(S093) The Orb is Down

Storming the black dragon's lair, the party battles Irgish amidst acidic fog, disables his protective crystal orb, and suffers a sudden betrayal as Vorn steals the artifact.

Infobox

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Chapter: =this.session-chapter
DM: =this.dm-session
Session Day: 147
Time Passed: Morning Rest & Naval Skirmish
Rewards: orb

👥 PCs

👥 NPCs

🗺️ Locations

🗡️ Creatures

🏴 Factions

📦 Items of Note

◀️ Previous Session ▶️ Next Session
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📝 Session Summary

The Wild Cards were called The Menagerie by some until they came up with the name The Wild Cards.


🎬 Scenes


📜 Missions & Quests


NPCs

👥 NPCs with the party
None
⚔️ NPCs Fought
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💬 NPCs Other Interactions
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🗣️ NPCs Discussed
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S093: The Orb is Down

Date: 2025-10-25

Short

The party ventured deep into the black dragon's lair, driven by the cats of Ultharr's promise of power and the urgency of Vecna's looming threat and the kidnapped God of Time. As they approached, they heard the dragon taunting a captive Satyr Warlock of Tharizdun about Vyerith kidnapping him and prophecies from Tharizdun. After preparing for battle with transformations and potions—Sas becoming a giant eagle, Shadow gaining flight and invisibility, and Barlo infusing himself with lightning breath—Shadow scouted ahead and discovered the dragon clinging to a tall black obelisk, surrounded by acidic fog and hidden archers. When the party entered the chamber, the dragon's terrifying presence paralyzed most of them with fear, but they rallied as Calliope played her pan flute to grant Barlo flight, Barnaby 'Blink' Binkle cast haste on Sas, and Vorn blessed her with protection.

The battle intensified as Shadow's poison arrows revealed strange energy flowing from the dragon toward a mysterious orb on the ship's mast, while Barlo grappled onto the dragon's back and unleashed fire. Sas and Bastion attacked the orb's protective mechanism, but the dragon's devastating acid breath forced Sas out of her eagle form and sent both crashing to the deck below. In a shocking betrayal, the Vorn Daggerhand unlocked the orb mechanism, stole the orb, and attempted to teleport away, though his spell failed, leaving him stranded. With the orb removed from its position, the party's attacks became more effective against the now-vulnerable dragon, and they pressed their assault with renewed determination despite the orb still providing some healing to their enemy and the dragon's fierce retaliation against the Aarakocra Paladin.

Summary

The party stood at the threshold of the black dragon's lair, their quest to slay the beast drawing them deeper into the winding tunnels. The cats of Ultharr had promised them power if they succeeded, and the stakes were high—Vecna's haunting presence loomed over them, and time itself had become unstable since the God of Time was kidnapped. As they approached the final corner, a vile voice echoed through the chamber, taunting a captive about torture and prophecies. The captive, their voice strained and familiar, spoke of Vyerith kidnapping him and how the prophecies were supposedly from Tharizdun, leading to the death of his familiar. The dragon's cruel laughter was followed by a scream that sent chills through the party.

Before entering the lair, the party prepared for battle. Sas transformed into a giant eagle, her form shifting to provide both mobility and protection. Shadow drank a potion that granted her the ability to fly, while Barlo infused himself with the power to breathe lightning. Shadow turned invisible and crept forward to scout the entrance, her keen senses picking up the sounds of scuttling and the dim greenish glow of acidic fog. An arrow suddenly struck her from the mist, revealing the presence of hidden archers. She called out a warning to her companions, describing the dragon's location approximately one hundred feet to the northwest, clinging to a tall black obelisk.

As the party entered the chamber, the dragon's terrifying presence washed over them. Most of the group felt an overwhelming fear grip their hearts, freezing them in place and preventing them from advancing. The dragon's vile voice welcomed them, and the sound of leathery wings filled the air as it took flight. Hidden archers fired from the mist, their arrows striking Artie and Calliope, though Shadow and Barlo remained unscathed. Calliope, despite her fear, played a lively tune on her pan flute, granting Barlo the ability to fly. The Gnome Wizard, Barnaby 'Blink' Binkle, cast a spell of haste upon Sas, doubling her speed and enhancing her defenses, while the Aarakocra Paladin, Vorn, blessed her with a protective shield.

