroll in a college, find tutelage, or to research their magic in some way.
The most prominent of colleges is one that was established centuries ago, some say by a band of adventurers - others say some aliens traveled here to establish the school to better control the study of magic. It is comprised of very large floating towers made of specific stones and gems with a tower for every "school" of magic and an even wider center tower for other purposes.
Since the University is very expensive it means that most other schools are either established colleges, loose affiliations of professors, or even meetings in the park to experiment and teach magic.
Unknown Kingdom
Hyulla-Putyor
This continent is the homeland for elves.
Outding Refuge
A small island that is famous as a stopping spot for ships.
The Baron Sahuagin's Tree
A tree that has an underground tunnel inside of it.
Oraniad Mountains
These mountains are in the Feywild near Skola Vale.
Sas' Place of Solitude
Lost Lands in the Desert that Lost it's Name
Empire of Adhotron
The Empire of Adhotron is on Kampos and is a loosely held nation which was under the Nation of Enond, but had long ago stopped being subjects of that nation. There were some battles, but word is that there was more politicking that ended the civil war.
The capitol is Kegrove. Many of the Leonin nations across Kampos have a loose loyalty to Adhotron. Long ago, before the Great King they all were very loyal and many of the other settlements in Kampos at the time were also loyal to the Empire of Adhotron. After the fall of the King they took the opportunity to build their own nations, and the Emperor of Adhotron let them have their "freedom" as long as they swore loyalty to the Empire in times of need. This is why these nations are free to do what they want, and the Empire tends to not intrude. It's a complicated affair, but it comes down to a mix of loyalty and freedom.
Many of the larger settlements and nations across Kampos pay a tax to the Empire, but it is never too exhorbitant.
Items
Stoneskin Brooch
Currently in the possession of Bastion "Bladesinger", it and a journal once belonged to Bastion's "dead" mother .
Coin of Bast
This coin was given to Shadow from her village elder.
Magic Feywild Compass
A magic compass given to Calliope to help her find her way home.
Bast's Brass Orb
This orb was given to Sas during a dream and she later learned it could hold the world orbs.
Black Road Coin
Glass Chess Piece
Song Fragment
Journal of Bastion's Mother
Whistler
A Diary in Foreign Language owned by Reginald
written in a language you don’t know
Notes
Index of Factions
The Black Road
(+ Friendly to Barlo)
The Free Pirates of Carrune
(Indifferent)
Barlo's Family
(+Friendly to Barlo)
Dyrt Knight Academies
(indifferent, but connected to Bastion's family)
The Elves of Hyulla
(Indifferent)
Bastion's Family
(dead)
Dawngreets
(+ Friendly to Calliope)
Calliope's Family
(+ Friendly to Calliope)
Reginald's Family
(Complicated)
The Golden Stag
(Indifferent, Connection to the Abbot)
The Hard Back Protectors
(+ Friendly to Sas)
Sas's Family
(+ Friendly to Sas)
Blinding Wild Clan of the Fractured Hills
(+ Friendly to Shadow)
Shadow in the Snow's Family
(+Friendly to Shadow)
Exported from GMAssistant on 2026-08-15