(S089) Dream Stone Manifestations
Returning to town via the mystical Mist of Concatenation, the party enjoys a long rest, goes on a shopping spree for magical components and gems, and discovers mysterious obsidian daggers before returning to Ultharr to manifest dreamscape anchor stones and confront Irgish the Illustrious.
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Chapter: =this.session-chapter
DM: =this.dm-session
Session Day: 145
Time Passed: Morning Rest & Naval Skirmish
Rewards: Dreamscape Anchor Stones,Nesner's Spellbook,Mystic Flowers: A Guide to Herbs and Property,Shadows in the Library,Silver Vial with Golden Topper,Weapon Chests,Gemstones,Strange Black Obsidian Daggers
👥 PCs
👥 NPCs
🗺️ Locations
🗡️ Creatures
🏴 Factions
📦 Items of Note
| ◀️ Previous Session | ▶️ Next Session |
|---|---|
| 106 | 108 |
📝 Session Summary
The Wild Cards were called The Menagerie by some until they came up with the name The Wild Cards.
- Barlo: A grizzled tabaxi barbarian who has been doing some work for a network that one should be wary of.
- Bastion: An orphan human who spent his life studying magic and blades, even though his elder pushed him away from the sword. He replaced Reginald.
- Calliope: This bardic faun joined the party late when she needed to find help to save her homeland.
- Reginald: A leonin cleric who was off to show his family's royal background and would later find out there were secrets leading to him becoming a king.
- Sas: A tortle hermit was given an item of power and a quest.
- Shadow in the Snow: This tabaxi got a coin, and her curiosity set her on a path.
🎬 Scenes
- Scene 1: Barlo's Backstory — From The Bronze Canyon in Kampos. Gave up Tabaxi name, "Smiles". Help move people. On way to Eushia to help Black Road with a client. Currently on ship near Carrune.
- Scene 2: Bastion's Backstory — When Bastion Bladesinger was very young he lost both of his parents to a plague. He took care of himself as he taught himself how to use the rapier his father once wore. He lived in Dyrt and watched all of the great knights. He also had an interest in the ways of magic and he wished he could do both – use swords and excel in magic – like many elves he had heard about.
- Scene 3: Calliope's Backstory — Calliope was born into the nestled highlands of the Oraniad Mountains. The Skola Vale, wild and free, blessed by the gods and inhabited by whimsical Satyr and Faun. Deep within it among the lush valley, reside the Dawngreets, a long generational line of storytellers and lore keepers.
- Scene 4: Reginald's Backstory — He was born at home, a modest-sized mansion where his family lived a modest means – even though his father could never stop talking about how they were royalty and yet this was the only lands they currently possess. His childhood was generally a happy one full of several friends. He was an only child.
- Scene 5: Sas' Backstory — Sas was born on the continent of Oth'Mar – a content mostly inhabited by Tortles and is far to the south of the Carrune Isles.
- Scene 6: Shadow's Backstory — Deep in the snowy mountains high in the north, there lived a large group of Tabaxi, The Blinding Wild Clan.
📜 Missions & Quests
- Completed:
- Established individual party origins and initial connections to the world of Dierde.
- Active / Discovered Threads:
- Barlo's ties to the smuggling rings and the Black Road.
- Bastion's mysterious past and fallout with Grognard.
- Calliope's quest to save the Skola Vale.
- Reginald's pursuit of his family's royal mint commission and claim in Neyer.
- Sas's vision of the Cat Goddess Bast and journey to find her lost lands.
- Shadow's golden coin and mystical calling from her clan shaman.
NPCs
👥 NPCs with the party
None⚔️ NPCs Fought
None💬 NPCs Other Interactions
None🗣️ NPCs Discussed
NoneS089: Dream Stone Manifestations
Date: 2025-08-16
Short
The party emerged victorious from their battle with the red dragon and was transported back to town through the mystical Mist of Concantonation by the cosmic cat of Ulthar. After spending the day organizing their newfound wealth and purchasing supplies around town, they made a disturbing discovery - each party member possessed an identical obsidian dagger with no memory of acquiring it, suggesting timeline convergence. Their business was interrupted by troubling news from their land steward about construction delays due to civil war and spreading blights from a corrupted forest, though their settlement continued to progress despite being renamed from Riverskeep to Rivers-Capt.