Shadow soared higher into the fog-filled chamber, her vision cutting through the mist to reveal the dragon clinging to the obelisk. She fired a poison arrow that struck true, and strange reddish-black and gold energy emanated from the wound, shooting back towards a location in the northwest. Her second arrow also hit, and again, colored light wisps flowed from the dragon towards an unseen crystal. Barlo flew up to the obelisk and grappled onto the dragon's back, his claws digging into its scales as he slashed and breathed fire down its neck. The dragon retaliated, striking Barlo with its claws and attempting to dislodge him, but Barlo held on with fierce determination.

Sas and Bastion, now free from their fear, flew towards the ship's mast where a glowing orb sat encased in a metallic mechanism adorned with red, green, and purple crystals. Sas attacked the mechanism with her talons, but it proved to be well-protected. Bastion struck with his rapier, dealing damage and causing small crystal shards to break off. Calliope attempted to weaken the dragon with a spell of dissonant whispers, but the dragon resisted the full effect. Shadow continued her assault, firing arrows at both the orb and the dragon, while her summoned air elemental positioned itself near the orb, ready to strike.

The dragon unleashed its acid breath, a devastating torrent that struck Sas and Bastion on the ship's mast. The force of the attack caused Sas to revert from her eagle form, and both she and Bastion plummeted from the mast, crashing onto the ship's deck below. Sas reached out to grab Bastion as they fell, attempting to cushion his impact. The hidden archers continued their relentless assault, firing arrows from the mist at the party members. Despite the chaos, the Aarakocra Paladin bravely moved forward and healed Calliope with a touch of divine energy, while the Gnome Wizard sent magical missiles streaking towards the dragon.

As the battle raged on, the Vorn Daggerhand, who had been working on the orb mechanism, successfully unlocked it with his thieves' tools. He took the orb and placed it in his bag, looking at his companions with a sorrowful expression. He apologized, saying "sorry, guys," before pulling out a scroll and attempting to teleport away. Bastion, recognizing the betrayal, attempted to counter the spell, but the magic was too powerful for him to stop. However, the rogue's own attempt to cast the spell also failed, leaving him stranded on the mast with the stolen orb.

With the orb no longer protecting the dragon, the party's attacks became more effective. Sas cast a powerful healing spell on Bastion, restoring his strength, and then summoned a skeletal hand that crushed into the dragon, dealing significant damage. Bastion fired scorching rays at the orb mechanism, causing more crystals to break off. Calliope attempted to trap the dragon in an illusion, but the dragon's wisdom allowed it to resist. Shadow, still invisible, flew towards the orb and fired arrows, while Barlo continued his relentless assault from the ground, slashing and breathing fire at the dragon.

The dragon, now vulnerable without the orb's protection, fought more fiercely. It attacked the Aarakocra Paladin with its claws, dealing devastating damage. The Gnome Wizard, Barnaby 'Blink' Binkle, bravely rushed forward, shouting his name as he launched firebolts at the dragon. The party observed that the orb still possessed some healing properties, as yellow and white light flowed from it towards the dragon, mending some of the wounds they had inflicted. The battle continued with renewed intensity, the party determined to defeat the dragon and reclaim the stolen orb from the treacherous rogue.

Scenes

Approach to the Dragon's Lair

The party navigates dark tunnels leading to the black dragon's lair, preparing for the confrontation while overhearing a chilling conversation between the dragon and a captive Satyr Warlock of Tharizdun.

Pre-Combat Preparations

Before entering the dragon's lair, the party strategizes and prepares for battle, with Sas transforming into a giant eagle and other members consuming potions and casting protective spells.

