(S064) Fighting Pollution
The party survives a devastating purple worm ambush in Jacoby's collapsing hideout, reunites with the double-agent goblin Teeka, and discovers that the mysterious spacefarer Relia is actually Calliope's long-lost mother.
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Chapter: =this.session-chapter
DM: =this.dm-session
Session Day: 136
Time Passed: Morning Rest & Naval Skirmish
Rewards: Spellbook (Metal Plates),Silver Earring,Fine Silk Handkerchief,Purple Worm Teeth,Purple Worm Stomach Acid,Purple Worm Blood,Spelljamming Helm (Chair),Barlo's Gaming Dice
👥 PCs
👥 NPCs
🗺️ Locations
🗡️ Creatures
🏴 Factions
📦 Items of Note
| ◀️ Previous Session | ▶️ Next Session |
|---|---|
| 106 | 108 |
📝 Session Summary
The Wild Cards were called The Menagerie by some until they came up with the name The Wild Cards.
- Barlo: A grizzled tabaxi barbarian who has been doing some work for a network that one should be wary of.
- Bastion: An orphan human who spent his life studying magic and blades, even though his elder pushed him away from the sword. He replaced Reginald.
- Calliope: This bardic faun joined the party late when she needed to find help to save her homeland.
- Reginald: A leonin cleric who was off to show his family's royal background and would later find out there were secrets leading to him becoming a king.
- Sas: A tortle hermit was given an item of power and a quest.
- Shadow in the Snow: This tabaxi got a coin, and her curiosity set her on a path.
🎬 Scenes
- Scene 1: Barlo's Backstory — From The Bronze Canyon in Kampos. Gave up Tabaxi name, "Smiles". Help move people. On way to Eushia to help Black Road with a client. Currently on ship near Carrune.
- Scene 2: Bastion's Backstory — When Bastion Bladesinger was very young he lost both of his parents to a plague. He took care of himself as he taught himself how to use the rapier his father once wore. He lived in Dyrt and watched all of the great knights. He also had an interest in the ways of magic and he wished he could do both – use swords and excel in magic – like many elves he had heard about.
- Scene 3: Calliope's Backstory — Calliope was born into the nestled highlands of the Oraniad Mountains. The Skola Vale, wild and free, blessed by the gods and inhabited by whimsical Satyr and Faun. Deep within it among the lush valley, reside the Dawngreets, a long generational line of storytellers and lore keepers.
- Scene 4: Reginald's Backstory — He was born at home, a modest-sized mansion where his family lived a modest means – even though his father could never stop talking about how they were royalty and yet this was the only lands they currently possess. His childhood was generally a happy one full of several friends. He was an only child.
- Scene 5: Sas' Backstory — Sas was born on the continent of Oth'Mar – a content mostly inhabited by Tortles and is far to the south of the Carrune Isles.
- Scene 6: Shadow's Backstory — Deep in the snowy mountains high in the north, there lived a large group of Tabaxi, The Blinding Wild Clan.
📜 Missions & Quests
- Completed:
- Established individual party origins and initial connections to the world of Dierde.
- Active / Discovered Threads:
- Barlo's ties to the smuggling rings and the Black Road.
- Bastion's mysterious past and fallout with Grognard.
- Calliope's quest to save the Skola Vale.
- Reginald's pursuit of his family's royal mint commission and claim in Neyer.
- Sas's vision of the Cat Goddess Bast and journey to find her lost lands.
- Shadow's golden coin and mystical calling from her clan shaman.
NPCs
👥 NPCs with the party
None⚔️ NPCs Fought
None💬 NPCs Other Interactions
None🗣️ NPCs Discussed
NoneS064: Fighting Pollution
Date: 2024-01-06
Short
The party explored Jacoby's hideout, where Shadow discovered a metal spellbook and treasure in a ruined library. Solec, Sas's father, approached them with a heartfelt apology, revealing he had allowed himself to be captured to protect a powerful book containing knowledge of Tharizdun's orbs and Meklan's time magic. The book required a special cube-shaped key to unlock, which Jacoby never possessed. Sas verified her father's identity through magic and learned that his convergence sigil, combined with the book and cube, could grant immense power over the orbs at the cost of madness and evil. Suddenly, the ground collapsed beneath them, dropping the party into a fifteen-foot sinkhole. As they climbed out, a massive purple worm erupted from the earth and swallowed both Artie and Barlo during a fierce battle. Through combined efforts—Shadow's lightning arrows, Calliope's magical intervention, Sas's necromantic drain, and Bastion's devastating attacks—they defeated the creature and freed their companions. After harvesting valuable materials including six massive teeth, venom, stomach acid, and blood, they used the magical mirror to return to Jacoby's keep.
