(S083) Trap Street
Back aboard their ship, Shadow expertly finishes Sas's striding tattoo before the party investigates the shadier docks of Coral Haven, tracking a red abishai holding an epoch dragon egg to a foggy, isolated manor.
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Chapter: =this.session-chapter
DM: =this.dm-session
Session Day: 145
Time Passed: Morning Rest & Naval Skirmish
Rewards: Magical Inks,Epoch Dragon Egg,Black Road Token,Dragon Shots
π₯ PCs
π₯ NPCs
πΊοΈ Locations
π‘οΈ Creatures
π΄ Factions
π¦ Items of Note
| βοΈ Previous Session | βΆοΈ Next Session |
|---|---|
| 106 | 108 |
π Session Summary
The Wild Cards were called The Menagerie by some until they came up with the name The Wild Cards.
- Barlo: A grizzled tabaxi barbarian who has been doing some work for a network that one should be wary of.
- Bastion: An orphan human who spent his life studying magic and blades, even though his elder pushed him away from the sword. He replaced Reginald.
- Calliope: This bardic faun joined the party late when she needed to find help to save her homeland.
- Reginald: A leonin cleric who was off to show his family's royal background and would later find out there were secrets leading to him becoming a king.
- Sas: A tortle hermit was given an item of power and a quest.
- Shadow in the Snow: This tabaxi got a coin, and her curiosity set her on a path.
π¬ Scenes
- Scene 1: Barlo's Backstory β From The Bronze Canyon in Kampos. Gave up Tabaxi name, "Smiles". Help move people. On way to Eushia to help Black Road with a client. Currently on ship near Carrune.
- Scene 2: Bastion's Backstory β When Bastion Bladesinger was very young he lost both of his parents to a plague. He took care of himself as he taught himself how to use the rapier his father once wore. He lived in Dyrt and watched all of the great knights. He also had an interest in the ways of magic and he wished he could do both β use swords and excel in magic β like many elves he had heard about.
- Scene 3: Calliope's Backstory β Calliope was born into the nestled highlands of the Oraniad Mountains. The Skola Vale, wild and free, blessed by the gods and inhabited by whimsical Satyr and Faun. Deep within it among the lush valley, reside the Dawngreets, a long generational line of storytellers and lore keepers.
- Scene 4: Reginald's Backstory β He was born at home, a modest-sized mansion where his family lived a modest means β even though his father could never stop talking about how they were royalty and yet this was the only lands they currently possess. His childhood was generally a happy one full of several friends. He was an only child.
- Scene 5: Sas' Backstory β Sas was born on the continent of Oth'Mar β a content mostly inhabited by Tortles and is far to the south of the Carrune Isles.
- Scene 6: Shadow's Backstory β Deep in the snowy mountains high in the north, there lived a large group of Tabaxi, The Blinding Wild Clan.
π Missions & Quests
- Completed:
- Established individual party origins and initial connections to the world of Dierde.
- Active / Discovered Threads:
- Barlo's ties to the smuggling rings and the Black Road.
- Bastion's mysterious past and fallout with Grognard.
- Calliope's quest to save the Skola Vale.
- Reginald's pursuit of his family's royal mint commission and claim in Neyer.
- Sas's vision of the Cat Goddess Bast and journey to find her lost lands.
- Shadow's golden coin and mystical calling from her clan shaman.
NPCs
π₯ NPCs with the party
NoneβοΈ NPCs Fought
None㪠NPCs Other Interactions
Noneπ£οΈ NPCs Discussed
NoneS083: Trap Street
Date: 2025-03-15
Short
The Wild Cards spent time aboard their ship where Calliope successfully completed a magical "Striding" tattoo on Sas using various special inks. Their peaceful respite was interrupted by news of a critical mission to retrieve an epoch dragon egg from a red abishai. Following Barlo's investigation in the city's underbelly, which involved paying off an informant and discovering a location called Trap Street, the party made their way to the Broken Fang tavern. There, after careful networking and presenting a Black Road token to a contact named Clara, they received secret directions that mysteriously transported them to a heritage building shrouded in fog, where an encounter with a suspicious older human suggested they were closing in on their target.
Summary
The adventuring party known as the Wild Cards spent time resting aboard their ship while Shadow worked on completing a magical tattoo on Sas. Using special inks including detection, 3D, mood, and prismatic varieties, Shadow demonstrated exceptional skill with multiple natural 20 rolls to finish the "Striding" tattoo on Sas's leg. The group took inventory of their remaining ink supplies, noting they had 8 ounces of basic colors left, and discussed the ship's guard rotation schedule.
The party received information about a crucial mission to retrieve an epoch dragon egg, which was being held by a dangerous red abishai. Barlo took the initiative to investigate in the seedier parts of town, using the Message cantrip to gather intelligence. During his investigation, he encountered and paid off an informant who mentioned someone named Paul the leather guy, leading them to discover a location called Trap Street.
