(S035) Lost Time
Returning from the Feywild after a misplaced three years, the party uncovers hag treachery, survives a multi-headed Dracohydra ambush, and returns to Skola Vale to find a changed village, restored airship, and a dark plot involving a deceptive pixie.
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Chapter: =this.session-chapter
DM: =this.dm-session
Session Day: 96
Time Passed: Morning Rest & Naval Skirmish
Rewards: Coins,Behir Horn,Behir Blue Scales,A keep and lands to the north
👥 PCs
👥 NPCs
🗺️ Locations
🗡️ Creatures
🏴 Factions
📦 Items of Note
| ◀️ Previous Session | ▶️ Next Session |
|---|---|
| 106 | 108 |
📝 Session Summary
The Wild Cards were called The Menagerie by some until they came up with the name The Wild Cards.
- Barlo: A grizzled tabaxi barbarian who has been doing some work for a network that one should be wary of.
- Bastion: An orphan human who spent his life studying magic and blades, even though his elder pushed him away from the sword. He replaced Reginald.
- Calliope: This bardic faun joined the party late when she needed to find help to save her homeland.
- Reginald: A leonin cleric who was off to show his family's royal background and would later find out there were secrets leading to him becoming a king.
- Sas: A tortle hermit was given an item of power and a quest.
- Shadow in the Snow: This tabaxi got a coin, and her curiosity set her on a path.
🎬 Scenes
- Scene 1: Barlo's Backstory — From The Bronze Canyon in Kampos. Gave up Tabaxi name, "Smiles". Help move people. On way to Eushia to help Black Road with a client. Currently on ship near Carrune.
- Scene 2: Bastion's Backstory — When Bastion Bladesinger was very young he lost both of his parents to a plague. He took care of himself as he taught himself how to use the rapier his father once wore. He lived in Dyrt and watched all of the great knights. He also had an interest in the ways of magic and he wished he could do both – use swords and excel in magic – like many elves he had heard about.
- Scene 3: Calliope's Backstory — Calliope was born into the nestled highlands of the Oraniad Mountains. The Skola Vale, wild and free, blessed by the gods and inhabited by whimsical Satyr and Faun. Deep within it among the lush valley, reside the Dawngreets, a long generational line of storytellers and lore keepers.
- Scene 4: Reginald's Backstory — He was born at home, a modest-sized mansion where his family lived a modest means – even though his father could never stop talking about how they were royalty and yet this was the only lands they currently possess. His childhood was generally a happy one full of several friends. He was an only child.
- Scene 5: Sas' Backstory — Sas was born on the continent of Oth'Mar – a content mostly inhabited by Tortles and is far to the south of the Carrune Isles.
- Scene 6: Shadow's Backstory — Deep in the snowy mountains high in the north, there lived a large group of Tabaxi, The Blinding Wild Clan.
📜 Missions & Quests
- Completed:
- Established individual party origins and initial connections to the world of Dierde.
- Active / Discovered Threads:
- Barlo's ties to the smuggling rings and the Black Road.
- Bastion's mysterious past and fallout with Grognard.
- Calliope's quest to save the Skola Vale.
- Reginald's pursuit of his family's royal mint commission and claim in Neyer.
- Sas's vision of the Cat Goddess Bast and journey to find her lost lands.
- Shadow's golden coin and mystical calling from her clan shaman.
NPCs
👥 NPCs with the party
None⚔️ NPCs Fought
None💬 NPCs Other Interactions
None🗣️ NPCs Discussed
NoneS035: Lost Time
Date: 2022-07-30
Short
After defeating the electrical behir and planting the mysterious seed, the party salvaged treasure from the lair and returned to May's cottage to confirm their bargain was complete. May crushed a blue crystal and declared the Skola Vale restored, but as the party departed, Barlo witnessed her true form—a hag with pallid green skin presiding over a garden of death and decay. The party then fled through the Feywild forest when they encountered a massive Dracohydra hunting other creatures, barely escaping as the hundred-foot beast with five dragon heads devastated everything in its path. They successfully reached Skola Vale with the help of their Almiraj friend, but immediately noticed disturbing changes—Bastion had grown a beard, Artie had suddenly reached full size, and Barlo had completely lost his memories of entering the Feywild.
