(S010) The Baron
Following their victory over the Mindflayer, the Mighty Menagerie reviews a haul of magical gear and treasures, including a phrase-answering oracle, a Chiming of Opening, an Immovable Rod, and various gems.
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Chapter: =this.session-chapter
DM: =this.dm-session
Session Day: 35
Time Passed: Morning Rest & Naval Skirmish
Rewards: Chime of Opening,Cloak of the Manta Ray,Robe of Useful Items,Gloves of Thievery,Potions of Healing,Immovable Rod,Magic Dagger +1,Potion of Diminution,Bloodstone,Chalcedony,Jasper,Onyx,Quartz,Star Rose Quartz,Crystal
π₯ PCs
π₯ NPCs
πΊοΈ Locations
π‘οΈ Creatures
π΄ Factions
π¦ Items of Note
| βοΈ Previous Session | βΆοΈ Next Session |
|---|---|
| 106 | 108 |
π Session Summary
The Wild Cards were called The Menagerie by some until they came up with the name The Wild Cards.
- Barlo: A grizzled tabaxi barbarian who has been doing some work for a network that one should be wary of.
- Bastion: An orphan human who spent his life studying magic and blades, even though his elder pushed him away from the sword. He replaced Reginald.
- Calliope: This bardic faun joined the party late when she needed to find help to save her homeland.
- Reginald: A leonin cleric who was off to show his family's royal background and would later find out there were secrets leading to him becoming a king.
- Sas: A tortle hermit was given an item of power and a quest.
- Shadow in the Snow: This tabaxi got a coin, and her curiosity set her on a path.
π¬ Scenes
- Scene 1: Barlo's Backstory β From The Bronze Canyon in Kampos. Gave up Tabaxi name, "Smiles". Help move people. On way to Eushia to help Black Road with a client. Currently on ship near Carrune.
- Scene 2: Bastion's Backstory β When Bastion Bladesinger was very young he lost both of his parents to a plague. He took care of himself as he taught himself how to use the rapier his father once wore. He lived in Dyrt and watched all of the great knights. He also had an interest in the ways of magic and he wished he could do both β use swords and excel in magic β like many elves he had heard about.
- Scene 3: Calliope's Backstory β Calliope was born into the nestled highlands of the Oraniad Mountains. The Skola Vale, wild and free, blessed by the gods and inhabited by whimsical Satyr and Faun. Deep within it among the lush valley, reside the Dawngreets, a long generational line of storytellers and lore keepers.
- Scene 4: Reginald's Backstory β He was born at home, a modest-sized mansion where his family lived a modest means β even though his father could never stop talking about how they were royalty and yet this was the only lands they currently possess. His childhood was generally a happy one full of several friends. He was an only child.
- Scene 5: Sas' Backstory β Sas was born on the continent of Oth'Mar β a content mostly inhabited by Tortles and is far to the south of the Carrune Isles.
- Scene 6: Shadow's Backstory β Deep in the snowy mountains high in the north, there lived a large group of Tabaxi, The Blinding Wild Clan.
π Missions & Quests
- Completed:
- Established individual party origins and initial connections to the world of Dierde.
- Active / Discovered Threads:
- Barlo's ties to the smuggling rings and the Black Road.
- Bastion's mysterious past and fallout with Grognard.
- Calliope's quest to save the Skola Vale.
- Reginald's pursuit of his family's royal mint commission and claim in Neyer.
- Sas's vision of the Cat Goddess Bast and journey to find her lost lands.
- Shadow's golden coin and mystical calling from her clan shaman.
NPCs
π₯ NPCs with the party
NoneβοΈ NPCs Fought
None㪠NPCs Other Interactions
Noneπ£οΈ NPCs Discussed
NoneS010: The Baron
Date: 2021-04-03
Summary
The Mighty Menagerie is celebrated as heroes in Heyton's Thorpe. They receive a reward from the Mayor, acquire new magical items and a new home, and finally hunt down and defeat the Sahuagin Baron, permanently solving the sahuagin threat.
Scenes
A Hero's Welcome
The party is honored with a town party for their deeds. Mayor Viggie Storr rewards them with 2500 gp, two Healing Potions, and a pair of Gloves of Thievery that Barlo had "borrowed."
- Lars Heyton borrows the Journal of Jacoby Drexelhand to study the Arcane Forge. He informs the party that he will be taking over as mayor and reveals that Emmerick Carlsbad was a fictional character created by Jacoby to distract the town.
- The party receives a bottle of wine from the Wavecrest Tavern as a thank-you gift.
