(S001) Shipwrecked
The Mighty Menagerie survives a mutiny and a white dragon attack, washing ashore on Outding Refuge where they rescue a stranded adventuring party from a sahuagin grotto.
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Chapter: =this.session-chapter
DM: =this.dm-session
Session Day: 1
Time Passed: Morning Rest & Naval Skirmish
Rewards: The Frontenac,The Brass Orb from Bast
π₯ PCs
π₯ NPCs
πΊοΈ Locations
π‘οΈ Creatures
π΄ Factions
π¦ Items of Note
| βοΈ Previous Session | βΆοΈ Next Session |
|---|---|
| 106 | 108 |
π Session Summary
The Wild Cards were called The Menagerie by some until they came up with the name The Wild Cards.
- Barlo: A grizzled tabaxi barbarian who has been doing some work for a network that one should be wary of.
- Bastion: An orphan human who spent his life studying magic and blades, even though his elder pushed him away from the sword. He replaced Reginald.
- Calliope: This bardic faun joined the party late when she needed to find help to save her homeland.
- Reginald: A leonin cleric who was off to show his family's royal background and would later find out there were secrets leading to him becoming a king.
- Sas: A tortle hermit was given an item of power and a quest.
- Shadow in the Snow: This tabaxi got a coin, and her curiosity set her on a path.
π¬ Scenes
- Scene 1: Barlo's Backstory β From The Bronze Canyon in Kampos. Gave up Tabaxi name, "Smiles". Help move people. On way to Eushia to help Black Road with a client. Currently on ship near Carrune.
- Scene 2: Bastion's Backstory β When Bastion Bladesinger was very young he lost both of his parents to a plague. He took care of himself as he taught himself how to use the rapier his father once wore. He lived in Dyrt and watched all of the great knights. He also had an interest in the ways of magic and he wished he could do both β use swords and excel in magic β like many elves he had heard about.
- Scene 3: Calliope's Backstory β Calliope was born into the nestled highlands of the Oraniad Mountains. The Skola Vale, wild and free, blessed by the gods and inhabited by whimsical Satyr and Faun. Deep within it among the lush valley, reside the Dawngreets, a long generational line of storytellers and lore keepers.
- Scene 4: Reginald's Backstory β He was born at home, a modest-sized mansion where his family lived a modest means β even though his father could never stop talking about how they were royalty and yet this was the only lands they currently possess. His childhood was generally a happy one full of several friends. He was an only child.
- Scene 5: Sas' Backstory β Sas was born on the continent of Oth'Mar β a content mostly inhabited by Tortles and is far to the south of the Carrune Isles.
- Scene 6: Shadow's Backstory β Deep in the snowy mountains high in the north, there lived a large group of Tabaxi, The Blinding Wild Clan.
π Missions & Quests
- Completed:
- Established individual party origins and initial connections to the world of Dierde.
- Active / Discovered Threads:
- Barlo's ties to the smuggling rings and the Black Road.
- Bastion's mysterious past and fallout with Grognard.
- Calliope's quest to save the Skola Vale.
- Reginald's pursuit of his family's royal mint commission and claim in Neyer.
- Sas's vision of the Cat Goddess Bast and journey to find her lost lands.
- Shadow's golden coin and mystical calling from her clan shaman.
NPCs
π₯ NPCs with the party
NoneβοΈ NPCs Fought
None㪠NPCs Other Interactions
Noneπ£οΈ NPCs Discussed
NoneS001: Shipwrecked
Date: 2020-11-21
Summary
The Mighty Menagerie boards a ship bound for Neyer but finds themselves shipwrecked on the secluded island of Outding Refuge after a mutiny and a White Dragon attack. They explore a mysterious grotto, rescue a group of adventurers, and discover new mysteries.
Redfall 1, 2020KC, Evening
- Near Outding Refuge, specifically Shipwreck Shore.
Dragon Attacks, and there is snow at the Equator
In the Dead of night, the ship was attacked by a dragon*. They noticed the air had grown cold, then out of the sky, this White Dragon with a crazed look in its eyes set down on the ship.
The attack gave access for the team to escape, with the captain staying behind to help defend their escape. The ship fell apart, and the Party remembers swimming in near-freezing waters for their life.
Shipwreck Shore, Outding Refuge.