The shocking truth was revealed when the Elder of Skola Vale informed them that three years had passed in the material plane during their brief time in the Feywild. Bastion restored Barlo's lost memories with powerful magic, flooding three years of experiences back into his mind. The village had been rebuilt in their absence, their airship fully restored, and a statue erected in their honor. Shadow confronted the Elder about her missing brother Beast, who appeared alongside the rescued dryad Deodara to expose the pixie Apple Cedarfrost's conspiracy to kidnap the dryad for breeding meenlocks. The Elder imprisoned the treacherous pixie and offered the party lands to the north if they would clear them of dangers, while warning that planting the seed in Shadowfell-tainted soil might have unforeseen consequences. Exhausted and overwhelmed by the revelations, the party settled in to rest and contemplate their next moves.
Summary
After defeating the massive electrical behir and planting the mysterious seed in its lair, the party took a brief rest to tend their wounds and salvage valuable parts from the fallen beast. Shadow noticed a subtle change in the area—a faint haze had begun to settle over the pools scattered throughout the cavern. While investigating, she discovered a scattered collection of coins, including 131 electrum pieces and 487 gold, which she divided among the group. Barlo examined the ancient stonework surrounding them, recognizing the runes as a variation of Loross, the ancient Netherese language they had encountered beneath the Ziggurat. Though he couldn't decipher their exact meaning, he carefully copied the symbols into Grognard's journal, hoping that Umbercresct or further study might reveal their secrets.
With their business concluded, the party decided to return to May's cottage to see if the elfin maiden had upheld her end of their bargain. They navigated back through the twisting paths of the Feywild forest, eventually arriving at the cottage where May greeted them from beneath the great tree. When they confirmed they had slain the beast and planted the seed, May reached into the tree itself and withdrew a long blue crystal. She crushed it in her hands, mumbling arcane words as the fragments fell and disappeared into nothingness. Her eyes briefly turned milky white before returning to normal, and she declared that the Skola Vale had been restored to its proper state, no longer flickering between planes.
Though Barlo and Shadow harbored suspicions about May's true nature, they accepted her word and prepared to leave. As they walked away from the cottage and passed through the gates, Barlo glanced back to witness a disturbing transformation. The lush greenery within the fence withered and died, revealing a landscape of decay and death. May's beautiful form melted away, exposing her true appearance—pallid green skin, a large hooked nose, and the unmistakable features of a hag. She smiled knowingly at them as the gate closed, her red-capped minions continuing their sinister work among the dead gardens. Calliope realized her fey heritage had allowed her glimpses through the illusion all along, though the full truth had been hidden until now.
The party ventured back into the Feywild forest, moving cautiously through the darker regions where patches of skylight filtered through the canopy. Shadow led the way, but soon noticed something unsettling—the path markers she had scratched into trees appeared different, almost as if someone or something had altered them. The forest itself seemed to be playing tricks, filling her with doubt and unease. As they emerged into a clearing on higher ground, they heard rustling in the nearby trees. Shadow sent Princess, her owl familiar, to investigate, and the bird reported movement approaching through the forest.
Suddenly, three blink dogs burst from the treeline, their yellow-brown forms flickering in and out of existence as they ran desperately across the clearing. Close behind them came two displacer beasts, their tentacles writhing as they pursued their prey. But the true horror emerged moments later when the ground began to shake and trees started falling. A massive reptilian head crashed through the forest, followed by four more dragon-like heads of different colors. The creature was enormous—a Dracohydra, stretching over a hundred feet in length with five terrible heads and massive wings breaking through the canopy.
Bastion and Calliope immediately recognized the creature from their studies, warning the others that it possessed multiple breath weapons and could regenerate its heads unless struck with radiant damage. Before they could fully process the threat, one of the heads snapped forward and crushed a blink dog in its jaws, killing it instantly. Bastion reacted quickly, unleashing a powerful barrage of fire that struck one of the green heads repeatedly, causing it to shrivel and break away from the body. But their hope was short-lived—within moments, two new green heads sprouted from the wound, and the Dracohydra now had six heads instead of five.
