(S002) Gambling Trip
The party explores Heyton's Thorpe on Outding Refuge, visits the Wavecrest Tavern, gambles at The Psychotic Frog, and accepts a perilous quest from Mayor Viggie Storr to reactivate the frozen crystal deterring the Sahuagin.
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Chapter: =this.session-chapter
DM: =this.dm-session
Session Day: 29
Time Passed: Morning Rest & Naval Skirmish
Rewards: Ring of Cold Resistance,Ring of Alertness,Healing Potion,Healing Balm
π₯ PCs
π₯ NPCs
πΊοΈ Locations
π‘οΈ Creatures
π΄ Factions
π¦ Items of Note
| βοΈ Previous Session | βΆοΈ Next Session |
|---|---|
| 106 | 108 |
π Session Summary
The Wild Cards were called The Menagerie by some until they came up with the name The Wild Cards.
- Barlo: A grizzled tabaxi barbarian who has been doing some work for a network that one should be wary of.
- Bastion: An orphan human who spent his life studying magic and blades, even though his elder pushed him away from the sword. He replaced Reginald.
- Calliope: This bardic faun joined the party late when she needed to find help to save her homeland.
- Reginald: A leonin cleric who was off to show his family's royal background and would later find out there were secrets leading to him becoming a king.
- Sas: A tortle hermit was given an item of power and a quest.
- Shadow in the Snow: This tabaxi got a coin, and her curiosity set her on a path.
π¬ Scenes
- Scene 1: Barlo's Backstory β From The Bronze Canyon in Kampos. Gave up Tabaxi name, "Smiles". Help move people. On way to Eushia to help Black Road with a client. Currently on ship near Carrune.
- Scene 2: Bastion's Backstory β When Bastion Bladesinger was very young he lost both of his parents to a plague. He took care of himself as he taught himself how to use the rapier his father once wore. He lived in Dyrt and watched all of the great knights. He also had an interest in the ways of magic and he wished he could do both β use swords and excel in magic β like many elves he had heard about.
- Scene 3: Calliope's Backstory β Calliope was born into the nestled highlands of the Oraniad Mountains. The Skola Vale, wild and free, blessed by the gods and inhabited by whimsical Satyr and Faun. Deep within it among the lush valley, reside the Dawngreets, a long generational line of storytellers and lore keepers.
- Scene 4: Reginald's Backstory β He was born at home, a modest-sized mansion where his family lived a modest means β even though his father could never stop talking about how they were royalty and yet this was the only lands they currently possess. His childhood was generally a happy one full of several friends. He was an only child.
- Scene 5: Sas' Backstory β Sas was born on the continent of Oth'Mar β a content mostly inhabited by Tortles and is far to the south of the Carrune Isles.
- Scene 6: Shadow's Backstory β Deep in the snowy mountains high in the north, there lived a large group of Tabaxi, The Blinding Wild Clan.
π Missions & Quests
- Completed:
- Established individual party origins and initial connections to the world of Dierde.
- Active / Discovered Threads:
- Barlo's ties to the smuggling rings and the Black Road.
- Bastion's mysterious past and fallout with Grognard.
- Calliope's quest to save the Skola Vale.
- Reginald's pursuit of his family's royal mint commission and claim in Neyer.
- Sas's vision of the Cat Goddess Bast and journey to find her lost lands.
- Shadow's golden coin and mystical calling from her clan shaman.
NPCs
π₯ NPCs with the party
NoneβοΈ NPCs Fought
None㪠NPCs Other Interactions
Noneπ£οΈ NPCs Discussed
NoneS002: Gambling Trip
Date: 2020-12-12
Summary
The party exits the Grotto, and as the afternoon Sun warms their faces, they realize the storage room was in a secret room in the Rock facing. The party asked Jeets about their location, and he explained they were very far south and to the east side of Carrune -- way far away from their intended destination. Apx. 10 days to Neyer through the Carrune islands, but many dangers with pirates and other things. Around a month to go around.
Scenes
Jeets gives some insight about the island and village. as well as a crudely drawn map.
The party prepares to explore Heyton's Thorpe on Outding Refuge.
- It is a democratic thorp, small village, last run by Viggie Storr and possibly still the mayor. He is a decent chap, in his opinion.
- There is a Gambling den on the East side of the village.
- The garrison here is present but loosely staffed. The Mayor controls this police force.
- There is a library here, not the most prominent (such as the Grand Athenaeum of Elhyrst, a large library of Elhyrst in the Empire of Caedal (on the westside of ΓwrΓ»n
- There is an interesting lady, Helga, with interesting wares to the North, Helga's Herbs & Oddities.