The celestial cat summoned them back into the mist and led them to Ulthar itself, a hillside realm filled with psychic cats and an impossibly large inn called the Exposition. There, the cats explained the party's connection to Paradox and taught them to manifest dreamscape anchor stones for protection against Vecna's dream manipulation. After successfully creating their anchor stones through concentrated effort, the party learned of their next challenge - facing Dragongoth the Vile, an ancient black dragon whose defeat would provide crucial power for their ultimate confrontation with Vecna. The cat transported them to the dragon's damp, decay-filled lair where they positioned themselves at the entrance, ready to face this new threat in their ongoing preparation for the final battle.
Summary
The party emerged from their battle with the red dragon through the mystical Mist of Concantonation, guided by the Cosmic Cat Guide of Ultharr whose galaxy-filled form shimmered as it acknowledged their victory. The celestial feline and its companions used their telekinetic abilities to help carry the treasure that wouldn't fit in the party's magical storage, floating bundles of coins through the strange realm where time moved unpredictably. After what felt like both moments and hours, they found themselves seamlessly transported back to their ship docked in town, feeling refreshed as if they had enjoyed a full night's rest.
Morning brought plans for spending their newfound wealth, with Shadow eager to upgrade her rapier and the party discussing commissioning work from the renowned Sprocket Brothers. Their first stop was Berecha and Akatat's Scriptoria, a two-story building filled with the musty scent of ancient parchment. The elderly tiefling proprietor, scarred from his adventuring days, nervously activated protective wards before retrieving spell components from the back room with the help of a green imp. Shadow purchased a decorative silver vial with golden topper for her summoning magic, while Bastion inquired about rare scrolls, though the coveted Tenser's Transformation remained elusive.
The party spent the day organizing their affairs around town, with Barlo purchasing weapon chests to organize his portable hole and Calliope acquiring religious supplies. At the Port Authority, they converted thousands of gold pieces into precious gems for easier transport, learning they could exchange up to 100,000 gold worth per week. A mysterious discovery emerged when they realized each party member possessed an identical strange obsidian dagger with no memory of how they acquired them - Bastion's examination revealed fragmented memories of timeline convergence that left more questions than answers.
Their business was interrupted by a letter from Ellas Lanthanthar, their land steward, reporting construction delays due to civil war and spreading blights from a corrupted forest. The warring factions had formed an uneasy truce to combat the plant creatures, believed to be the work of a powerful Feywild hag. Despite the setbacks, their settlement was progressing with new buildings and infrastructure, though the community was being renamed from Riverskeep to Riverskept to avoid confusion.
As evening approached, Shadow summoned the celestial cat by thinking of it, and the magnificent creature appeared on their ship's railing. Without ceremony, it led them back into the mist, where they witnessed strange phenomena including a massive dark presence moving overhead and brief glimpses of their draconic forms. The mist eventually opened to reveal Ultharr itself - a hillside realm with ancient stonework trails leading to an inn called the Exposition, surrounded by cats of every breed using their psychic powers to turn book pages.
Inside the inn, which was impossibly larger than its exterior suggested, the celestial cat explained their connection to Paradox and the dire consequences should the party fail against Vecna. The cats taught them to manifest dreamscape anchor stones - simple objects that would protect them in the coming battle and allow telepathic communication. Sas successfully created an agate with mossy veins, while others struggled initially with their manifestations, some creating dull approximations of their intended stones.
During their downtime in the vast library, each party member pursued different activities. Bastion deciphered an ancient spellbook containing the rare "Trap the Soul" spell and other powerful magic, while Calliope created a stunning mural that impressed the watching cats. Shadow read a mystery novel about missing manuscripts, and Sas studied herbalism, learning to create potions of animal friendship. The cats showed less hostility toward the party, particularly Barlo, recognizing their heroic rescue of their companion.
After a second attempt with encouragement and inspiration, Calliope manifested a perfect sapphire and Barlo created a purple-black yarn ball, completing the set of anchor stones that now floated around each party member's head. The celestial cat then proposed their next challenge - facing Irgish the Illustrious, a black dragon whose defeat would provide crucial power for their upcoming confrontation with Vecna. Unlike the red dragon who had cheated his way to strength, this ancient black dragon had earned his fearsome reputation through centuries of terrorizing local communities.