At the keep, Jeets informed them the tunnels were cleared, and they discovered Teeka (Jacqueline Coke), Barlo's old friend and a double agent working for Meklan within the Bloodhands. Teeka returned Meklan's gaming dice to Barlo and warned that Jacoby was untrustworthy and the Arcane Order was using the Bloodhands for profit and control. She explained how Meklan's time travel had created paradoxes before vanishing via a magical tattoo. Shortly after, three strangers arrived seeking a stolen chair: Relia (a blue-skinned Eladrin), Garm (a masked figure), and F2C2G2 (a sentient barrel construct). The party found the chair, which Bastion identified as a spelljamming helm for space travel. When Calliope examined it magically, she experienced visions of a Leonin war and realized with shock that Relia was her mother—confirmed when her Feywild-seeking compass reacted to the woman. Relia explained they had been stranded for twenty-five years after a ship crash and were part of the Ashla, a religious order hunting those who perverted magic. Shadow detected Relia attempting to probe her thoughts, raising questions about the strangers' true intentions as Calliope grappled with this unexpected reunion.
Summary
The party continued their exploration of Jacoby's hideout, searching through a ruined library where bookshelves had collapsed and books lay damaged and torn. Shadow discovered a unique spellbook made of thin metal plates, along with a silver earring, a fine silk handkerchief, and twenty-five gold pieces scattered among the debris. As they searched, Solec, Sas's father, approached the group with genuine concern in his eyes, apologizing for the danger his actions had brought upon them. He revealed that he had willingly placed himself in a position to be captured in order to hide the secrets contained within a powerful book—a tome that held knowledge of manipulating Tharizdun's orbs and Meklan's time magic. Solec explained that the book required a special key: a simple metal cube resembling a gaming dice that fit into a hidden slot within its pages, a detail Jacoby had been unaware of. He recounted how Meklan's time travels had caused the Great Dragon to wake prematurely, and how they had planned to hide the book and its key to prevent further catastrophe. Sas, seeking to verify her father's identity, used her magic to examine him closely and confirmed he was truly Solec, while also learning that the convergence sigil on his shell, combined with the book and cube, could grant immense power over the orbs—though at the terrible cost of potential madness and committing an evil act.
As the party discussed their next steps, the ground beneath them began to tremble and collapse. The library floor gave way first, sinking into a sinkhole about fifteen feet deep, followed by the bedroom and hallway. The mirror room where they stood also collapsed, dropping them into the pit and damaging the teleportation sigils, though the mirror itself remained intact. Working together, they helped Solec and each other climb out of the hole, using a table as a makeshift ramp. Just as they thought they were safe, a massive purple worm erupted from the ground, its enormous head crowned with spikes emerging from a newly formed hole. The creature immediately attacked, biting and swallowing Artie whole before turning its attention to the rest of the party. Shadow fired arrows that transformed into bolts of lightning, striking the worm and causing shards of solidified blood to fly from its body. Barlo leaped onto the creature, slashing at it with his claws, while Calliope used her magic to create a spectral hand that tickled the worm's throat, loosening its grip on Artie. Bastion unleashed a powerful attack that seemed to blink him across the worm's body before teleporting him to its other side. The worm retaliated by swallowing Barlo as well and striking Bastion with its venomous tail, knocking him unconscious. Sas channeled necromantic energy that drained the worm's vitality, causing a green glow and spores to spread across its body, while Shadow continued her assault with well-placed arrows. Calliope revived Bastion with a healing melody, and he delivered the final blow, slicing open the worm's jaws and freeing both Artie and Barlo from its maw.
