(S012) Under the Ruins
Descending back into the subterranean caves beneath Outding Refuge, the Mighty Menagerie defeats a corpse-gestating Gelatinous Cube, meets a Mindwitness allied with Myconids, aids the Myconids by slaying a troll, and rescues members of the Fortunate Mead Heroes.
π Session Summary
The Wild Cards were called The Menagerie by some until they came up with the name The Wild Cards.
- Barlo: A grizzled tabaxi barbarian who has been doing some work for a network that one should be wary of.
- Bastion: An orphan human who spent his life studying magic and blades, even though his elder pushed him away from the sword. He replaced Reginald.
- Calliope: This bardic faun joined the party late when she needed to find help to save her homeland.
- Reginald: A leonin cleric who was off to show his family's royal background and would later find out there were secrets leading to him becoming a king.
- Sas: A tortle hermit was given an item of power and a quest.
- Shadow in the Snow: This tabaxi got a coin, and her curiosity set her on a path.
π¬ Scenes
- Scene 1: Barlo's Backstory β From The Bronze Canyon in Kampos. Gave up Tabaxi name, "Smiles". Help move people. On way to Eushia to help Black Road with a client. Currently on ship near Carrune.
- Scene 2: Bastion's Backstory β When Bastion Bladesinger was very young he lost both of his parents to a plague. He took care of himself as he taught himself how to use the rapier his father once wore. He lived in Dyrt and watched all of the great knights. He also had an interest in the ways of magic and he wished he could do both β use swords and excel in magic β like many elves he had heard about.
- Scene 3: Calliope's Backstory β Calliope was born into the nestled highlands of the Oraniad Mountains. The Skola Vale, wild and free, blessed by the gods and inhabited by whimsical Satyr and Faun. Deep within it among the lush valley, reside the Dawngreets, a long generational line of storytellers and lore keepers.
- Scene 4: Reginald's Backstory β He was born at home, a modest-sized mansion where his family lived a modest means β even though his father could never stop talking about how they were royalty and yet this was the only lands they currently possess. His childhood was generally a happy one full of several friends. He was an only child.
- Scene 5: Sas' Backstory β Sas was born on the continent of Oth'Mar β a content mostly inhabited by Tortles and is far to the south of the Carrune Isles.
- Scene 6: Shadow's Backstory β Deep in the snowy mountains high in the north, there lived a large group of Tabaxi, The Blinding Wild Clan.
π Missions & Quests
- Completed:
- Established individual party origins and initial connections to the world of Dierde.
- Active / Discovered Threads:
- Barlo's ties to the smuggling rings and the Black Road.
- Bastion's mysterious past and fallout with Grognard.
- Calliope's quest to save the Skola Vale.
- Reginald's pursuit of his family's royal mint commission and claim in Neyer.
- Sas's vision of the Cat Goddess Bast and journey to find her lost lands.
- Shadow's golden coin and mystical calling from her clan shaman.
NPCs
π₯ NPCs with the party
NoneβοΈ NPCs Fought
None㪠NPCs Other Interactions
Noneπ£οΈ NPCs Discussed
NoneS012: Under the Ruins
Date: 2021-05-01
Summary
The Mighty Menagerie returns to the underground tunnels, where they encounter a gelatinous cube and a mysterious, tentacled creature called a Mindwitness. They are led to a Myconid colony, where they assist the mushroom folk by defeating a troll. The party then takes a much-needed rest before continuing their search for the Mindflayer colony.
Scenes
A Clean Passage
The party returns to the caves in search of Jacoby Drexelhand. On the way, they notice the snow has receded to only the mountain, and the native jungle plants are beginning to thrive again.
- Gelatinous Cube: Inside the cave, they discover that the corpses they left behind are now gestating inside a gelatinous cube. They defeat the creature, and the area becomes "very clean" in its wake.
- The Mindwitness: They encounter a large, horrifying creature with multiple eyes and tentacles called a Mindwitness. The creature communicates with them telepathically, explaining it was a beholder warped by the mindflayers and has now found a new family with the Myconids. It reveals that Jeets and h
The Myconid Colony
The Mindwitness leads the party through an illusionary wall into a cavern filled with giant, glowing mushrooms and a society of Myconids.
- A Request for Help: The Myconids use spores and telepathy to communicate with the party. One of the humans from Jeets' party, Cellymas, wakes up and explains that they're trying to help their comrade Pradam Estorich with his PTSD using the mushrooms. The Myconids ask the party for help with a troll
- Troll Battle: The party agrees to help and travels to a cavern with a troll. Shadow in the Snow and Sas W.T. Rayce work together to defeat the troll by decapitating it and then incinerating the body to prevent its regeneration.
- A New Alliance: The Myconids are grateful and take the troll's body to their sovereign. They release a cloud of spores that allows the party to communicate with them once again, expressing their thanks. The party takes a five-hour long rest with the Myconids, a shorter time than a normal long rest,
Session Conclusion
The party returns to their home to rest, with Lars joining them. He confirms that the presence of the Intellect Devourer is a strong indication they are close to the Abandoned Mindflayer Colony.
- Experience & Leveling 900 (225 each) | Total: 3852 (Goal: 6500)
- Current Location The party is back in their home in Heyton's Thorpe, preparing to return to the caves.
NPCs
Cellymas
Human Cleric leads the Fortunate Mead Heroes
Jacoby Drexelhand
Not known at this time, but he was the one who was in the shadows.
Jeets
A halfling rogue that is part of an adventuring band called the Fortunate Mead Heroes.
Pradam Estorich
Human Wizard that was part of the party, but also was in a different party where they all died.
Talbron Tewn
Human fighter in the Fortunate Mead Heroes
Locations
Kampos
Kampos is a continent populated heavily by anthropomorphic races. The Eastern side is the more established and civilized with the port cities of Wideberth and Port Menagerie being the point for all exports and imports here.
Myconid Colony "Under" Outding Refuge
A large colony of telepathic fungal beings who communicate through spores. The party rested here after dealing with a troll and received warnings and guidance about the Underdark before departing westward.
Port Menagerie
Port Menagerie is a hub of trade and activity. One of two main shipping ports on Kampos it trades with all of the other major continents.
This is also where The Mighty Menagerie met.
The Underdark]
An entire world all underground with various creatures and societies.
Outding Refuge
This tiny island has a little village and is a port that used to be used as a brief stop for travelers, but recently has had an issue with a White Dragon.
Outding Refuge Temple Ruins
These ancient runes are off limits, but later would reveal that they held a very magical forge.
Notes
Factions.
Heyton Family
(+Positive, meet Lars and met his dead ancester.)
Viggie Storr and the Settlement of Outding Refuge
(+ The party are heroes)
Abandoned Mindflayer Colony
(_ For all intents it seems it was abandoned)
Jacoby & Emmerick Carlsbad
(- Emmerick is not real, Jacoby is enemy, and may be part of a network)
The Fortunate Mead Heroes, the adventuring party,
{+ Friendly) (saved by the Wildcards)
Various creatures of the Underdark
Myconid Colony "Under" Outding Refuge
(+ The colony seems to be a kind and neutral party)
Exported from GMAssistant on 2026-08-16