Lair Entry and Dragon's Frightful Presence

Shadow enters the dragon's lair, encountering a fog-filled chamber and immediately coming under arrow fire. The dragon reveals itself and unleashes a terrifying roar that frightens most of the party.

Initial Assault on the Dragon

The party begins their assault on the black dragon, with Shadow and Barlo engaging it directly while Sas and Bastion fly towards the protective orb.

Assault on the Orb Mechanism

Sas and Bastion focus their efforts on disabling the protective orb mechanism while the party continues to engage the dragon.

Dragon's Breath Attack and Fall from the Mast

The dragon unleashes its acid breath, striking Sas and Bastion and causing them to fall from the ship's mast.

Rogue's Betrayal and Orb Theft

The tiefling rogue betrays the party by stealing the protective orb and attempting to teleport away, but his escape is thwarted.

Continued Combat Without the Orb's Protection

With the orb no longer protecting the dragon, the party continues their assault, dealing more effective damage.

Memorable Moments

Barlo grappled onto the black dragon's back, slashing and breathing fire down its neck.

During the intense battle in the dragon's lair

sorry, guys

Apologizing to the party right before stealing the orb and attempting (but failing) to teleport away

Barnaby 'Blink' Binkle bravely rushed forward, shouting his own name as he launched firebolts at the dragon.

Joining the desperate fight against the black dragon

NPCs

Irgish the Illustrious (Black Dragon)

An adult black dragon with a vile, grabbly, and dangerous voice. He is cunning, wise, and powerful, capable of acid breath attacks and devastating physical strikes. He possesses a frightful presence that paralyzes foes with fear. Initially protected by a magical orb that absorbs damage and heals him, he becomes more vulnerable and fights more fiercely once the orb is removed. He reveals a past agreement with Ursa that he intended to betray, and expresses that he never liked the deal with her. He is found torturing a captive in his lair.

Satyr Warlock of Tharizdun

A tortured satyr being held by the dragon, who speaks of prophecies supposedly from Tharizdun. He mentions that Vyerith kidnapped him, the dragon killed his familiar, and he has been tortured since. He claims to no longer remember what the dragon wants from him, indicating a past connection to magical knowledge or prophecies.

Aarakocra Paladin (Zenthis)

One of three adventurers sent by Vyerith. He is visibly terrified of the dragon, even more so than the party, but bravely enters the lair to support them. He casts Shield of Faith on Sas and uses Lay on Hands to heal Calliope. He wields a greatsword and attempts to engage the dragon in melee combat, though he struggles to land hits. Despite his fear, he pushes forward to aid the party.

One of three adventurers sent by Vyerith. He is initially frightened by the dragon's presence but eventually gains courage. He casts supportive spells like Haste on Sas and offensive spells like Magic Missile and Rocket Sprocket at the dragon. He bravely rushes forward, yelling 'Rocket Sprocket' as he attacks, showing courage despite the danger.

Vorn Daggerhand (Tiefling Rogue)

One of three adventurers sent by Vyerith. He is skilled with thieves' tools and successfully disarms the orb from its mechanism on the ship's mast. He drinks a potion to become invisible and later betrays the party and his companions by stealing the orb. He expresses sorrow, saying 'sorry, guys,' before attempting to teleport away using a scroll. His escape attempt fails when he is unable to successfully cast the spell from the scroll, leaving him stranded on the mast with the stolen orb.

Archers

Unseen combatants hidden within the dragon's lair, firing arrows from the mist. They act as a lair feature rather than individual enemies, striking at party members who enter the room. Their loyalty appears to be to the dragon.

Vyerith

Vyerith is a doppelganger who has taken over the party's old friend Ursa long ago and is running the magic academy at Oakhaven Refuge. She sent the three adventurers to the dragon's lair, possibly with a hidden agenda. The dragon reveals he had an agreement with her that he intended to betray, and he didn't expect her to betray him first.

Locations

Tunnels

Vast, dark passages leading to the dragon's lair, where the party made progress and encountered new allies. The air is thick with acidic fog as they approach the lair.