After the battle, the party set about harvesting valuable materials from the defeated creature. Bastion attempted to extract the tail stinger but accidentally ruptured the venom sack, though he managed to avoid being poisoned. They successfully collected six massive teeth, each weighing twenty pounds and valued for crafting unique weapons, as well as two vials of highly corrosive stomach acid and three vials of blood that could serve as fertilizer for fungus. With their spoils secured, Bastion activated the magical mirror by inserting gold pieces into slots on its sides, and the party stepped through the portal. For a brief moment, they glimpsed a wide, glimmering expanse resembling a strange hallway before emerging back at Jacoby's keep, in a hidden room beneath a bed.
They were greeted by Jeets, who informed them that he and his allies had cleared the tunnels and dealt with the remaining enemies, burning their bodies and displaying goblin heads on pikes outside the keep. Jeets revealed that they had been holding onto a "friend" of Barlo's—a goblin woman named Teeka, also known as Jacqueline Coke. Barlo rushed outside to find Teeka tied up next to Remington, and upon confirming her identity, he shoved the bronze dragon aside in his eagerness to embrace his old friend. Teeka explained that she was a double agent working for Meklan within the Bloodhands, gathering intelligence on Jacoby and Tharos. She returned a set of gaming dice to Barlo that Meklan had entrusted to her, and she shared what she knew of Meklan's history—how his attempts to fix past mistakes through time travel had created paradoxes and brought people from other timelines into their world. She warned the party that Jacoby could not be trusted and that the Arcane Order was using the Bloodhands to create a structured criminal organization for profit and control. After expressing her concern that her cover might be blown, Teeka embraced Barlo one last time, touched a magical tattoo on her arm, and vanished from sight.
Moments after Teeka's departure, a new group appeared on the trail south of the keep: a blue-skinned Eladrin woman named Relia, a masked figure called Garm, and a sentient barrel-like construct named F2C2G2. Relia explained that they were seeking a specific chair that had been stolen from a convoy and was believed to be among the goods taken by the keep's previous inhabitants. The party investigated the carts at the back of the keep and discovered an elaborate chair with ornate carvings and runes. Bastion recognized it as a spelljamming helm, a powerful artifact used to create or control ships capable of traveling through space. Calliope examined the chair with her magic and saw visions of a war in the dark rainforest involving the Leonin, and she realized with shock that Relia was her mother—a fact confirmed when her magical compass, which pointed to portals to the Feywild, reacted strongly to the Eladrin woman's presence.
The party brought the chair to Relia, who expressed gratitude and explained that she and her companions had been trapped on the planet for twenty-five years after their ship crashed during a civil war among the Leonin. She revealed that they were part of the Ashla, a religious order dedicated to studying the magical weave and hunting those who perverted it, such as the Bogan, who used the dark side of the weave. Relia explained that the chair was essential for them to return home to outer space, and she introduced F2C2G2 as their navigator. As the conversation continued, Shadow sensed that Relia was subtly attempting to probe her surface thoughts, a magical intrusion she was able to detect and resist. The party questioned Relia about her intentions and the war she had mentioned, with Barlo recalling a letter about a past conflict, while Calliope grappled with the revelation that she had finally found her mother—though under circumstances far stranger than she could have imagined.
Scenes
Searching Jacoby's Hideout Library
The party searches a ruined library within Jacoby's hideout, where bookshelves have fallen and many books are damaged. Solec, Sas's father, reappears and reveals secrets about a powerful book and a hidden metal cube.
- Shadow casts Faerie Fire to check for hidden threats, but nothing is revealed.
- Shadow searches for magical books amidst the wreckage and discovers a unique spellbook made of thin metal plates.
- Shadow also finds a silver earring, a fine silk handkerchief, and 25 gold pieces.
- Solec approaches Sas and the party, expressing concern and apologizing for his earlier disappearance, explaining he was hiding secrets about the book.
- Solec reveals that the powerful book has a protection mechanism: a metal cube, resembling a gaming dice, that fits into a slot within its pages.
- Solec explains that the book contains secrets about manipulating Tharizdun's orbs and Meklan's time magic, which the Arcane Order seeks.
- Solec recounts Meklan's past adventures, including his role in the Great Dragon waking prematurely, and his plan to use the orbs to fix the issue.