The group made their way to a seedy establishment called the Broken Fang, being careful to leave their valuables aboard their ship. They maintained a delicate balance with their drinking - Sas limited herself to two drinks due to her 600-pound frame, while Shadow reached a pleasant level of intoxication. Barlo indulged in two special "dragon shots" that cost a gold piece each, while Calliope kept track of him by holding onto a piece of his yarn.
Their investigation led them to Clara, whom they met after being guided by a local named Teeth. Barlo presented his Black Road token to establish trust, and Clara confirmed the presence of the red abishai and its dangerous cargo. The Wild Cards introduced themselves as an adventuring group, and Clara provided them with secret written directions.
The party found themselves mysteriously transported to an isolated heritage building surrounded by fog, where they encountered a suspicious older human. Calliope attempted to influence him with a Charm Person spell, while Barlo confronted him about harboring the red abishai. The group realized they were no longer in Trap Street but in a much more elaborate and isolated location, suggesting they were getting closer to their quarry.
Scenes
Ship Rest and Tattoo Work
The party rests on their ship while Shadow finishes a magical tattoo on Sas using special inks
- Shadow successfully completes Sas's 'Striding' tattoo on their leg with multiple natural 20 rolls
- Discussion of ink supplies and remaining quantities - 8 ounces of basic colors remaining
- Party discusses guard rotations for the ship
- Shadow previously copied the tattoo design into her sketchbook while Sas was sleeping
Quest Information Gathering
The party learns they need to find an epoch dragon egg held by a red abishai
- Party learns about a mission to retrieve an epoch dragon egg
- Discussion about the red abishai holding the egg
- Barlo investigates in the shadier parts of town using Message cantrip
- Barlo encounters and pays off an informant about 'Paul the leather guy'
- Discovery of a location called 'Trap Street'
The Broken Fang Investigation
The party visits a seedy bar called the Broken Fang to gather information while maintaining a careful level of intoxication
- Party members deliberately get tipsy but avoid getting too drunk
- Sas limits herself to two drinks due to her 600-pound weight
- Shadow reaches 'happy drunk' stage
- Barlo takes two special 'dragon shots' costing 1 gold each
- Calliope holds onto Barlo's yarn to keep track of him
- Group leaves valuable items on ship for safety
Meeting with Mayor Clara
The party meets with Clara, the mayor of the district, to inquire about the red abishai
- Group is led to the mayor by someone named Teeth
- Barlo shows his Black Road token to gain trust
- Clara confirms knowledge of the red abishai and its dangerous item
- The Wild Cards introduce themselves as an adventuring group
- Clara provides secret written directions
Mysterious Transportation
The party finds themselves transported to a fancy house in a foggy area, confronting a suspicious human
- Party arrives at mysterious location through magical means
- Encounter with an older human in a well-appointed house
- Calliope attempts to cast Charm Person
- Barlo confronts the man about hiding a red abishai
- Discovery they're no longer in Trap Street
- Location appears to be an isolated heritage building
Memorable Moments
Shadow completes the 'Striding' tattoo on Sas's leg with exceptional skill, rolling multiple natural 20s.
Using special inks including detection, 3D, mood, and prismatic varieties while resting aboard their ship.
Barlo indulges in two special 'dragon shots' while Calliope keeps track of him by holding onto a piece of his yarn.
Drinking at the seedy Broken Fang establishment.
The party is mysteriously transported to an isolated heritage building surrounded by fog.
After receiving secret written directions from Clara regarding the red abishai.
NPCs
Red Abishai, Rathus
A devil-like creature from the Nine Hells who currently possesses an epoch dragon egg. The target of the party's quest.
Clara
The human mayor who provides information about the red abishai. Shows genuine concern about the situation and provides the party with secret directions.
Teeth
A local resident who guides the party to Mayor Clara's location in the district.
Mysterious Human
An older well-off human residing in a fancy house, suspected of harboring the red abishai. Appears human but may be something else.
Paul the Leather Guy
A person mentioned during Barlo's investigation whose life may have been in danger.
Locations
Coral Haven
A town with an enchanted trinkets shop and shady areas including Trap Street. Features a harbor and black market.
Trap Street
A mysterious location in the shadier part of town where information about the red abishai was found.
The Broken Fang
A seedy bar in a dangerous part of town, described as a long, narrow establishment with tables running down the center. Known for strong drinks.
Clara's Office
An elaborate building marked by a large black raven where Mayor Clara conducts business.
Mysterious Mansion
A large, fancy heritage house surrounded by fog where the party is mysteriously transported. Isolated from other buildings.
Items
Magical Inks
Special inks including detection ink, 3D ink, mood ink, prismatic and metallic varieties. Basic color set includes black, blue, green, brown, orange, purple, red, white, and yellow - one ounce of each.
Epoch Dragon Egg
A rare and valuable dragon egg currently in possession of the red abishai, sought after by multiple parties.
Black Road Token
A special coin used by Barlo to indicate membership or connection to an organization called the Black Road, used to gain trust with Mayor Clara.
Dragon Shots
Expensive alcoholic shots costing 1 gold each at the Broken Fang bar.