- Also, some of the rocks in the harbor seem to have strange runes carved in them that glow; it looks helpful for ships navigating the entry.
Exploring Heyton's Thorpe
After escaping the Grotto, the party emerges to find themselves on the eastern side of Outding Refuge, far from their intended destination of Neyer. Jeets provides a crudely drawn map and explains that travel back to Neyer through the pirate-infested Carrune Islands would take about 10 days, or a month to go around.
Key Locations & Discoveries
- Heyton's Thorpe: A democratic small village, possibly still run by Mayor Viggie Storr. It features a Gambling den called The Psychotic Frog, a loosely staffed garrison, and a library (though not as grand as the Grand Athenaeum of Elhyrst in the Empire of Caedal).
- Helga's Herbs & Oddities: A shop run by an interesting lady named Helga known for her wares, including a Healing Balm.
- Mysterious Runes: Strange, glowing runes are carved into the rocks in the harbor, seemingly aiding navigation.
- Wavecrest Tavern: Owned by Sigmund and Ingrid Bowerston. Here, the party learns:
- The White Dragon has been attacking all ships entering or leaving the island since early Fall, destroying three ships last year. One ship, owned by Drusen d'Jorasco with first mate Handsome Wilm, is currently stuck in the harbor.
- Sahuagin attacks outside the village began around the same time as the Dragon attacks.
The Party explores the village
They went to Wavecrest Tavern, owned by Sigmund Bowerston and his wife, Ingrid Bowerston.
- Sigmund Bowerston and his wife, Ingrid Bowerston state they say the Dragon attacks all ships coming or going.
- There were three ships last year at the beginning of Fall, and they were destroyed, but there is one ship in the harbor waiting for the Dragon to stop. It is owned by Drusen d'Jorasco and the shipmate Handsome Wilm.
- He also goes on about Sahuagin issues lately. They have been attacking anyone outside the village, and this seemed to start around the time of the Dragon attacks.
- They met Pradam Estorich.
- He got very morose and went on about the party he used to travel with and his claims how he is not of this world.
- He has a Silver chain necklace with charms that represent his Friends that were killed.
- He has been with this group for a year and is in his late teens.
- They also went to the Gambling hall had an Orc doorman, and the party played a few games.
Pradam Estorich's Revelation
At the tavern, Pradam Estorich becomes morose, claiming he is "not of this world."
- He reveals his previous party was killed and wears a Silver chain necklace with charms representing his lost Friends.
- He has been with the Fortunate Mead Heroes for about a year.
Gambling and Rest
The party visits The Psychotic Frog Gambling hall
- encountering an unnamed Orc doorman
- plays a few games before spending the night at the Wavecrest Tavern.
Meeting the Mayor
The next morning, the party visits Mayor Viggie Storr, an older Human gentleman.
Viggie reveals critical information and offers a mission:
- The Winter Problem: The White Dragon's presence has unnaturally turned the tropical island into a snowy landscape.
- Sahuagin Threat: The Sahuagin were previously repelled by a Crystal that emitted a hum only they could hear, but it has now frozen over. Sahuagin are using tunnels across the island, some connecting to a sahuagin-controlled island to the south, to bypass the previous deterrent.
- Previous Attempt: A party of five sent by the Mayor to repair the Crystal with a "Metal netting with some magical rocks" never returned.
- The Mission: The Mayor tasks the party with finding the missing group, finishing their mission to reactivate the Crystal, and recovering the fallen adventurers.
- Rewards: For completing the mission, Viggie offers free rooms, magical items (Ring of Alertness & Ring of Cold Resistance), Healing Potions, and gemstones. He emphasizes the importance of recovering the lost adventurers for their families.
- Activating the Crystal: The netting's magic Canthenth be activated by saying "Ignitus," but it gets hot quickly.
- Sahuagin Baron: The Mayor warns of a dangerous Sahuagin named Vekz Spluhr.
- Connection Theories: Some villagers believe the Sahuagin and Dragon are connected, while others are unsure.
The Mayor's Mission
Viggie reveals critical information and offers a mission:
- The Winter Problem: The White Dragon 's presence has unnaturally turned the tropical island into a snowy landscape.
- Sahuagin Threat: The Sahuagin were previously repelled by a Crystal that emitted a hum only they could hear, but it has now frozen over. Sahuagin are using tunnels across the island, some connecting to a sahuagin-controlled island to the south, to bypass the previous deterrent.
- Previous Attempt: A party of five sent by the Mayor to repair the Crystal with a "Metal netting with some magical rocks" never returned.