- Solec offers to hold onto the book, suggesting the party can retrieve it from Sas's house if they find the cube or decide to pursue its secrets, but then returns it to Sas, suggesting they keep it separated from him.
- Sas casts Identify on Solec, learning about a convergence sigil on his shell that, combined with the book and the metal cube, could allow control over Tharizdun's orbs or transfer their power, though at great mental risk and as an evil act.
- Barlo expresses annoyance about his stolen gaming dice, which he describes as colored cubes, similar to the metal cube Solec described.
- The party decides to use the mirror to leave the hideout.
Hideout Collapse and Purple Worm Attack
As the party prepares to leave Jacoby's hideout, the ground beneath them begins to collapse, creating sinkholes and trapping them. A massive purple worm emerges from the ground, initiating a fierce battle.
- A loud crash echoes from the library, followed by smoke and debris, as the library floor collapses into a sinkhole about 10-15 feet deep.
- More rumbling occurs, and the ground in the bedroom and hallway also falls away.
- The floor beneath the mirror room collapses, dropping the party 15 feet down, damaging the teleportation sigils but leaving the mirror intact.
- Sas and Artie take damage from the fall, while Calliope and Barlo take less damage. Bastion also takes minor damage.
- The party works together to help Solec and themselves climb out of the pit, using a table as a ramp and assisting each other.
- As Bastion prepares to activate the mirror, a massive purple worm erupts from the ground, its head and spikes emerging from a hole.
- The worm immediately attacks Artie, biting him and swallowing him whole, dealing significant damage.
- Shadow fires a Lightning Arrow at the worm, which transforms into a bolt of lightning mid-air, striking the creature and causing solidified blood-like shards to fly off.
- Shadow fires a second arrow, hitting the worm again, causing it to cry out in pain.
- Barlo leaps onto the worm, striking it with his claws, but his third attack is deflected.
- Calliope casts Mage Hand to tickle the worm's throat, attempting to induce a gag reflex, which loosens its grip on Artie.
- Bastion uses Steel Wind Strike, slashing across the worm's body and then teleporting to its other side.
- The worm's internal acid begins to harm Artie, who screams in pain.
- The worm attacks Barlo with its bite, hitting him and dealing piercing damage, then swallows him as well.
- The worm's tail stinger strikes Bastion, dealing massive damage and knocking him unconscious.
- The worm burrows, taking Barlo and Artie with it, and reappears on the other side of the area.
- Sas casts Blight, draining the worm's vitality with necromantic energy, causing green glow and spores to appear on its body.
- Sas's spores activate, dealing additional damage to the worm.
- Shadow fires an arrow into the worm's mouth, but her second arrow misses.
- Artie attempts to claw his way out of the worm but fails.
- Barlo, from inside the worm, recklessly attacks, dealing significant damage and causing the worm to attempt to regurgitate, though it's not enough to free them.
- Calliope casts Healing Word on Bastion, reviving him with a small amount of hit points.
- Calliope then casts Vicious Mockery at the worm, insulting it.
- Bastion attacks the worm, slicing open its jaws and freeing Barlo and Artie from its maw, defeating the creature.
Harvesting the Purple Worm and Teleportation
The party harvests valuable materials from the defeated purple worm, including stomach acid, blood, and teeth, before using a magical mirror to teleport back to Jacoby's keep.
- Solec expresses his understanding of why Meklan chose the party after witnessing their combat prowess.
- The party discusses Meklan's identity, realizing he was known as both Grognard and Meklan to different party members.
- Bastion attempts to extract the purple worm's tail stinger, but accidentally ruins its venom sack, though he avoids being poisoned.
- The party harvests six purple worm teeth, which are described as valuable for crafting weapons, each weighing 20 pounds and worth 50 gold pieces.
- The party collects two vials of purple worm stomach acid, worth 150 gold pieces each.
- Sas collects three vials of purple worm blood, noting its use as a fertilizer for fungus, worth 50 gold pieces each with a seven-day expiration.
- Bastion inserts 400 gold pieces into the mirror's left hole to activate its teleportation function.
- The party successfully teleports through the mirror, briefly seeing a wide, glimmering expanse resembling a hallway with strange walls before arriving at their destination.