The cat led them through the mist once more to a damp, algae-covered cave reeking of mildew and decay. Steps led down into dark water with a platform visible in the center, while the sound of something massive moving in the depths confirmed the dragon's presence. The party positioned themselves at the entrance to the lair, undetected but ready to face their next great challenge in their preparation for the ultimate battle against the dream-manipulating Vecna.
Scenes
Return to Town via Mist
The party travels through the mystical mist with the cats of Ultharr, returning to their ship in town after defeating the red dragon.
- The Cosmic Cat Guide acknowledges the party's victory over the dragon and rescue of Sas
- Cats use telekinetic abilities to help carry coins and treasure
- Party travels through the Mist of Concantonation where time moves strangely
- Cats transport the party back to their ship in town
- Party receives the effects of a long rest during the journey
Morning Shopping and Planning
The party discusses their plans for upgrading equipment and spending their newfound wealth from the dragon hoard.
- Shadow wants to upgrade her rapier with sockets
- Discussion about the Sprocket Brothers and their magical item crafting services
- Party considers upgrading armor and weapons
- Planning to contact the Sprocket Brothers for equipment upgrades
- Discussion of costs and payment methods for magical enhancements
Shopping at Berecha and Akatat's Scriptoria
The party visits a magical shop run by an elderly tiefling to purchase spell components and scrolls.
- Party investigates where to find spell scrolls and magical components
- Shadow purchases a silver vial with golden topper for summon elemental spell
- Bastion requests a tiny silver cage for spell components
- Berecha the tiefling shopkeeper activates protection spells when going to the back room
- A green imp brings out a small silver cage for Shadow
- Bastion inquires about Tenser's Transformation scroll but it's not available
- Party purchases paper and inks for spell transcription
- Shopkeeper offers to contact sources for rare scrolls
- Discussion about spell scroll creation costs and time requirements
- Shopkeeper recommends Gillips extraordinary jewels for gem purchases
- Party learns about Port Authority services for converting gold to gems
Equipment and Supply Management
Party members organize their gear and purchase various supplies around town.
- Barlo organizes his portable hole, purchasing weapon chests and armor stands
- Calliope purchases a prayer wheel and holy water for spell components
- Shadow buys hot peppers for spell components
- Party discusses selling dragon parts and other loot from previous adventures
- Party converts gold pieces into gems for easier transport using Port Authority services
- Discussion about building costs and property management in their settlement
Discovery of Mysterious Obsidian Daggers
The party discovers that each member possesses a strange black obsidian dagger with unclear origins.
- Barlo finds a strange obsidian dagger in his inventory and asks Bastion to examine it
- Bastion rolls a 22 intelligence check and experiences strange memories about timeline convergence
- The party realizes that all members (Bastion, Barlo, Calliope, and Sas) have identical obsidian daggers
- No one remembers how they acquired these daggers or why they all have them
Character Advancement and Abilities
Party members discuss their new 14th level abilities and character improvements.
- Sas gains 'Unbreakable Majesty' ability that requires attackers to make Charisma saves
- The ability makes Sas immune to being blinded, deafened, frightened, or poisoned
- Critical hits against Sas now count as normal hits unless she's incapacitated
- Bastion gains the ability to add intelligence modifier to damage when Blade Song is active
- Discussion about updating character sheets with new abilities
Letter from Ellas Lanthanthar
The party receives an update letter about their lands and construction progress.
- Party receives letter from Ellas Lanthanthar at the port authority
- Letter reports construction delays due to civil war and blight problems
- Blights spreading from dark forest, believed caused by Feywild hag
- Warring factions have formed truce to fight common blight enemy
- Druids helping with construction but diverted to fight blights
- Properties cleared and leased for farmland to generate income
- Community being renamed from Riverskeep to Riverskept
- Various buildings constructed: housing, general store, guild hall, armory, fishery, lumber mill, iron mine
- Party receives 5 platinum pieces
- Question about keeping or destroying teleportation circle in basement
Financial Transactions and Equipment Upgrades
Party members handle financial transactions and equipment purchases.