The creature reared back and unleashed a devastating multi-colored breath weapon in a wide cone, incinerating another blink dog and severely wounding the displacer beasts. Shadow immediately cast a web to try to restrain one of the beasts and provide cover for their escape, while Barlo shouted for everyone to run. The party fled into the forest as the Dracohydra's remaining heads struck out at the fleeing creatures, killing them with bites infused with acid, ice, fire, lightning, and poison. Shadow sent Princess flying in the opposite direction as a decoy while she scooped up Artie and ran with the others. Behind them, they could hear the terrible sounds of bones cracking as the Dracohydra began to feast on its kills.
The party successfully escaped the clearing and made their way through the forest, guided by the helpful Almiraj they had befriended earlier. They eventually emerged from the darker woods and found themselves approaching the familiar territory of Skola Vale. Calliope noticed shimmering areas appearing and disappearing throughout the landscape—portals between the Feywild and the material plane, now functioning as they should. But as they stepped fully into Skola Vale, strange changes began to manifest. Bastion's hair suddenly grew longer, and a beard sprouted on his face. Sas appeared more mature, with small mushrooms growing more prominently on her shell. Barlo felt older, his joints aching and his gray hairs more pronounced. Most dramatically, Artie suddenly grew to his full size, his armor snapping off his expanding frame.
Barlo's confusion turned to alarm when he realized he had no memory of entering the Feywild at all—his last recollection was preparing to journey into the forest days ago. The others tried to explain what had happened, but Barlo couldn't comprehend the lost time. Bastion's communication device began emitting strange static, and when he checked it, he found a message explaining that they had been gone far longer than expected. The Elder of Skola Vale soon appeared with her assistants—a pixie, a half-orc, and a gnome—and delivered the shocking news: three years had passed in the material plane since the party had entered the Feywild.
The Elder explained that the village had been repaired and improved during their absence, and that their airship had been fully restored and enhanced by her assistants. A statue had even been erected in the center of the village, honoring the party as the heroes of Skola Vale. She warned them that the time distortion had occurred because they left during the instability, but assured them that traveling through Skola Vale's portals should now be safe. Bastion used a powerful restoration to return Barlo's lost memories, causing three years of experiences to flood back into his mind in an instant.
As the party began to process this revelation, Shadow demanded to know the whereabouts of her brother Beast and the dryad they had rescued. The Elder's pixie assistant claimed ignorance, but Shadow's suspicions were immediately aroused. Before the confrontation could escalate, Beast himself appeared alongside the dryad Deodara, who angrily accused the pixie Apple Cedarfrost of kidnapping her to be used as breeding stock for meenlocks. The Elder immediately trapped the treacherous pixie in a magical binding and had her taken away for questioning, while promising to investigate the full extent of the conspiracy.
The Elder then offered the party a keep and lands to the north if they would clear it of dangers, and informed them of the growing threat of the Bloodhands mercenaries who had attacked Skola Vale three years prior. She explained that the river flowing through the village connected to both the Feywild and the material plane, eventually reaching the mountains in the north and the ocean to the southeast. She also revealed that the party's actions in the Feywild—planting the seed for the hag in an area tainted by the Shadowfell—might have unforeseen consequences. Exhausted from their ordeal and the shocking revelations, the party decided to rest for the evening, knowing they had much to discuss and many decisions to make about their future adventures.
Scenes
Short Rest and Rune Investigation
After defeating a behir and planting a seed in the Feywild, the party takes a short rest, during which they investigate the area, finding coins and examining ancient runes on stonework.
- The party takes a short rest after defeating a behir and planting a seed in its lair.
- Shadow performs a perception check, noticing a slight haze over the pools in the area, indicating a subtle change.
- Shadow investigates the area and discovers 131 electrum and 487 gold pieces scattered about.
- The party examines stonework with runes, noting its resemblance to structures seen beneath a Ziggurat.
- Barlo attempts to decipher the runes, recognizing them as a variation of Loross, an ancient Netherese language found in Grognard's journal.
- Barlo attempts to draw the runes from the stonework, initially struggling with accuracy.
- Barlo uses his proficiency in forgery to create a more accurate copy of the runes in Grognard's journal.