Return to the Keep and Reunion with Teeka
The party returns to Jacoby's keep, emerging from a secret tunnel beneath a bed. They are greeted by Jeets, who informs them of a 'friend' waiting upstairs, leading to a heartfelt reunion between Barlo and Teeka, a goblin double agent.
- The party emerges from a hidden stairwell beneath a bed in the keep, finding Jeets examining a desk.
- Jeets informs the party that he and his allies have cleared out the tunnels and dealt with the remaining enemies, burning their bodies.
- Jeets reveals they have been holding onto a 'friend' of Barlo's, a woman named Jacqueline Coke, also known as Teeka.
- Barlo, upon hearing Teeka's name, rushes upstairs with the other party members following.
- They find Teeka tied up next to Remington at the front of the keep, surrounded by pikes displaying goblin heads and smoldering piles of bodies.
- Barlo confirms Teeka's identity and shoves Remington backward in anger.
- Teeka, a goblin with tattoos and piercings, explains she is a double agent working for Grognard within the Bloodhands, providing intelligence.
- She reveals she was captured but used her connection to Barlo to avoid being killed by Jeets and his group.
- Teeka returns a set of gaming dice to Barlo, which Grognard had entrusted to her for safekeeping.
- Teeka explains Grognard's history of using time magic to fix past mistakes, inadvertently creating more paradoxes and issues, including people from other timelines appearing in their world.
- Teeka mentions her mission involves keeping an eye on Jacoby and Tharos, both connected to the Arcane Order and the Bloodhands.
- She expresses concern about her cover being blown and plans to find a way to re-infiltrate the Bloodhands.
- Teeka shares her belief that Grognard is using the party to help with the dragon issue, intending to take credit for their actions.
- Teeka warns the party that Jacoby is not to be trusted and that some 'friends' might be keeping tabs on them.
- Teeka explains the Arcane Order's goal of creating a structured criminal organization (Bloodhands) to profit from and control areas.
- Teeka embraces Barlo, then touches a tattoo on her arm, which disappears, and she fades away, becoming invisible or teleporting.
Encounter with Relia and the Spelljamming Helm
Immediately after Teeka's departure, a mysterious group appears: Relia, a blue-skinned Eladrin, Garm, a masked figure, and F2C2G2, a sentient barrel-like construct. They seek a specific chair that was stolen from them.
- A female voice is heard from a trail south of the party, and the twins and Remington draw their weapons.
- A blue-skinned Eladrin named Relia, a masked figure named Garm, and a barrel-like construct named F2C2G2 appear, stating they come in peace and are seeking an item.
- Relia explains they are looking for a chair that was on a convoy, hijacked by the previous inhabitants of the keep.
- Jeets confirms there are carts in the back with stolen goods.
- Calliope's compass, which points to the nearest portal to the Feywild, reacts strongly to Relia.
- The party investigates the carts and finds a large, elaborate chair with ornate carvings and runes.
- Bastion recognizes the chair as potentially related to spelljamming, a power source for a ship that could fly through space.
- Calliope uses her lore knowledge to determine the chair was used long ago and sees visions of a war in the dark rainforest involving Leonin.
- Calliope realizes that Relia is her mother, based on the name and the compass pointing to her.
- Relia confirms the chair is theirs and is essential for them to return home, hinting at its use for space travel.
- Relia reveals she has been trapped on this planet for 25 years and is part of the Ashla, a religious order that studies the magical weave and hunts those who pervert it, like the Bogan.
- Relia explains their ship crashed during a civil war between the Leonin, and they've been hiding in Skola Vale.
- Shadow senses Relia attempting to subtly probe her surface thoughts, which Shadow detects.
- The party brings the chair to Relia, and she expresses gratitude.
- Relia introduces F2C2G2 as a navigator and explains its function.
- The party questions Relia about her intentions and the war, with Barlo recalling a letter about a past conflict.