- Discussion about contacting Sprocket Brothers for equipment
- Party uses port authority to transfer funds
- Shadow pays remaining balance for three-gem armor
- Bastion converts 5,000 gold pieces into gemstones for easier transport
- Sas converts 4,000 gold pieces into emeralds
- Party discusses selling dragon wings and other parts from their recent dragon kill
- Discussion about stronghold construction costs and planning
Evening Rest and Recap
The party settles in for the evening while the DM provides a comprehensive recap of their ongoing adventures and current situation.
- The party's crew takes shifts watching the ship while getting downtime
- DM recaps the party's ultimate goal to reach the city in the mist with the orb and coin related to Bast
- Explanation of Vecna's dream interference and the party's need to prepare for battle
- Discussion of the cats of Ultharr as allies and the potion that protects from Vecna's dreams for seven more days
- Reminder that Vecna has kidnapped Grognak and other individuals including two adventurers (Nissa and Iggwilv)
Summoning the Celestial Cat
The party calls upon the celestial cat to transport them to Ultharr to continue their training.
- Shadow thinks about the celestial cat to summon it
- The celestial cat appears on the ship's railing and communicates telepathically
- The cat confirms the party is ready to go to Ultharr
- The party seamlessly transitions from the ship into the mist without realizing it
Journey Through the Mist
The party travels through the mystical mist guided by the celestial cat, experiencing strange phenomena and visions.
- The party sees glowing eyes of various cats wandering through the mist
- A heavy, dark mass moves through the mist above them, causing fear
- A cat touches Sas, confirming she is the real Sas and not the doppelganger
- Sas receives a vision of a green dragon with spores and mushrooms growing through its scales
- Artie briefly transforms to have a feline appearance before returning to owlbear form
Arrival at Ultharr
The mist opens to reveal the mystical realm of Ultharr with its distinctive landscape and feline inhabitants.
- The mist opens to reveal a hillside with solid ground instead of just mist
- The party sees old stonework forming a trail leading forward
- An old two-floor inn called 'The Exposition' appears to the right of the trail
- The trail continues up the hill toward walls and buildings
- Cats of various types and sizes are everywhere, but only house cat varieties - no jaguars, panthers, or Tabaxi
- The celestial cat leads the party toward the inn
Arrival at the Exposition Inn
The party follows the Celestial Cat to a magical inn called the Exposition, which is larger on the inside and filled with books and cats using telekinesis.
- The Celestial Cat leads the party to an inn called the Exposition
- The party enters the building which is larger on the inside
- They observe cats using telekinesis to turn pages of books
- The cats show less animosity toward the party, particularly Barlo
- The Celestial Cat explains the history of the cats of Ultharr and their connection to Paradox
- The cat explains that Paradox has made it clear that if the party fails against Vecna, all realities will be lost
Dream Stone Manifestation Training
The celestial cat teaches the party to manifest dream stones that will help them in the upcoming battle against Vecna.
- The celestial cat instructs the party to think of and manifest a simple stone
- Sas successfully manifests an agate stone with mossy green and black veins
- Barlo manifests a simple gray pebble that appears briefly then disappears
- Bastion creates a dull red ruby with galaxy-like interior
- Shadow attempts a heart-shaped white stone with blue sparkles but it appears bean-shaped and dull
- Calliope tries to create a blue sapphire but only manages a dull blue blob that disappears
- The cat explains the stones will help them communicate telepathically and prevent Vecna from ejecting them from the dreamscape
- Successfully manifested stones float around the characters' heads and can be made invisible
- The three successful manifesters can now communicate telepathically with each other
Downtime Activities in the Exposition Inn
The party spends time in the cats' library engaging in various activities while waiting to retry stone manifestation.
- Bastion deciphers Nesner's spellbook, discovering the ancient spell 'Trap the Soul' and other high-level spells including simulacrum, dream, modify memory, and contingency
- Calliope creates a perfect motivational mural on the wall, impressing the cats
- Shadow reads 'Shadows in the Library' by Elara Thorne, a mystery novel about a missing manuscript
- Sas studies 'Mystic Flowers: A Guide to Herbs and Their Enchanting Properties' and learns herbalism knowledge including how to make potions of animal friendship
- Barlo organizes his portable hole and examines a strange obsidian dagger
- The party discovers they all possess mysterious obsidian daggers that appeared due to timeline convergence
Second Stone Manifestation Attempt
Barlo and Calliope make another attempt to manifest their dreamscape anchor stones with encouragement from their companions.