- They visit Helga, who appraises their gems and gifts them a "Basalt's Magic Ball," a crystal ball that can answer one question per day.
- The party sells the Cloak of the Manta Ray for 2000 gp and purchases a variety of new items, including a Tattoo Kit, Alchemy Jug, Immovable Rod, Robe of Useful Items, and a Magic Dagger +1.
The Baron's Demise
The next day, the party decides to hunt the Sahuagin Baron, Vekz Spluhr. They head to a small island south of the main bay where the baron is known to frequent.
- The Battle: The party engages the Sahuagin Baron, three other sahuagin, and two sharks. Barlo kills the Baron and a sahuagin, Sas and Bastion each defeat a shark, and Shadow kills the remaining two sahuagin.
- Victory Loot: They collect 3000 cp, 1200 sp, 60 gp, eight different gemstones, a Potion of Diminution, and a Chime of Opening.
- A New Home: The party returns to town with the Sahuagin Baron's arm as proof of their victory. Lars Heyton rewards them with 250 gp and the Deed to Menagerie Manor of Outding Refuge, a new home for the party.
Session Conclusion
The party has successfully eliminated both the dragon and sahuagin threats, earning them a place of honor in Outding Refuge and a new home. They plan to take a long rest and enjoy some downtime in their new manor.
- Experience & Leveling Total: 3577 (Goal: 6500)
- Current Location Party takes long rest in new home
NPCs
Emmerick Carlsbad
A rising criminal that would later be discovered to be a red herring set by Jacoby.
Helga
The shop owner of Helga's Herbs & Oddities. She seems very old, but spry.
Jacoby Drexelhand
The Menagerie first met Jacoby at Outding Refuge , as he was responsible for the Dragon issue. Later he took Solec as he had been trying to obtain the Journal of Grognard, Meenlock Caves .
Lars Heyton
Lars Heyton is the ruler of Outding Refuge and is deeply committed to the prosperity and progress of his island kingdom. He has dedicated his life to mastering the arcane forge and building a floating city and magic research center, which has become very successful and wealthy. He is driven by a desire to improve the lives of those around him and make the world a better place.
He has not been seen in a long time.
Mayor Viggie Storr
The Mayor of Outding Refuge.
Vekz Spluhr
The leader of the Sahuagin, a Sahuagin Baron.
Locations
Menagerie Manor of Outding Refuge
The party was awarded this home when they defeated the Sahuagin Baron.
Wavecrest Tavern
The Wavecrest Tavern is a prominent establishment in Heyton's Thorpe . Run by Sigmund Bowerston and his wife, Ingrid Bowerston
Heyton's Thorpe
The village on Outding Refuge.
Outding Refuge
This tiny island has a little village and is a port that used to be used as a brief stop for travelers, but recently has had an issue with a White Dragon.
Items
Deed to Menagerie Manor of Outding Refuge
The party was given a deed to the property.
Arcane Forge
This forge affects the process to create magic items.
Journal of Jacoby Drexelhand
The journal of jacoby that goes into his recent plans.
Alchemy Jug
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.
You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.
Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.
Liquid Max Amount
Acid 8 ounces
Basic poison Β½ ounce
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil 1 quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon
Basalt's Magic Ball
This murky crystal ball has an odd isohedron suspended inside of it. Speaking a "Yes or No" question and concentrating on the orb gives you a truthful answer using a phrase from the following list:
Phrase Answer
It is Certain Yes
Signs point to Yes Yes
Outlook good Yes
Better not to tell you Unsure
Reply hazy, try again Unsure
Don't count on it No
Very doubtful No
Outlook not so good No
The orb cannot answer questions about the future, it can only confirm things about the past. It can only be used once per day, regaining its use at dawn. If it has already been used, or the DM doesnβt want to give the answer, the orb responds with one of the 'Unsure' phrases.
Chime of Opening
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time it cracks and becomes useless.
Cloak of the Manta Ray
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
Robe of Useful Items
This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.
Gloves of Thievery
These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.
Healing Potions
You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
Immovable Rod
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
Magic Dagger +1
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
Potion of Diminution
When you drink this potion, you gain the "reduce" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
Gems
Bloodstone, Chalcedony, Jasper, Onyx, Quartz, Star Rose Quartz, Crystal.
Notes
Factions.
The Sahuagin of Outding Refuge & Sahuagin Baron
(- VERY Hostile)
Viggie Storr and the Settlement of Outding Refuge
(+ The party are heroes)
Jacoby & Emmerick Carlsbad
(- Emmerick is not real, Jacoby is enemy, and may be part of a network)
Exported from GMAssistant on 2026-08-16