Memorable Moments
A massive purple worm erupts from the ground and swallows Artie whole
The floor of the ruined library collapsed into a sinkhole, revealing the monstrous creature
Calliope realizes with shock that the blue-skinned Eladrin woman from space is her mother
After examining the spelljamming helm and her magical compass reacting strongly to Relia's presence
Barlo shoves a bronze dragon aside in his eagerness to embrace his old friend
Rushing outside to find Teeka tied up next to Remington
NPCs
Solec
Sas's father, who reappears in Jacoby's hideout. He reveals he was hiding secrets about a powerful book and a metal cube that acts as its key. He explains Meklan's past and his attempts to fix time-related mistakes, which led to the dragon issue. He is old and needs assistance climbing. He has a convergence sigil on his shell that, combined with the book and metal cube, could allow control over Tharizdun's orbs.
Jeets
An ally of the party, found at the keep. He has been clearing tunnels and burning bodies of enemies. He introduces Teeka to the party and provides information about the stolen goods at the keep.
Teeka
Also known as Jacqueline Coke, she is a goblin with tattoos and piercings, and an old friend of Barlo's. She works as a double agent for Meklan (Grognard) within the Bloodhands, gathering intelligence on Jacoby and Tharos. She returns Barlo's gaming dice and provides information about Meklan's time-traveling paradoxes and the Arcane Order's activities. She possesses a spell tattoo that allows her to disappear.
Remington
A bronze dragon who is an ally of the party. He is present at Jacoby's keep and draws his weapon when new, unknown figures appear. Barlo shoves him aside in his eagerness to greet Teeka.
Relia
A blue-skinned Winter Eladrin with glowing skin, wearing a long brown robe. She is part of the Ashla, a religious order that studies the magical weave and hunts those who pervert it, like the Bogan. She crashed on the planet 25 years ago and is seeking a specific chair (a spelljamming helm) to return home to outer space. She is Calliope's mother. She subtly attempts to probe the party's surface thoughts.
Garm
A companion of Relia, wearing a wooden mask with closed eyes and a long brown robe. He is stoic and floats slightly above the ground when sitting, suggesting unusual abilities or nature.
F2C2G2
A sentient, barrel-like construct with a handle, dial, gauge, and wheels, accompanying Relia and Garm. It moves on its own and emits beeps and bloops. It is described as a 'navigator' by Relia and carries tools to assist the group.
Purple Worm
A gargantuan monstrosity that emerges from the ground in Jacoby's hideout after the floor collapses. It attacks the party, swallowing Artie and Barlo, and dealing significant damage before being defeated. Its body yields valuable components like teeth, stomach acid, and blood.
Arktos "Artie"
Shadow's owlbear companion, currently polymorphed into a giant eagle. He is swallowed by the purple worm during the battle and struggles to escape before being freed by Bastion's attack.
Locations
Jacoby's Hideout
A hidden lair previously explored by the party, now partially collapsing due to a purple worm's activity. It contains a ruined library with fallen bookshelves and damaged books, a bedroom, a hallway, and a room with a magical mirror used for teleportation. The hideout is unstable, with sections collapsing into sinkholes.
Jacoby's Keep
A fortified location where the party returns after their adventures in the hideout. It features a secret tunnel beneath a bed leading to a hidden room with a desk, and an outdoor area at the front where Teeka was found tied up next to Remington, with pikes displaying goblin heads and smoldering piles of bodies. The back of the keep contains carts and crates with stolen goods.
Skola Vale
A location where Relia and her companions hid after their ship crashed, following a civil war among the Leonin.
Items
Spellbook (Metal Plates)
A unique spellbook found in Jacoby's ruined library, made of thin metal plates bound together with loops. It appears unscathed despite the surrounding damage and contains unknown spells stamped with scratches that form a language.
Silver Earring
A small silver earring with loops, found by Shadow in Jacoby's ruined library.
Fine Silk Handkerchief
A delicate silk handkerchief found by Shadow in Jacoby's ruined library.
The Book (Grognard's Diary)
A powerful book containing secrets about manipulating Tharizdun's orbs and Meklan's time magic. It has a hidden protection mechanism involving a metal cube and a slot within its pages. It is sought by the Arcane Order and was previously stolen by Jacoby. The book has pages made of both paper and thin metal.
Metal Cube (Gaming Dice)
A simple metal cube, resembling an oversized gaming dice, described as the key to unlocking the full power of Meklan's book. It fits into a slot in the corner of the book's pages. Meklan hid it somewhere in time as a safeguard.