- Calliope receives bardic inspiration from another party member
- Calliope successfully manifests a perfect sapphire that circles her head
- Barlo, with inspiration and encouragement, manifests a perfect purple-black yarn ball
- All party members now have their dreamscape anchor stones
- The celestial cat explains the stones will help them maintain power in the battle against Vecna
Preparation for Black Dragon Encounter
The celestial cat proposes the party face a black dragon to gain power before confronting Vecna.
- The cat explains that defeating different chromatic dragons releases energy that will help against Vecna
- The party has faced white, red, and blue dragons but not yet a black dragon
- The cat describes a black dragon named Irgish the Illustrious who terrorizes local communities
- The party agrees to face the black dragon challenge
- The celestial cat leads them through the mist to a large, wet cave filled with mildew and algae
- The party arrives at the dragon's lair and can hear the creature but remain undetected
- The session ends with the party positioned to begin combat with the black dragon
Memorable Moments
The party realizes each member possesses an identical strange obsidian dagger with no memory of how they acquired them.
Bastion's examination revealed fragmented memories of timeline convergence.
The party arrives in Ultharr, a hillside realm where cats of every breed use psychic powers to turn book pages.
Guided by the celestial cat through the mist to the Exposition inn.
Barlo successfully manifests his dreamscape anchor stone in the form of a purple-black yarn ball.
After struggling initially, the party completes their set of anchor stones to protect them against Vecna.
NPCs
Irgish the Illustrious
An adult black dragon who terrorizes local communities from his cave lair. Described as more vile than other chromatic dragons, he rarely leaves his lair except to cause terror. Unlike the red dragon Almaden who cheated his way to power, Irgish the Illustriousearned his strength legitimately.
Cosmic Cat/Celestial Cat
A mystical cat from the cats of Ultharr with a galaxy visible inside its being. It has psychic abilities and serves as a guide, acknowledging the party's victory over the dragon and offering to help them learn tricks of the dreamscape. Communicates telepathically and has control over the pathways through the mist between realities.
Elara Thorne
A renowned scholar and novelist mentioned as the author of 'Shadows in the Library.' Raised in the shadow of an ancient library, she dedicates her life to uncovering forgotten tales and weaving thrilling narratives that merge reality with arcane lore.
Thalia Greenleaf
A renowned herbalist and druid mentioned as the author of 'Mystic Flowers: A Guide to Herbs and Property.' Known for her decades of experience in botany and magic, with unrivaled knowledge of the symbiotic relationship between flora and the arcane.
Ellas Lantaththar
The party's hired assistant who manages their lands and construction projects while they travel. He provides detailed reports on progress, challenges, and financial matters related to their property development including construction delays due to civil war and blight problems.
Green Imp
A small green imp that assists Berecha in the shop, flying out from the back room to deliver items like the silver cage. It communicates with the shopkeeper through glances and returns to the back after completing tasks.
Berecha
An ancient male tiefling shopkeeper, older than most tieflings with various scars. He was once an adventurer and now runs Berecha and Akatat's Scriptoria dealing in scrolls and magical components. He appears anxious when customers enter and has protection spells on his shop.
Sprocket Brothers (Balabar and Dipple Sprocket)
Magical item crafters mentioned by the party as gnomes who create magical equipment and have a catalog of items available for purchase and upgrade. They work on commission basis and have connections with the Port Authority.
Cats of Ultharr
Mystical cats with telekinetic abilities who assist the party by carrying treasure and guiding them through the mist. They have psychic powers and can manipulate objects without touching them. They operate as a hive mind and are helping the party prepare for their battle against Vecna due to their connection with Paradox.
Locations
The Audacity
The party's vessel docked in town where they return after their adventure. The ship serves as their base of operations and storage for their equipment and treasure. The celestial cat appears on the ship's railing before transporting the party away.