They awake on Shipwreck Shore to the sounds of a Halfling asking if they are Dead. His name is Jeets. He talks about how he lost his Friends the night before as they slept. He had heard a noise and went to investigate, yet when he returned to the group, they were all gone. He is really worried about them. He had been looking for them and found a cave hidden on the hill path. (This will be Grotto of Outding Refuge)
Jeets: He talks about how they are on Outding Refuge, a popular spot for adventurers in the area with good booze and some Gambling. He hadn't been here in over a year and never on this side of the island. It is very odd that it is snowing and that the Dragon seems to come from the large mountain on the SE side of the island.
It is Widow's Peak, so named due to the many who had jumped when their spouses were lost at sea. Jeets and his party were en route to Carrune for a mission.
The Party got warm and dry then went to the cave. They saw the entrance was very hidden and a bit tight to enter.
The Party enters the Grotto...
They got in and started to explore. They first came across a Gate that the Party was able to raise with three of them pulling, then Jeets crawled in and locked the Gate. They were able to raise the Gate.
Then Jeets got lucky and stopped Reginald from falling into a pit trap, one with a tarp painted to look like the ground. He snuck around the edge, and the Party all leaped across the hole.
Pit Trap
Shortly after this, they came across 3 small Rats, which were ravenous with hunger -- but also easily defeated. (Shadow killed two, Sas killed one) Sas took the rats for later.
The Battle:
3 Rats
β οΈ β οΈ Shadow
β οΈ Sas
They continued around some corners, and then Jeets heard some snores and knives at Work. He opened the kitchen door, and combat ensued.
The Battle:
2 Sahuagin
β οΈ β οΈ Jeets (Reginald wasn't very appreciative)
The sleeping chamber was searched, and Reginald uncovered a few "treasures."
11gp, 11sp, 17 beads of various colors
They continued on, and once again, Lucky Little Jeets heard a noise. They find a room where his friend, Talbron Tewn, is tied and being harangued by more Sahuagin, as well as Sahuagin Priestesses who are all chanting. The room has a triple waterfall of sorts into a little lake and two pedestals made of skulls with long dried blood.
They come in, and a major battle ensues. Sas killed one with her Shillelagh but also almost died herself (1 hp). Shadow kills another one with an arrow through the ear. Barlo killed one. Reginald got the last one.
The Battle:
4 Sahuagin
β οΈ Sas
β οΈ Shadow
β οΈ Barlo
β οΈ Reginald
After the fight, they untied Talbron Tewn, and Jeets unlocked the cage to the south to free Cellymas & Pradam Estorich. They were able to learn a few new things
There was a humanoid in a dark grey cloak who was here and left through a secret door shortly before the Party entered.
Learned how Pradam is new to the Party, and his previous Party died.
Cellymas gave some healing.
Shadow searched for the secret door and found it. The Party went through a hallway to another hidden door. This one is a bit newer; it seems, in fact, this part of the caverns with the two doors both seems much newer than the original tunnels. In the next room was a bit of a storage room. All manners of food, water, and some alcohol, including a nice-looking bottle of wine with a "Wavecrest Tavern" label on it.
In here, the Party took a short rest.
130 sp, 20 gp, Bottle of wine with a label for "Wavecrest Tavern"
Group Levels up to Level 2
Session Conclusion
The party, now accompanied by the Fortunate Mead Heroes, enters a storage room and takes a short rest. They discover a second secret door and find various supplies.
Experience & Leveling The party earned enough experience from milestones and combat to level up to Level 2.
Current Location: The party is in a storage room within the Grotto of Outding Refuge.
Scenes
The Voyage of The Frontenac
The Mighty Menagerie (Barlo, Reginald Ivoryclaw, Sas W.T. Rayce, and Shadow in the Snow) boards a standard Sailing Ship called The Frontenac at Port Menagerie in Kampos. Their destination is Neyer on the west side of Eushia. The trip was scheduled to take about 15 days, but a pirate named Vernon Lazarius leads a mutiny a few days into the voyage. The ship is rerouted through the Carrune Islands and spends a full month at sea, ending up lost.
- The Party Boards The Frontenac
- Vernon leads a mutiny
- The ship is "rerouted" (or gets lost)
Party Members' Backstories
During the long voyage, the party members shared a bit about their backgrounds:
- Barlo: A 40-year-old Tabaxi with dark brown and orange fur. He has blue eyes and is skilled at knitting. He got on the ship using his "connections."