Purple Worm Teeth
Six sharp, stone-like protrusions with an ivory core and stone-textured keratin layer, harvested from the defeated purple worm. They are hard as steel, weigh 20 pounds each, and are valued at 50 gold pieces each. They can be crafted into unique piercing weapons by skilled weaponsmiths.
Purple Worm Stomach Acid
Two vials of highly acidic chemical mix harvested from the purple worm's stomach. It can slowly eat through rocks and stones, is useful for craftsmen, and is valued at 150 gold pieces per vial. It weighs one pound per vial and has no expiration.
Purple Worm Blood
Three vials of blood harvested from the purple worm. It is described as a good fertilizer for fungus, weighs about a pound per vial, and is valued at 50 gold pieces each. It has a seven-day expiration and must be stored in a Bag of Holding.
Spelljamming Helm (Chair)
A very elaborate, well-constructed chair with ornate carvings, thick red leather hides, and various runes. It is a powerful artifact that can be used to create or control a ship for space travel. It was stolen from Relia's convoy and is crucial for her group's return home to outer space.
Compass
Calliope's magical compass, which points to the nearest portal to the Feywild within one mile. It reacts strongly to Relia's presence.
Barlo's Gaming Dice
A set of cubes, the size of standard dice, with each side a different color, resembling a Rubik's cube. They were given to Barlo by Meklan but were stolen from him. Teeka returns them to Barlo.
Magical Mirror
A mirror located in Jacoby's hideout that functions as a teleportation portal. It requires 200 gold pieces (or 400 for higher success rate) inserted into holes on its sides to activate and can transport the party to other known mirror locations. The teleportation sigils around it were damaged when the floor collapsed, but the mirror itself remains functional.
Teeka's Spell Tattoo
A magical tattoo on Teeka's arm that allows her to disappear, likely providing teleportation or invisibility. She uses it to maintain her cover as a double agent.
Spells
Faerie Fire
Cast by Shadow to illuminate hidden creatures or objects in the ruined library, though it reveals nothing in this instance.
Identify
Cast by Sas on Solec. It reveals the presence of a convergence sigil on Solec's shell and its connection to the powerful book and metal cube, outlining the potential, dangerous effects of their combined use, including the ability to destroy or absorb the power of Tharizdun's orbs at the risk of mental instability.
Lightning Arrow
Cast by Shadow, transforming her arrow into a bolt of lightning that strikes the purple worm, dealing significant damage. The spell's effect causes solidified blood-like shards to fly from the creature.
Mage Hand
Cast by Calliope to create a spectral hand that attempts to tickle the purple worm's throat, aiming to induce a gag reflex and loosen its grip on swallowed party members, which visibly succeeds in loosening the worm's grip.
Steel Wind Strike
Cast by Bastion, causing him to appear to blink across the purple worm's body, slashing it with a powerful attack before teleporting to its other side.
Blight
Cast by Sas, draining the purple worm's vitality with necromantic energy. The spell manifests as a green glow and causes spores to grow on the creature's body, dealing substantial damage.
Healing Word
Cast by Calliope on Bastion, reviving him from unconsciousness with a small amount of hit points through a healing melody.
Vicious Mockery
Cast by Calliope at the purple worm, insulting it and causing it to take psychic damage.
Guidance
A spell used to assist in various checks, including attempts to harvest the purple worm's components.
Classic
Last we left off, our adventurers delved deep into the secrets of Jacoby's hideout, where they uncovered not only valuable treasures and a mysterious metal spellbook, but also the truth behind Solec's capture. Sas's father revealed he had willingly allowed himself to be taken to protect a dangerous tome—one containing knowledge of Tharizdun's orbs and Meklan's time magic, accessible only through a cube-shaped key. The party learned of the terrible power the book could grant when combined with the convergence sigil on Solec's shell, though such power came at a devastating price. Their discovery was cut short when the ground beneath them gave way, collapsing into a massive sinkhole, and from the depths emerged a colossal purple worm. The battle was fierce and desperate—Artie and Barlo were both swallowed whole, and Bastion fell to the creature's venomous tail. Through teamwork and determination, they managed to slay the beast, free their companions, and harvest valuable materials from its corpse before escaping through the magical mirror.