- The party discusses that a college professor, Umbercresct, or Grognard's journal might provide more information on the language.
DM Updates and Planning
The Dungeon Master provides out-of-character updates on potential future game mechanics, including a new system for magic items and the use of World Anvil for campaign information, before the party decides to return to the hag's cottage.
- The DM discusses potential changes to the crafting system for magic items, aiming for more flexibility.
- The DM mentions using World Anvil as a tool for campaign notes and lore, advising players about potential meta-gaming.
- The party decides to return to the hag's cottage, where they had previously made an agreement.
Return to May's Cottage and the Ritual
The party navigates back through the Feywild forest to May's cottage, where she performs a ritual using a blue crystal to fulfill her end of the bargain, restoring the Skola Vale.
- The party uses survival skills to navigate back through the Feywild forest towards the hag's cottage.
- They arrive at the cottage, finding May, the elfin maiden, tending to a large tree.
- May greets the party, acknowledging their return and assuming they have fulfilled their part of the agreement.
- The party confirms they defeated the large lizard and planted the seed.
- May retrieves a long blue crystal from the tree, which she then breaks into pieces.
- As the crystal pieces fall, May mumbles words, and the pieces disappear, her eyes briefly turning milky white.
- May declares that the Skola Vale's problems with the material plane are fixed.
- Barlo and Shadow express suspicion about May's true nature and intentions, noting her devious personality.
- The party observes May's red-capped helpers performing chores, appearing protective of her.
The Hag's True Form and Departure
As the party leaves May's property, her illusions drop, revealing her true hag form and the decay of her surroundings, confirming the party's suspicions.
- The party decides to leave May's property.
- As they exit the gates, Barlo looks back and sees the land inside the fence decaying and dead-looking.
- May's illusion drops, revealing her true form: pallid green skin, a large nose, and a stereotypical old witch appearance.
- May smiles at the party as they walk away towards the forest, and the gate closes behind them.
- Calliope realizes her Fey nature allowed her to partially see through May's illusions while on the property.
- The red-capped minions maintained their evil appearance, unaffected by May's illusions.
Feywild Forest Journey and Strange Scratches
The party attempts to stealthily navigate the Feywild forest, but Shadow notices strange changes in the path markers, causing unease.
- The party decides to travel cautiously and quietly through the Feywild forest.
- Shadow casts Pass Without Trace to aid their stealth.
- Shadow, leading the way, notices that some of the path markers she had scratched into trees appear different, almost as if someone else had altered them, causing her to doubt herself and feel on edge.
Encounter with the Dracohydra
The party stumbles upon a clearing where blink dogs and displacer beasts are being hunted by a massive, multi-headed Dracohydra, leading to a chaotic and terrifying confrontation.
- The party emerges into a clearing, noticing it looks different from when they entered the forest.
- Princess, Shadow's familiar, investigates a rustling sound and reports seeing creatures.
- Three blink dogs leap out of the treeline, blinking in and out of existence as they run.
- Two displacer beasts emerge, chasing the blink dogs.
- A massive Dracohydra, with five dragon-like heads of different colors, bursts through the trees, causing them to fall.
- One of the Dracohydra's heads bites and instantly kills a blink dog.
- Bastion and Calliope identify the creature as a Dracohydra, noting its resemblance to Tiamat and its ability to regrow heads if not dealt radiant damage.
- The party learns the Dracohydra has multiple breath weapons and attacks.
- Bastion casts Scorching Ray, hitting one of the Dracohydra's green heads, causing it to shrivel and break off.
- The Dracohydra immediately regrows two new green heads in its place, now having six heads.
- The Dracohydra unleashes a multi-colored breath weapon in a 60-foot cone, incinerating a blink dog and severely wounding a displacer beast.
Flight from the Dracohydra
Faced with the overwhelming power of the Dracohydra, the party makes a strategic retreat, witnessing the creature's destructive capabilities as it dispatches the other beasts.
- Shadow casts Web to restrain one of the displacer beasts, hoping to slow the Dracohydra.
- The party decides to flee into the forest, with Sas sending Princess as a decoy.