Black Dragon's Lair

A very large chamber filled with acidic fog and a dim greenish glow. It contains a ship with an orb on its mast, a tall black obelisk, and acidic water. Hidden archers are positioned throughout the mist-shrouded room, firing at intruders.

Ship

Located within the dragon's lair, it holds the protective orb on one of its masts. The orb is encased in a metallic mechanism similar to the floating island's metal, adorned with red, green, and purple crystals. The mast is approximately 60 feet high.

Obelisk

A very tall, black obelisk located within the dragon's lair, rising from a raised platform above acidic water. The dragon uses it as a perch and vantage point, clinging to it at approximately 100-110 feet up.

Items

Black Pudding

A deadly creature encountered in the portal room. It seemed to have mixed with a magic chrome entity, which was then absorbed into Barlo's skin, connecting it to past Fae Wild experiments involving doppelganger chrome creatures.

Myconid

A small fungal creature that had been with Sas in her spores. It found the dragon's lair to be a perfect home for its next colony.

Pin

A pin worn by Shadow that protects her from the acidic fog in the dragon's lair and allows her to see more clearly in the limited visibility.

Orb

A glowing orb located on top of a ship's mast in the dragon's lair, encased in a metallic mechanism. It protects the dragon by absorbing damage dealt to it, manifesting as colored light wisps (red, black, gold, yellow, white, purple) that transfer from the dragon's wounds to the crystal. It also provides healing to the dragon. The mechanism is made of metal similar to that found on the floating island and is adorned with red, green, and purple crystals. It was successfully unlocked and stolen by the Vorn Daggerhand.

Potion of Fly

A magical potion that grants the drinker the ability to fly, providing the full effects of the fly spell without requiring concentration. Shadow consumed one to gain flight.

Potion of Giant Strength

A magical potion that temporarily increases the drinker's strength. Barlo consumed one, though it only provided a minor boost to his already high strength.

Fire Breath Potion

A magical potion consumed by Barlo that allows him to breathe fire, dealing fire damage to enemies.

Clockwork Amulet

An amulet held by Shadow that allows her to forgo a die roll and automatically get a 10 on the dice for an attack, ensuring a hit.

Pan Flute

Calliope's musical instrument, which she uses to cast spells. She played a lively tune to cast Fly on Barlo.

Scroll (Teleportation)

A magical scroll used by the Vorn Daggerhand to attempt a teleportation spell after stealing the orb. The scroll contains a high-level spell (7th level). Bastion attempted to counterspell it, but the spell was too powerful for him to automatically counter. The rogue's own attempt to cast the spell from the scroll also failed, as he was unable to successfully cast a spell of that high level.

Thieves' Tools

Tools used by the Vorn Daggerhand to expertly unlock the mechanism holding the orb on the ship's mast.

Glamour Weave Cloak

An uncommon magical cloak worn by Calliope that allows her to use a bonus action to create a moving illusory pattern, enabling her to blend in with her surroundings and camouflage herself.

Poisoned Arrow

An arrow used by Shadow that deals piercing and significant poison damage. When it strikes the dragon, strange reddish-black and gold energy emanates from the wound and shoots back towards the orb.

Spells

Wild Shape (Giant Eagle)

Sas transforms into a giant eagle, gaining flight and a damage buffer. As a giant eagle, she has keen sight, granting advantage on wisdom perception checks that rely on sight, and a flight speed of 80 feet.

Dragon's Breath

Barlo casts this spell on himself, choosing lightning as the element for his breath weapon. He later uses it against the dragon, though he switches to using a Fire Breath potion instead.

Nature's Veil

Shadow uses this ranger ability to become invisible for a single turn, allowing her to scout ahead into the dragon's lair with enhanced stealth and gaining advantage on stealth checks.

Call of the Hunt

Barlo uses this barbarian ability to grant Bastion, Sas, and the Tiefling an additional damage die on one of their damage rolls per turn, while also gaining temporary hit points himself.