Returning to Jacoby's keep, the party was reunited with an old friend—Teeka, a goblin double agent working for Meklan within the Bloodhands. She warned them of Jacoby's treachery and the Arcane Order's manipulation of criminal organizations before vanishing with a touch of her magical tattoo. But the surprises didn't end there. A new group arrived seeking a stolen chair, and among them was Relia—a blue-skinned Eladrin woman who Calliope discovered, to her shock, was her own mother. The chair proved to be a spelljamming helm, an artifact capable of powering ships that travel through space, and Relia revealed she had been stranded on the planet for twenty-five years following a ship crash during a Leonin civil war. She and her companions were members of the Ashla, a religious order dedicated to studying the magical weave and hunting those who corrupted it.
Now, as Shadow detects Relia's subtle attempt to probe their thoughts and questions arise about the Eladrin's true intentions, the party finds themselves at a crossroads. With dangerous knowledge in their possession, powerful enemies closing in, and a mother's unexpected return raising more questions than answers, we pick up as our heroes must decide who to trust and what path to take next...
Middle English
Harken well, ye brave and bold,
Of heroes true whose tale is told!
Through Jacoby's lair they ventured deep,
Where ruined books in rubble sleep.
Fair Shadow found a tome most rare,
Of metal wrought with cunning care.
Then Solec came with sorrowed heart,
To tell of secrets, play his part.
A book of power, cube of might,
Could bend the orbs and time's own flight.
But madness waits for those who dare,
And evil deeds beyond compare.
The ground did quake, the floor gave way!
A purple worm rose up that day,
With crown of spikes and maw so wide,
It swallowed Artie deep inside!
Then Barlo too was gulped down whole,
Whilst Bastion fell from venom's toll.
But heroes true shall not submit!
With blade and spell and archer's wit,
They freed their friends from beast's dark maw,
And harvested both tooth and claw.
Through mirror bright they homeward went,
Their strength and courage fully spent.
At Jacoby's keep they found their friend,
Fair Teeka brought her tale to end.
Then came Relia from the stars,
Who sought a chair for journeys far.
And Calliope's heart did break,
To find her mother, long awake!
Snarky
When last we left our party, they'd just survived a purple worm attack, a collapsing hideout, and the revelation that Sas's dad had been playing 4D chess with reality-breaking magical artifacts. You know, typical Tuesday stuff. After looting a demonic library, getting swallowed whole (twice!), and harvesting enough worm teeth to open a very niche dentistry practice, our heroes portaled back to Jacoby's keep only to find that Barlo's old friend Teeka was actually a double agent for a time-traveling wizard who may or may not have accidentally woken up an apocalypse dragon. She dropped some serious lore bombs about paradoxes and evil wizard conspiracies before literally vanishing into thin air, because apparently nobody in this world believes in normal goodbyes.
But wait, there's more! Just when the party thought they could catch their breath, a blue-skinned Eladrin woman named Relia showed up looking for a stolen chair—which turned out to be a freaking spaceship helm. Oh, and surprise! She's Calliope's long-lost mother who's been stranded on the planet for twenty-five years after a Leonin civil war. Now Relia's casually trying to read minds while explaining she's part of some magical weave-studying religious order that hunts dark magic users, and the party's left wondering if family reunions are always this complicated or if they just have spectacularly bad luck.
Limerick
They searched through the library's decay,
Found Solec with secrets to say.
A book and a cube,
Could make orbs obtrude,
But madness might come into play!
The floor gave a shake and a crack,
A purple worm launched its attack!
It swallowed up two,
The party fought through,
And carved out their friends from its back!
Through mirrors they stepped with their loot,
Found Teeka tied up by the boot.
A spy for old Meklan,
She warned of the specter,
Then vanished right out of the group!
A chair was discovered outside,
With Relia there as their guide.
A spelljamming throne,
To take her back home,
From wars where the Leonin died!
But Calliope's compass did glow,
Her mother—at last she would know!
This Eladrin stranger,
Who'd sensed they're in danger,
Had secrets she'd yet to bestow!
Exported from GMAssistant on 2026-08-16