- Shadow picks up Artie and retreats into the trees, signaling the party to run.
- Barlo shouts for everyone to run.
- The restrained displacer beast breaks free and flees into the woodline.
- The Dracohydra kills the remaining blink dogs and displacer beasts with various elemental bites.
- The party successfully escapes the Dracohydra, hearing the sounds of cracking bones as it consumes its prey.
Return to Skola Vale and the Time Jump
The party successfully navigates back to Skola Vale, only to discover that three years have passed in the material plane, causing physical changes and memory loss for some.
- The party, guided by Almiraj, exits the forest and finds themselves back in Skola Vale.
- Calliope notices shimmering areas, indicating portals between the Feywild and the material plane.
- Upon entering Skola Vale, the party experiences physical changes: Sas appears more mature, Barlo feels older and has more gray hairs, and Bastion's hair and beard have grown.
- Artie, Shadow's owlbear companion, grows to his full large size upon entering Skola Vale.
- Barlo suffers memory loss, forgetting all events that occurred in the Feywild.
- Bastion's scroll of telescription emits static, indicating a magical disturbance related to the time jump.
The Elder's Revelations and Pixie's Deception
The Elder of Skola Vale greets the party, confirming the three-year time skip and revealing the village's repairs and a new statue in their honor. A confrontation ensues regarding a dryad and Shadow's brother, exposing a pixie's deception.
- The Elder of Skola Vale greets the party, expressing relief at their return.
- The Elder reveals that three years have passed in Skola Vale since the party left.
- She explains that the Skola Vale's connection to the Feywild has been stabilized, but the party's time jump was due to leaving during the instability.
- The Elder mentions that the village's ship has been repaired and improved by her assistants (a half-orc and a gnome).
- A statue honoring the party has been erected in the center of Skola Vale.
- Bastion uses a Greater Restoration scroll to restore Barlo's lost memories.
- Bastion receives messages from Lars and Ursa via his scroll, indicating they were trying to contact him over the three years.
- Calliope receives a letter from her father.
- Shadow inquires about her brother, Beast, and a dryad, but the Elder and her pixie assistant claim no knowledge.
- Shadow confronts the pixie, who denies involvement.
- Bastion's brother, Beast, and the dryad (Deodara) appear, with Deodara accusing the pixie (Apple Cedarfrost) in Sylvan of kidnapping her.
- The Elder traps the pixie with a blue magical glow, and her assistants take the pixie and dryad away for questioning.
- The Elder explains that Deodara was kidnapped by the pixie to be used as a 'seed' for meenlocks.
Skola Vale's Offer and Future Prospects
The Elder offers the party a keep and land in exchange for clearing it of dangers, and discusses the Bloodhands mercenary group and the unique properties of Skola Vale's Feywild connection.
- The Elder explains that the time jumps are a risk when leaving the Feywild from outside Skola Vale's portals.
- She offers the party a keep and land to the north of Skola Vale if they clear it of dangers.
- The Elder reveals that the mercenary band that attacked Skola Vale three years prior, the Bloodhands, has grown in power and organization.
- She mentions that Reginald (a contact) has been investigating the Bloodhands due to his own encounters with them.
- The Elder clarifies that the river flowing through Skola Vale is part of the Feywild, bringing unique magic to the area.
- She explains that the river eventually flows into the material plane, connecting to mountains in the north and the ocean in the southeast.
- The Elder warns about portals appearing on the edges of town and in the forest, advising caution.
- The party informs the Elder about the hag and the Dracohydra they encountered in the Feywild.
- The Elder acknowledges the Dracohydra as a 'Draco Hydra,' an arcane experiment, and thanks them for the warning.
- The party decides to take a long rest, and the Elder offers to show them the ship and discuss the keep in the morning.
- The party discovers they have leveled up to level 8 due to the three-year time skip.
- The DM notes that Artie's armor would have snapped off due to his growth during the time jump, requiring it to be fixed.
Memorable Moments
May's illusion drops as the party leaves, revealing her true hag form with pallid green skin and a stereotypical witch appearance, while her lush garden decays into a dead wasteland.