- Reginald Ivoryclaw: A 32-year-old Leonin with golden eyes and a blond mane. He is a noble whose family holdings are not as grand as he thinks they should be. He demanded a room on the ship using his "place in society."
- Sas W.T. Rayce: A bald Tortle with brown skin and purple eyes. She shares wise proverbs from her town leader, Abbot Grok. She used her charm to elicit sympathy and secure passage.
- Shadow in the Snow: A snow leopard Tabaxi from a small, isolated clan. Acclimated to the cold, she has a kleptomaniac streak. She has a partially chewed-off ear from a past incident where she tried to save an Owlbear. She worked for her passage on the ship.
All Aboard
The Party came together at Port Menagerie (Kampos) aboard the Ship "The Frontenac" (standard sailing ship) en route to Neyer on the west side of Eushia.
- Port Menagerie, Kampos was to go to Neyer, Eushia
- but 1/2 way there it was diverted through Carrune Islands
- finally ends up at Outding Refuge, which took all of Lowsun.
- It was supposed to be around 15 days (give or take, depending on conditions), not the full month they spent on the ship.
- Peyton Truegust, Half-Orc Captain of The Frontenac, an ex-pirate gone straight. He was in the pre-story, and is presumed Dead.
- Heard of: Ex-wife: Anastas Redstream. Son: Shamar Truegust. Both live in Neyer.
- Vernon Lazarius - Human pirate, went mutiny on The Frontenac. One of the crew, Vernon Lazarius (a large Human pirate), ends up starting a mutiny and taking over the ship. He locked up the captain and his most loyal crew, including the members of the Party. This happened a few days into the travels,
- While they sailed, the Party had opened up a bit about their lives.
Dragon Attacks, and there is snow at the Equator
In the Dead of night, the ship was attacked by a dragon*. They noticed the air had grown cold, then out of the sky, this White Dragon with a crazed look in its eyes set down on the ship.
- the ship was attacked by a dragon
- The attack gave access for the team to escape
- with the captain staying behind to help defend their escape.
- The ship fell apart, and the Party remembers swimming in near-freezing waters for their life.
Shipwreck Shore
They awake on Shipwreck Shore to the sounds of a Halfling asking if they are Dead. His name is Jeets.
- He talks about how he lost his Friends the night before as they slept.
- He had heard a noise and went to investigate
- hen he returned to the group, they were all gone
- He had been looking for them and found a cave hidden on the hill path.
- Jeets: He talks about how they are on Outding Refuge, a popular spot for adventurers in the area with good booze and some Gambling. He hadn't been here in over a year and never on this side of the island. It is very odd that it is snowing and that the Dragon seems to come from the large mountain on
- It is Widow's Peak, so named due to the many who had jumped when their spouses were lost at sea. Jeets and his party were en route to Carrune for a mission.
Explore the Grotto
The party tries to help Jeets, and themselves.
- The Party got warm and dry then went to the cave.
- They saw the entrance was very hidden and a bit tight to enter.
- The Party enters the Grotto
- They first came across a Gate that the Party was able to raise with three of them pulling, then Jeets crawled in and locked the Gate. They were able to raise the Gate.
- Then Jeets got lucky and stopped Reginald from falling into a pit trap, one with a tarp painted to look like the ground. He snuck around the edge, and the Party all leaped across the hole.
- Shortly after this, they came across 3 small Rats, which were ravenous with hunger -- but also easily defeated. (Shadow killed two, Sas killed one) Sas took the rats for later.
- They continued around some corners, and then Jeets heard some snores and knives at Work. He opened the kitchen door, and combat ensued.
- The sleeping chamber was searched, and Reginald uncovered a few "treasures."
Find the missing party
The party was held by a bunch of sahuagin
- They continued on, and once again, Lucky Little Jeets heard a noise. They find a room where his friend, Talbron Tewn, is tied and being harangued by more Sahuagin, as well as Sahuagin Priestess that are all chanting
- The room has a triple waterfall of sorts into a little lake and two pedestals made of skulls with long dried blood.
- They come in, and a major battle ensues.
- Sas killed one with her Shillelagh but also almost died herself (1 hp).
- Shadow kills another one with an arrow through the ear.