Spells
Locate Creature
A 4th-level spell discussed by the party as a potential way to find the red abishai, though none of them can cast it yet.
Guidance
A spell used to assist with skill checks during the tattooing process.
Message
Used by Barlo to communicate telepathically during the information gathering phase in Trap Street.
Charm Person
Cast by Calliope on the mysterious human in an attempt to influence him, requiring a saving throw.
Enhance Ability
Mentioned as a potential spell to help with skill checks, though unclear if it was actually used.
Classic
Last we left off, the Wild Cards found themselves deep in preparation and intrigue. While aboard their vessel, the talented Calliope demonstrated extraordinary prowess in completing a magical "Striding" tattoo for Sas, incorporating an impressive array of special inks and achieving remarkable success in her craftsmanship. The party then received intelligence about a critical mission involving an epoch dragon egg in the possession of a formidable red abishai.
Following leads into the city's shadowy underbelly, the group's investigation led them through a series of carefully orchestrated encounters. Barlo's resourceful use of the Message cantrip and some well-placed gold yielded valuable information, leading the Wild Cards to the notorious Broken Fang establishment on the mysterious Trap Street. There, amidst careful drinks and watchful eyes, they made contact with an informant named Clara, who provided them with secretive directions after recognizing Barlo's Black Road token.
Now, having followed these directions, the Wild Cards find themselves transported to an isolated heritage building shrouded in mysterious fog, far removed from the familiar streets they started on. As they confront a suspicious elderly human and realize they're no longer in Trap Street, tension mounts as they appear to be closing in on their dangerous quarry, though they may have stepped into something far more complex than they initially anticipated...
Snarky
When last we left the Wild Cards, they were getting inked up and plotting their next move aboard their vessel. Calliope was channeling her inner tattoo artist, absolutely crushing it with some natural 20s while working on Sas's new "Striding" tattoo. We're talking the fancy stuff here - detection ink, 3D effects, the works. Meanwhile, the rest of the crew was doing what adventurers do best: counting their remaining ink supplies and arguing about who gets the graveyard shift on guard duty.
But because the Wild Cards can't have nice, peaceful downtime for too long, they soon found themselves chasing down leads about an epoch dragon egg in the possession of a red abishai (because why not make things extra spicy?). This led to some grade-A investigating in the shadier parts of town, with Barlo working his Message cantrip magic and throwing around coin to learn about someone named "Paul the leather guy" and a mysterious place called Trap Street. The crew made their way to the Broken Fang, where they engaged in some tactical drinking - from Sas's careful two-drink limit to Barlo's fancy dragon shots, while Calliope kept him on a literal string.
Their boozy investigation paid off when they met Clara through a local character named "Teeth" (and you know anyone named Teeth has got to be trustworthy, right?). After some token-showing and trust-building, they scored some super-secret directions that somehow landed them in a fog-surrounded heritage building that definitely wasn't in Trap Street anymore. As Calliope tried working her charm magic on a suspicious old human, the Wild Cards realized they might have stumbled into something way bigger than they bargained for - which, let's be honest, is pretty much their specialty at this point.
Middle English
Harke ye now, a tale most rare,
Of Wild Cards brave beyond compare!
In ship they rested, safe from harm,
While magic flowed from Calliope's arm.
Upon fair Sas's mighty thigh,
A Striding mark with inks most high,
With twenty rolls, the fates did bless,
This tattoo work of skillfulness.
Then came a quest most dire indeed,
To find an egg of dragon breed,
Held fast by devil-kind so red,
To darksome streets their path led.
Bold Barlo sought in shadows deep,
Where secrets merchants dare not keep,
Of Paul the leather man heard tell,
On Trap Street where dark things dwell.
To Broken Fang they made their way,
Where dragon shots did Barlo sway,
Fair Sas drank light despite her size,
While Shadow's spirit touched the skies.
Through Teeth they found fair Clara there,
The Black Road token did declare
Their worthy cause, and she revealed
The path to secrets long concealed.
Through mystic fog they found their way,
To ancient walls in light of day,
Where Calliope's charm did seek to bind
A human guard of suspicious mind.
No longer in fair Trap Street's bounds,
But somewhere stranger still they found,
The devil's lair drew ever near,
As Wild Cards faced their growing fear.
Limerick
A tattoo was inked with great care,
As Calliope worked with such flair.
Her twenties rolled true,
On Sas's leg new,
While the Wild Cards took time to prepare!
In search of an egg they did roam,
Through streets where the shadier folks home.
Barlo's message did find
An informant inclined
To point them where abishai roam!
At Broken Fang's tables they sat,
Each drinking (but mindful of that).
Two shots for the dwarf,
While others did quaff,
As Shadow got pleasantly fat!
Through Clara and Teeth they did learn
Of dangers for which they should yearn.
With token in hand,
Directions were grand,
Till fog made their pathway to turn!
In heritage building they stood,
Where charm spells would do them some good.
The human seemed odd,
Through mists they did plod,
Far from where Trap Street's understood!
Exported from GMAssistant on 2026-08-16