The party's suspicions confirmed as they exit the cottage gates
A massive Dracohydra with five dragon-like heads bursts through the forest, instantly killing a blink dog. When Bastion severs one head with Scorching Ray, two new heads immediately grow back.
The party encounters an overwhelming foe in the Feywild forest
"Fucking run!"
— Barlo
Shouted after witnessing the Dracohydra's devastating multi-colored breath weapon incinerate creatures
The party returns to Skola Vale to discover three years have passed. Bastion has grown a beard, Barlo has aged with more gray hairs, and Artie has grown to full size. Barlo has lost all memory of the Feywild.
The devastating effects of the Feywild's time distortion upon returning to the material plane
Shadow's brother Beast appears with the dryad Deodara, who angrily exposes the pixie Apple Cedarfrost's plot to kidnap her for use as a meenlock breeding seed. The Elder traps the pixie with magic.
A dramatic confrontation revealing the pixie's treachery after Shadow demanded answers
NPCs
May Greenteeth
Initially appearing as an elfin maiden tending to a large tree at her cottage in the Feywild, she is revealed to be a hag with pallid green skin and a stereotypical witch-like appearance. She made a bargain with the party to fix the Skola Vale's connection to the material plane, which she fulfilled using a blue crystal. She is devious by nature and has red-capped minions.
Redcap
Minions of May who perform odd chores around her cottage and appear protective of her. They maintain their evil appearance even when May's illusions drop.
Blink Dogs
Canine creatures with yellow-brown fur that can teleport short distances, appearing and disappearing. Three were seen fleeing from displacer beasts in the Feywild forest and were ultimately killed by the Dracohydra.
Displacer Beasts
Feline-like creatures with tentacles that were seen chasing blink dogs in the Feywild forest. They were also victims of the Dracohydra's attacks.
Dracohydra
A massive, multi-headed reptilian creature with five (later six) dragon-like heads of different colors and wings. Each head is capable of elemental bites and breath weapons. It is an arcane experiment and a formidable foe, capable of regrowing heads unless dealt radiant damage. It was encountered hunting in the Feywild forest.
Almiraj
Creatures that the party had previously helped, who assist in guiding them through the fields back to Skola Vale.
The Elder of the Dawngreets
The leader of Skola Vale who greets the party upon their return. She is knowledgeable about the Feywild and its effects on time and memory. She informs them of the three-year time skip, the repairs to their ship, and offers them land and a keep. She is a close friend of Deodara and takes action against the deceptive pixie, Apple Cedarfrost, using magic to trap her.
Apple Cedarfrost
A pixie assistant to the Elder, initially appearing innocent but revealed to be deceptive. She was involved in the kidnapping of Deodara the dryad to be used as a 'seed' for meenlocks and was trapped by the Elder's magic for questioning.
Half-orc assistant
One of the Elder's assistants, knowledgeable in magic related to ships, who helped repair and improve the party's airship during their three-year absence.
Gnome assistant
One of the Elder's assistants, knowledgeable in magic related to ships, who helped repair and improve the party's airship during their three-year absence.
Deodara
A dryad who was kidnapped by the pixie Apple Cedarfrost to be used as a 'seed' for meenlocks. She is a close friend of the Elder and appears with Beast, angrily accusing the pixie of her abduction in Sylvan.
Brother of Shadow, Belly of a Beast
Shadow's brother, who appears in Skola Vale alongside the dryad Deodara. He was previously sent into the Feywild and his whereabouts were unknown to the party due to the unpredictable nature of Feywild exits.
Umbercresct
A college professor and acquaintance of Bastion, mentioned as a potential source of knowledge regarding ancient runes and languages.
Grognard
An individual whose journal contains writings in the ancient Netherese language, Loross, which the party has encountered before.
Reginald Ivoryclaw
A contact mentioned by the Elder, who has developed a network of spies and is investigating the Bloodhands mercenaries due to his ongoing civil war with his uncle.
Locations
Darkstone, Behir's Lair
The location in the Feywild where the party recently defeated a large, electrical lizard-like beast and planted a seed as part of an agreement. The area contains pools with a slight haze over them and scattered coins.