Irgish the Illustrious's Lair
A large, wet cave filled with mildew, mold, and algae. The lair of the black dragon Irgish the Illustrious, featuring steps leading into water and a platform in the middle. The environment is damp and foreboding, typical of a black dragon's amphibious habitat. The party arrives here positioned to begin combat with the black dragon.
The Exposition Inn
A magical two-story inn located before a hillside in Ultharr, larger on the inside than outside. Filled with books, cats using telekinesis, and furnished with couches and chairs. The building has various hallways and wall cutouts, with cats resting on piles of books throughout. Serves as a vast library where cats read using their telekinetic powers.
The Mist of Concantonation
A weird realm between all realities and planes, where the cats of Ultharr reside. Time moves strangely here and there are few landmarks except for glowing feline eyes in the mist. The celestial cat has control over the pathways through it.
Riverskept
The party's lands undergoing construction and development, with various buildings being erected including housing, a general store, guild hall, armory, fishery, lumber mill, and iron mine. The community is being renamed from Riverskeep to Riverskept due to confusion with the reconstructed keep being called Wild Card Keep.
Port Authority
A facility where the party handles financial transactions, receives mail, and conducts business with various merchants and services. They can convert up to 100,000 gold pieces worth of gems per week.
Berecha and Akatat's Scriptorium
A two-story building with stone walls and leaded glass windows, filled with the smell of mold and damp parchment. Run by an elderly tiefling who sells scrolls, spell components, and magical supplies. Protected by magical wards and served by green imps.
Ultharr
A mystical realm accessed through the mist, featuring a hillside with stone trails, walls, and buildings. Home to the cats of Ultharr, where various breeds of house cats live and practice their telekinetic abilities. The realm appears when the mist opens to reveal solid ground instead of just mist.
Items
Silver Vial with Golden Topper
A decorative silver vial with a cork center and gold filler around the top, purchased by Shadow for use in summoning elemental spells. Has an ornate golden stopper design and costs for summon elemental spell components.
Dragon Treasure Hoard
Coins and wealth looted from the defeated red dragon. The cats of Ultharr helped carry the treasure that the party couldn't fit in their portable storage, using their telekinetic abilities to transport bundles of coins.
Weapon Chests
Storage chests purchased by Barlo to organize weapons in his portable hole. Each chest holds 12 cubic feet or 300 pounds of gear and can be locked with a key for 10 gold pieces.
Dragon Wings
Large dragon wings worth $13,000 that the party harvested from their recent dragon kill. Part of the valuable dragon parts they're looking to sell at market.
Hot Peppers
Spicy peppers purchased by Shadow for spell components, costing 10 silver pieces.
Holy Water
Sacred water purchased by Calliope for 25 gold pieces per vial, used for religious ceremonies and spell components.
Prayer Wheel
A religious item purchased by Calliope for 25 gold pieces, used as a spell component for divine magic and religious ceremonies.
Strange Black Obsidian Daggers
Mysterious obsidian daggers that each party member possesses with no memory of acquiring them. Bastion's examination revealed strange memories about timeline convergence, suggesting these items may be connected to temporal magic or reality-altering events.
Spell Transcription Materials
Paper and inks needed for transcribing spells into spellbooks, costing 50 gold pieces per spell level and taking 2 hours per spell level to complete.
Small Silver Cage
A tiny silver cage brought out by the green imp for Shadow, likely used as a spell component for magical rituals or summoning.
Wyvern Stinger
A valuable component harvested from a wyvern that the party is keeping among their dragon parts collection for potential sale or use.
Abomination Heart
A rare and valuable heart from an abomination creature worth $3,000, part of the party's collection of monster parts to be sold.
Dreamscape Anchor Stones
Magical stones manifested by the party members in the dreamscape. Sas created an agate with mossy green and black veins, Bastion made a ruby with a galaxy inside, Shadow formed a white heart-shaped stone with blue sparkles, Calliope manifested a perfect sapphire, and Barlo created a purple-black yarn ball. These stones float around their heads, can be made invisible, enable telepathic communication, and prevent Vecna from ejecting them from the dreamscape.