- The Mission: The Mayor tasks the party with finding the missing group, finishing their mission to reactivate the Crystal , and recovering the fallen adventurers.
- Rewards: For completing the mission, Viggie offers free rooms, magical items (Ring of Alertness & Ring of Cold Resistance ), Healing Potions, and gemstones. He emphasizes the importance of recovering the lost adventurers for their families.
- Activating the Crystal : The netting's magic Canthenth be activated by saying "Ignitus," but it gets hot quickly.
- Sahuagin Baron : The Mayor warns of a dangerous Sahuagin named Vekz Spluhr .
- Connection Theories: Some villagers believe the Sahuagin and Dragon are connected, while others are unsure.
NPCs
Canthenth
White Dragon terrorizing ships.
Drusen d'Jorasco
The captain of the ship in the harbor.
Handsome Wilm
The first mate for Drusen
Helga
The shop owner of Helga's Herbs & Oddities. She seems very old, but spry.
Ingrid Bowerston
Sigmund's wife and works in the tavern.
Jeets
The rogue halfling
Pradam Estorich
A wizard who claims to be from another "world".
Sigmund Bowerston
The tavern keeper of the Wavecrest Tavern.
Vekz Spluhr
The leader of the Sahuagin, a Sahuagin Baron.
Viggie Storr
The current mayor.
Locations
Carrune
Western continent of jungles and forest mostly known to be the home of anthropomorphic humanoid species.
Outding Refuge
The small island where the party found themselves.
ΓwrΓ»n
A vast continent of various cultures and nations.
Eushia
A large island continent that is the hub of many mining and minting responsibilities.
The Grotto of Outding Refuge
This grotto was taken over by the sahuagin and where they almost sacrificed the other adventurers.
Elhyrst
Large capital city of ΓwrΓ»n.
Heyton's Thorpe
The village on Outding Refuge.
Neyer
A major port city on Eushia, and it is the only place where civilized nations allow for the minting of coins.
Wavecrest Tavern
The hub of Heyton's Thorpe.
Helga's Herbs & Oddities
The pawn shop of the island and the source of a unique healing balm.
Heyton Family Crypt
The Heyton family has long been an important faction on this island.
Heyton Manor
This home is the house for the prominent family.
Outding Refuge Village Storehouse
A community property to aid in emergencies.
Heyton Thorpe Library
This library requests travelers to leet them "borrow" books to "copy" and will allow visitors to use their books.
Grand Athenaeum of Elhyrst
This major library is known to be one of the places where almost any book Canthenth be found.
Outding Refuge City Hall
Where Heyton's Thorpe decision makers come together.
Psychotic Frog
A gambling hall in Heyton's Thorpe.
The Sun
The sun is the center of this realm's "Universe" and has many satellites including planets and nebula. According to the Astronomia Praesidium Societatis it is a direct portal to the Elemental Plane of Fire and holds something very evil at bay.
Unique Feature: it is a dragon "god" from another dimension resting to gain its strength.
Outding Refuge Garrison Tower
The tower used to protect the village.
Items
Ring of Cold Resistance
You have resistance to cold damage while wearing this ring, which is set with a tourmaline.
Healing Balm
A homebrew balm. One of the local wizards has used a local lichen to create a healing balm. Not unlimited, but easier to craft than healing potions.
Healing Potion
Potions of healing were magic potions that healed the wounds of creatures who drank them.
Ring of Alertness
While wearing ring you Canthenth use action to cast:
Detect Evil and Good
Detect Magic
Detect Poison and Disease
or
See Invisibility
1x day. Recharges at dawn.
Notes
Factions.
The Fortunate Mead Heroes, the adventuring party,
{+ Friendly) (saved by the Wildcards)
(Jeets, Pradam, Tallbron, Cellymas)
Viggie Storr and the Settlement of Outding Refuge
(_Seems Friendly)
The Psychotic Frog Gambling, Gambling Den
(+Seems Positive)
Outding Garrison
(_Unknown)
Library of Outding
(_Unknown)
Grand Athenaeum of Elhyrist
(_Unknown)
Empire of Caedal
(_Unknown)
Helga's Shop
(+Seems Positive)
Wavecrest Tavern & Bowerston Family
(+Seems Positive)
Drusen d'Jorasco & Crew
(_Seems Okay)
Pradam's original crew
(_unknown, but Pradam seems + Positive)
The Sahuagin of Outding Refuge & Sahuagin Baron
(- VERY Hostile)
The Dragon
(-Attacked the ship in the first session)
Previous party of adventurers to the crystal (5 individuals)
(_Dead)
Exported from GMAssistant on 2026-08-16