May Greenteeth's Cabin
A cottage in the Feywild where an elfin maiden named May resides, tending to a large tree. The surrounding property initially appears as lush greenery but is revealed to be decayed and dead-looking after May's illusions drop. Red-capped helpers perform chores around the cottage.
Spider Forest of the Feywild
A magical forest within the Feywild, characterized by darker skylines and patches of light. It contains confusing paths with strange, possibly altered markers. The forest is home to various creatures including blink dogs, displacer beasts, and a Dracohydra.
Skola Vale
A village that serves as a unique transition point between the Feywild and the material plane. It features a large tree with a building carved into its base, a river that flows from the Feywild, and shimmering areas indicating portals between planes. After the party's three-year absence, a statue honoring them has been erected in the center of the village. The village has been repaired and improved, and the connection to the Feywild has been stabilized.
Items
Coins
A collection of 131 electrum and 487 gold pieces found scattered in the area around the behir's lair in the Feywild.
Grognard's Journal
A journal containing notes and writings, including examples of the ancient Netherese language known as Loross runes. Barlo uses it to copy newly discovered runes.
Blue Crystal
A long, blue crystal retrieved by May from within a tree. She used it in a ritual, breaking it into pieces that disappeared as she mumbled words, to fulfill her bargain and restore the Skola Vale.
Scroll of Telescription
A magical scroll carried by Bastion, used for communication with Lars and Ursa. Upon returning to Skola Vale after the time jump, it emitted static and then displayed messages that had accumulated over the three years.
Greater Restoration Scroll
A magical scroll used by Bastion to restore Barlo's lost memories of the Feywild. Upon activation, it turned to dust, and its essence caused Barlo to regain all his forgotten experiences.
Statue of the Heroes of Skola Vale
A large group statue erected in the center of Skola Vale, honoring the party for their help. It depicts their likenesses in proud poses, with a plaque that reads 'to the heroes of Skola Vale'. Artie is also depicted as a pup. Barlo's name is notably in quotes on his likeness.
Box of Messages
A container found by Bastion after receiving a message from his scroll. It holds 10 different messages addressed to various party members, including four for Barlo, one for Bastion, two for Sas, and one for Shadow.
Letter from Calliope's Father
A letter provided to Calliope by the Elder, sent from her father during the party's three-year absence.
Artie's Armor
Armor worn by Artie that snapped off when he grew to his full large size upon entering Skola Vale, requiring it to be fixed.
Spells
Pass Without Trace
A spell cast by Shadow to aid the party in stealthily moving through the Feywild forest. It provides a bonus to stealth checks and masks their footprints.
Scorching Ray
A third-level spell cast by Bastion, which manifested as four rays of fire. Three rays hit one of the Dracohydra's green heads, causing it to shrivel and break off, demonstrating the spell's potent damage.
Web
A spell cast by Shadow to create a sticky, difficult terrain area, attempting to restrain the Dracohydra and aid the party's escape. It successfully restrained one of the displacer beasts.
Greater Restoration
A powerful healing spell cast from a scroll by Bastion. It successfully restored Barlo's lost memories of his time in the Feywild, causing a flash of all his experiences to return.
Notes
NEED THIS!!!
Classic
Last we left off, our heroes ventured into the treacherous depths of the Feywild, where they slew a massive electrical behir and planted a mysterious seed at the behest of the enigmatic May. Upon returning to claim their reward, they witnessed the restoration of Skola Vale's planar stability—but also discovered the terrible truth behind their benefactor's beautiful facade. As they departed, the illusion fell away, revealing May's true form: a cunning hag who had manipulated them into doing her bidding. The forest itself seemed to turn against them as they fled, with Shadow's carefully marked trail appearing altered and wrong, as if the Feywild was playing tricks on their very perception.
Their escape took a harrowing turn when they stumbled upon a Dracohydra—a massive, five-headed draconic monstrosity that tore through the forest in pursuit of fleeing blink dogs and displacer beasts. Despite Bastion's valiant attempt to destroy one of its heads, the creature's regenerative powers only made it stronger, sprouting two heads where one had fallen. The party fled as the beast unleashed devastating breath weapons of fire, ice, lightning, acid, and poison, barely escaping with their lives as the Dracohydra feasted on its kills behind them.