Nesner's Spellbook
An ancient spellbook that Bastion successfully deciphered, containing the rare spell 'Trap the Soul' (8th level) and instructions for creating soul-trapping jars. Also contains various spells from 1st to 7th level including simulacrum, dream, modify memory, contingency, charmed person, hallucinatory terrain, polymorph, sickening radiance, skill empowerment, steel wind strike, and teleportation circle.
Mystic Flowers: A Guide to Herbs and Property
A deep green leather-bound book embossed with silver vines and shimmering flowers, written by Thalia Greenleaf. Contains aged, yellowed pages with intricate illustrations of herbs and floral diagrams. Includes a silver bookmark shaped like a blossom. The book teaches herbalism and potion-making, including how to create potions of animal friendship.
Shadows in the Library
A dusty, leather-bound mystery novel by Elara Thorne with ornate gold lettering and frayed edges. Features a faded illustration of libraries shrouded in shadow on the cover. The story follows librarian Clara Rowan investigating a missing manuscript that may hold the key to a long-lost curse.
Portable Hole
A magical storage device used by the party to carry their equipment and treasure. They were trying to fit as much of the dragon's hoard as possible into it along with their other storage containers.
Gemstones
Various precious stones including emeralds and other gems that party members converted their gold into for easier transport. Bastion converted 5,000 gold worth and Sas converted 4,000 gold worth into emeralds.
Spells
Force Shape Change
A fifth-level spell for clerics, druids, paladins, rangers, and wizards that forces shape changers or creatures not in their true form to return to their original state on a failed constitution saving throw, dealing bludgeoning damage.
Tenser's Transformation
A sixth-level spell that Bastion was seeking but was not available at Berecha's shop. The shopkeeper offered to contact sources who might have this rare spell scroll.
Trap the Soul
An ancient 8th-level spell discovered in Nesner's spellbook that is no longer found in modern spellbooks. The spell is used for trapping souls and is connected to the creation of soul-trapping jars that the party had previously encountered.
Simulacrum
A seventh-level spell that Bastion transcribes from Nesner's spellbook while in the library. Part of his ongoing effort to learn new magic from the ancient spellbook he's been deciphering.
Summon Elemental
A spell that Shadow is preparing to cast, requiring a silver vial with golden stopper as a material component, which she purchased from Berecha's shop.
Classic
Last we left off, our heroes emerged victorious from their battle with the red dragon, guided through the mystical Mist of Concantonation by the cosmic cat of Ulthar—a celestial feline whose galaxy-filled form shimmered with otherworldly power. With their treasure floating alongside them through telekinetic magic, the party found themselves transported back to their ship, refreshed as if from a full night's rest, ready to spend their newfound wealth on magical upgrades and supplies.
Their shopping expedition led them through the town's various establishments, from Berecha and Akatat's Scriptoria where Shadow acquired components for her summoning magic, to the Port Authority where they converted thousands of gold into precious gems. However, their mundane affairs took a mysterious turn when they discovered each party member possessed an identical obsidian dagger with no memory of acquiring them—fragments of timeline convergence that left more questions than answers. News from their land steward brought word of construction delays due to civil war and spreading blights from a corrupted forest, where warring factions had formed an uneasy truce against plant creatures believed to be the work of a powerful Feywild hag.
As evening approached, the celestial cat returned to guide them once more into the mist, leading them to Ulthar itself—a hillside realm populated by psychic cats and housing the impossible inn called the Exposition. There, the cosmic feline revealed their connection to Paradox and taught them to manifest dreamscape anchor stones, mystical objects that would protect them in their coming battle against Vecna. After studying ancient tomes and honing their skills, the party now stands at the entrance to a damp, decay-filled cave where Dragongoth the Vile—an ancient black dragon whose power they desperately need—awaits in the dark waters below...
Snarky
When last we left our intrepid adventurers, they had just finished turning a red dragon into the world's most expensive barbecue, courtesy of the cosmic cat of Ulthar and its galaxy-filled fur that probably violates several laws of physics. After being telekinetically assisted through the Mist of Concantonation (which sounds like something you'd catch from a bad seafood restaurant), our heroes found themselves back on their ship, mysteriously well-rested and significantly richer. Because nothing says "successful dragon slaying" like waking up refreshed with your pockets full of treasure you don't remember collecting.