- Barlo Killed one.
- Reginald got the last one.
After the Fight
They made their escape.
- they untied Talbron Tewn, and Jeets unlocking the cage to the south to free Cellymas & Pradam Estorich.
- There was a humanoid in a dark grey cloak who was here and left through a secret door shortly before the Party entered.
- Learned how Pradam is new to the Party and his previous Party died.
- Cellymas gave some healing.
- Shadow searched for the secret door and found it.
- The Party went through a hallway to another secret door.
- This one is a bit newer; it seems, in fact, this part of the caverns with the two doors both seems much newer than the original tunnels. In the next room was a bit of a storage room. All manners of food, water, some alcohol, including a nice looking bottle of wine with a "Wavecrest Tavern" label on
- In here, the Party took a short rest.
NPCs
Abbot Grok
He is the religious and village elder for Sas.
Anastas Redstream
Ex-Wife of Petyon Truegust that lives in Neyer.
Bast
The FaerΓ»nian goddess of festhalls, hedonism, and sensual fulfillment. Passionate and willful, The Dancing Lady had the independent and hedonistic temperament of a feline, and encouraged her followers to spread pleasure to all.
Canthenth
White dragon terrorizing ships.
Cellymas Villuhne
Human Cleric leads the Fortunate Mead Heroes
Jacoby Drexelhand
Not known at this time, but he was the one who was in the shadows.
Jeets
A halfling rogue that is part of an adventuring band called the Fortunate Mead Heroes.
Neyer The Rogueking
The namesake for Neyer.
Peyton Truegust
Half-Orc Captain of The Frontenac, an ex-pirate gone straight. He was in the pre-story, and is presumed Dead.
Pradam Estorich
Human Wizard that was part of the party, but also was in a different party where they all died.
Shamar Truegust
According to Peyton Truegust was the son of Peyton & Anastas Redstream. The son and mother reside in Neyer.
Talbron Tewn
Human fighter in the Fortunate Mead Heroes
Vernon Lazarius
(a large Human pirate), ends up starting a mutiny and taking over the ship. He locked up the captain and his most loyal crew, including the members of the Party. This happened a few days into the travels, but since Vernon seemed a bit incompetent as a sailor, he ended up getting the ship lost at sea.
Sahuagin Creatures
There were many sahuagin in the grotto.
Locations
Port Menagerie
A major port on Kampos, the location where the party members boarded The Frontenac.
Outding Refuge
This tiny island has a little village and is a port that used to be used as a brief stop for travelers, but recently has had an issue with a White Dragon.
Shipwreck Shore
This is a dangerous area of Outding Refuge where ships would have a tendency to crash even before the dragon situation.
Widow's Peak
The mountain on Outding Refuge.
The Grotto of Outding Refuge
A tunnel network that has been the home for many sahuagin.
Wavecrest Tavern
The Wavecrest Tavern is a prominent establishment in Heyton's Thorpe . Run by Sigmund Bowerston and his wife, Ingrid Bowerston
Carrune
With the trade routes in the area it is rampant with pirates that use the many islands to aid in hiding and evading others.
Kampos
Kampos is a continent populated heavily by anthropomorphic races. The Eastern side is the more established and civilized with the port cities of Wideberth and Port Menagerie being the point for all exports and imports here.
Eushia
Eushia is an important continent with the West being home to important civilizations and trade, but the East is populated by many "monster" races.
Neyer
Also known as the City of Skilled Hands and the Jewel of the North, it is a multi-racial city-state sitting on the east side of Eushia . Neyer is regarded by many as the most cosmopolitan and the most civilized city in all of Eushia . The city is a member in good standing of the Free Lord's Alliance.
Items
The Frontenac
A sailing ship that was captained by Peyton Truegust.
The Brass Orb from Bast
an item that Sas carries.
Notes
Factions.
The crew of The Frontenac.
(+ Friendly)
The mutinous crew led by Vernon Lazarius.
(- Hostile)
The family of Captain Peyton Truegust
(_unknown)
The Fortunate Mead Heroes, the adventuring party,
{+ Friendly) (saved by the Wildcards)
(Jeets, Pradam, Tallbron, Cellymas)
The Sahuagin of Outding Refuge
(- VERY Hostile)
Exported from GMAssistant on 2026-08-16