Shield of Faith

The Aarakocra Paladin casts this spell on Sas, granting her a plus two bonus to her Armor Class for ten minutes or until the paladin's concentration is broken, enhancing her defenses.

Haste

The Gnome Wizard casts this spell on Sas, doubling her speed, granting an additional plus two bonus to her Armor Class, advantage on Dexterity saving throws, and an additional action on her turns that can be used for specific actions like attacking with one weapon, dashing, disengaging, hiding, or using an object.

Vicious Mockery

Calliope prepares to cast this bard cantrip, intending to use it on the first enemy she sees, but holds her action due to lack of visibility and ultimately drops it without casting.

Fly

Calliope casts this spell on Barlo using her pan flute, granting him the ability to fly for the duration, allowing him to reach the dragon and engage in aerial combat.

Magic Missile

Barnaby 'Blink' Binkle, the Gnome Wizard, casts this spell, sending three darts of magical force towards the dragon. The energy from these hits is observed to flow back to the orb, being absorbed by it.

Dissonant Whispers

Calliope casts this bard spell at the dragon, causing it psychic damage. Purple energy appears around the dragon's ears before mixing with the orb's energy. The dragon resists the full effect, taking half damage and not being forced to move away.

Chill Touch

Sas casts this warlock cantrip, summoning a skeletal hand to deal necrotic damage. She uses it to attack both the orb mechanism and the dragon. When cast on the dragon after the orb is removed, it deals significant damage and prevents the energy transfer to the orb, confirming the orb's protective influence is gone.

True Strike

Bastion uses this cantrip to gain advantage on an attack roll against the orb mechanism, dealing radiant and thunder damage with his rapier.

Scorching Ray

Bastion casts this spell at level six or seven at the orb mechanism, sending multiple rays of fire that strike and damage it, causing crystals to break off.

Phantasmal Killer

Calliope attempts to cast this spell on the dragon, aiming to inflict fear and psychic damage, but the dragon succeeds on its wisdom saving throw and resists the magical illusion.

Rocket Sprocket

The Gnome Wizard, Barnaby 'Blink' Binkle, casts this unique spell, launching firebolts at the dragon and dealing fire damage.

Heal

Sas casts this powerful sixth-level healing spell on Bastion, restoring seventy hit points to him after he takes significant damage.

Counterspell

Bastion attempts to cast this spell at level five to interrupt the Vorn Daggerhand's teleportation scroll. However, the scroll's spell is higher than fifth level, so Bastion must make an ability check using his spellcasting modifier against a difficulty of ten plus the spell's level. He fails the check, and the counterspell fizzles out, though the rogue's own casting also fails.

Lay on Hands

The Aarakocra Paladin uses this ability to heal Calliope, restoring twenty-nine hit points to her.

Infectious Fury

Barlo attempts to use this barbarian ability on the dragon, forcing it to make a wisdom saving throw. The dragon succeeds on the save, resisting the effect.

Frightful Presence

A terrifying aura emanating from the Black Dragon that causes fear in creatures within one hundred twenty feet who are aware of it. Affected creatures must succeed on a wisdom saving throw or become frightened, unable to willingly move closer to the dragon. The effect can be resisted at the end of each turn.

Invisibility

A spell that Calliope considers casting on herself and Shadow but realizes it is a concentration spell and would break upon attacking. The Vorn Daggerhand later uses a potion or ability to become invisible.

Fireball

A powerful explosive spell cast by Barnaby 'Blink' Binkle at the dragon, but it misses its target.

Hypnotic Pattern

Calliope considers casting this spell to incapacitate the dragon, but decides against it due to the dragon's position, high wisdom, and the fact that the dragon successfully resists it when she does cast it.

Misty Step

A teleportation spell that Barlo considers using to move across the acidic water, but decides against it due to the dragon's position.

Hex

A warlock spell that Sas considers casting on the dragon to curse it, but she changes her mind.

Ray of Frost

A warlock cantrip that Sas considers casting on the dragon, but she changes her mind.