The party then did what any sensible group of adventurers would do with a dragon's hoard - they went shopping. Between Shadow upgrading her stabbing implements, Barlo organizing his portable hole like the world's most dangerous storage unit, and everyone discovering they somehow possessed identical mysterious obsidian daggers (because apparently their subconscious has a thing for matching accessories), it was a productive day of retail therapy. The highlight was probably learning they could convert 100,000 gold pieces per week into gems, which raises some serious questions about the local economy's inflation rates.
But the real adventure began when the cosmic cat decided it was time for round two, leading them through more interdimensional mist to face Dragongoth the Vile - a black dragon who, unlike his cheating red cousin, actually earned his fearsome reputation the old-fashioned way. Now our heroes stand at the entrance to a damp, algae-covered lair that smells like a gym locker mixed with a swamp, armed with newly manifested dreamscape anchor stones and the kind of confidence that only comes from having recently defeated one dragon. What could possibly go wrong?
Middle English
Harken well, ye noble folk,
Of heroes brave and true,
Who faced the crimson wyrm in fight,
And saw their battle through!
Through mystic Mist of strange renown,
The cosmic cat did guide,
With galaxy-filled form so bright,
It walked there by their side.
With telekinetic powers strong,
The treasure they did bear,
Through realms where time doth ebb and flow,
Like mist upon the air.
To ship and dock they were returned,
As if by magic's grace,
Refreshed as though they'd slept full long,
In that enchanted place.
When morning's light did break the dawn,
To market they did go,
To spend their gold on weapons fine,
And make their power grow.
At Scriptoria they made their way,
Where parchments old did dwell,
The tiefling keeper, scarred and wise,
Had wondrous things to sell.
A silver vial Shadow bought,
With golden topper bright,
While Bastion sought for scrolls of power,
To aid them in their fight.
Through town they wandered, spending gold,
Converting coin to gem,
At Port Authority they learned,
Great wealth belonged to them.
But strange discovery came to light,
Each bore a dagger black,
Of obsidian dark and memory lost,
No knowledge could they track.
A letter came from distant lands,
Of troubles and of strife,
Where civil war and blighted woods,
Did threaten peaceful life.
When evening's shadows gathered round,
The cosmic cat appeared,
And led them through the mist once more,
To realms both strange and weird.
To Ulthar's hills they journeyed forth,
Where cats of wisdom dwell,
At inn called the Exposition,
They heard a wondrous tell.
Of Paradox and Vecna's threat,
The cosmic cat did speak,
And taught them how to manifest,
The anchor stones they seek.
In library vast they spent their time,
Each learning different lore,
While Bastion found a spellbook rare,
With magic to explore.
When anchor stones were manifest,
Around their heads to float,
The cat proposed another quest,
Of which I now will quote:
"Dragongoth the Vile awaits,
A black wyrm old and fell,
Whose defeat will grant you power,
'Gainst Vecna's dreaming spell."
To cavern damp and dark they went,
Where algae coats the stone,
And in the depths below them lurked,
A dragon, old, alone.
Now poised upon the threshold stand,
These heroes brave and true,
To face the ancient black wyrm's wrath,
And see their quest through!
Limerick
Through the Mist they emerged with great cheer,
A cosmic cat made their path clear.
With treasure in tow,
Back to town they did go,
And woke feeling rested, my dear!
To the Scriptoria next they did race,
Where a tiefling showed magical grace.
Shadow bought a fine vial,
While Bastion's denial
Left Tensor's scroll still out of place!
Strange daggers they found in their keep,
Obsidian blades buried so deep.
No memory remained,
Of how they were gained,
These mysteries made their minds weep!
A letter brought news of their land,
Where civil war plagued every strand.
But blights from the wood,
Made enemies good,
Unite 'gainst the hag's wicked hand!
To Ulthar the cat led them through,
Where psychic cats read books anew.
They learned of their fate,
Should Vecna create
A world where all nightmares come true!
Anchor stones they were taught to make,
For the battle ahead they must take.
With sapphires so bright,
And yarn balls of night,
Their minds would not shatter or break!
Now Dragongoth waits in his lair,
A black dragon beyond all compare.
In caves dark and wet,
The stage has been set,
For a battle most deadly and fair!
Exported from GMAssistant on 2026-08-16