When they finally emerged into Skola Vale, they discovered the cruel price of their Feywild bargain. Three years had passed in the material plane during what felt like mere days to them. Bastion sprouted a beard, Barlo aged and lost all memory of their journey, and Artie grew to his full size in an instant. But the revelations didn't end there—Shadow's confrontation with the village Elder exposed a dark conspiracy involving the pixie Apple Cedarfrost, who had kidnapped the dryad Deodara for sinister purposes. Now, reunited with Shadow's brother Beast and facing the reality of a world that moved on without them, the party must grapple with lost time, broken memories restored, and the unsettling knowledge that their actions in the Feywild may have unleashed something far more dangerous than they intended.
Middle English
Harken well, ye gentle folke,
To tales of heroes brave and true;
Who ventured forth through Feywyld's cloke,
And faced what mortals dare not do!
The behir slain, its treasures found,
With electrum bright and gold in hand;
They planted seeds in hallowed ground,
And copied runes they could not understand.
To May's cottage did they wend their way,
That elfin maid of beauteous face;
She crushed the crystal blue that day,
And restored the Vale unto its place.
But Barlo's eye did backward turn,
And saw what glamour had concealed;
The gardens dead, the cottage stern,
A hag's true visage was revealed!
Through darkling woods they made their flight,
Where Shadow's marks seemed strangely changed;
Then came a beast of dreadful might,
A Dracohydra, six heads arranged!
With breath of fire and ice and death,
It slew the hounds that fled before;
The heroes ran with bated breath,
And 'scaped the beast's most fearsome roar.
But when they reached the Vale once more,
A cruel trick of time was played;
Three years had passed, though by their score,
But days within the Fey had stayed!
Now Barlo aged and Artie grown,
Their ship restored, their statue raised;
Yet treachery was also shown,
When pixie's crimes were brought and blazed.
What futures wait for heroes bold,
Who've lost three years to Feywyld's game?
Their deeds shall yet in time be told,
And ever shall we praise their name!
Snarky
Our heroic party completed their bargain with a totally-not-suspicious fey maiden named May, who rewarded them by fixing reality—and then immediately revealed herself to be a hag the moment they left, because apparently "read the fine print" applies to fey contracts too. The gang patted themselves on the back for a job well done and started heading home, only to be chased through the forest by a FIVE-HEADED DRACOHYDRA that was having a lovely afternoon snack of blink dogs and displacer beasts. Bastion helpfully tried to kill one of its heads, which just made it grow TWO MORE heads, proving once again that sometimes the smart play is just to RUN AWAY SCREAMING.
But the real plot twist? When they finally escaped back to Skola Vale, they discovered that THREE ENTIRE YEARS had passed in the material plane, because the Feywild has absolutely no respect for linear time. Barlo completely lost his memories of the whole adventure, Bastion sprouted a beard, Artie hulked out of his armor, and the village built them a statue—which is honestly the most productive thing that happened while they were gone. Oh, and that helpful pixie assistant? Turns out she was kidnapping dryads for a meenlock breeding operation, because this campaign needed MORE nightmare fuel. The party now has to process that they've lost three years, may have accidentally helped a hag do something terrible with Shadowfell corruption, and their enemies have had plenty of time to get stronger while they were busy not aging in fairy land.
Limerick
The behir fell with electrical spark,
They planted a seed in the dark.
May crushed crystal blue,
Revealed hag form true,
As her garden turned deathly and stark.
The forest path twisted and changed,
Shadow's markers seemed rearranged.
A Dracohydra came,
With heads breathing flame,
So they fled while the monster deranged!
Through portals they stepped back to Vale,
But time had spun quite the tall tale.
Three years had gone by,
Bastion's beard reached his thigh,
And poor Artie burst out of his mail!
The Elder brought news of their ship,
Restored during their temporal slip.
A statue now stands,
They're offered new lands,
If they clear out the keep's deadly grip.
Then Beast appeared with the dryad,
Exposing a pixie's dark triad.
Apple Cedarfrost,
Had kidnapping cost,
Now bound while the Elder's applied ad.
Exported from GMAssistant on 2026-08-16