Classic

Last we left off, our intrepid party ventured deep into the black dragon's lair, driven by the promise of power from the cats of Ultharr and haunted by Vecna's looming presence. Time itself had grown unstable since the God of Time's kidnapping, and the stakes had never been higher. As they approached the dragon's chamber, they heard the beast's cruel voice taunting a captive—a captive Satyr Warlock of Tharizdun, broken by torture, who spoke of being kidnapped by Vyerith and prophecies from Tharizdun. The captive's screams echoed through the tunnels, a grim prelude to the battle ahead.

The party prepared themselves with transformations and enchantments before Shadow crept forward invisibly to scout. What she discovered was a nightmare: a massive chamber filled with acidic fog, hidden archers in the mist, and the dragon itself clinging to a towering black obelisk. As they entered, the dragon's terrifying presence overwhelmed most of the party with fear, freezing them in place. The battle erupted in chaos—Shadow's arrows revealed strange energy flowing from the dragon to a mysterious orb on a ship's mast, while Barlo grappled onto the dragon's back, slashing and breathing fire. Sas and Bastion fought to destroy the orb's protective mechanism, only to be struck by the dragon's devastating acid breath, sending them plummeting to the deck below.

But the true shock came when the Vorn Daggerhand, having unlocked the orb mechanism, seized the artifact and attempted to teleport away with it, apologizing to his companions as he betrayed them. Though his escape failed, the orb was now in enemy hands. With the dragon's protection weakened, the party rallied—Sas summoned crushing skeletal hands, Shadow fired from the shadows, and brave Barnaby 'Blink' Binkle charged forward with firebolts blazing. Now, with the dragon vulnerable, a traitor in their midst, and the orb's power still flowing to their enemy, the party fights desperately to survive and reclaim what was stolen...

Snarky

Welcome to the most FUNCTIONAL this adventuring party has ever been: standing frozen in terror while a black dragon roasts them and their rogue literally tries to steal the MacGuffin mid-combat. The party descended into the dragon's lair to fulfill a quest from the cats of Ultharr (yes, cats), because apparently stopping Vecna and fixing broken time wasn't enough on their plate. They found a captive being tortured, heard screaming, and thought "yeah, let's definitely go in there."

The battle was peak D&D chaos: Sas became a giant eagle, Shadow went invisible, Barlo GRAPPLED ONTO THE DRAGON'S BACK and breathed fire down its neck like an absolute maniac, and their Vorn Daggerhand decided THIS was the perfect moment to betray everyone and teleport away with the magical orb keeping the dragon alive. Except he failed his own spell check, so now he's just awkwardly standing on a mast holding stolen goods while everyone fights for their lives. The dragon's acid breath literally knocked Sas out of eagle form mid-flight, the Gnome Wizard is screaming his own name while throwing firebolts, and somehow the orb is STILL healing the dragon even after being stolen. Nothing says "we're winning" like your rogue committing grand larceny during a boss fight.

Middle English

Harken well, ye brave and true,
To tales of wyrm and treachery new;
The party ventured deep below,
Where black dragon's lair did glow.
Through winding tunnels dark they pressed,
By Ultharr's cats with power blessed.

The beast did taunt a satyr soul,
Whilst acid mists did round them roll;
Sas took eagle's form in flight,
Shadow drank of potion's might,
And Barlo breathed the lightning's flame,
As into dragon's den they came.

Fear did grip their mortal hearts,
As hidden archers loosed their darts;
Yet Barlo grappled dragon's spine,
Whilst Shadow's arrows flew so fine.
Upon the mast an orb did gleam,
Protected by a crystal's sheen.

The dragon's breath, like acid rain,
Did strike our heroes down with pain;
But lo! A darker treachery—
The Vorn Daggerhand, in perfidy,
Did steal the orb and try to flee,
Though magick failed his villainy.

Now vulnerable, the wyrm did fight,
As brave companions pressed with might;
Though yellow light did heal the beast,
Their valor would not be decreased.
With blade and spell and arrow's song,
They battled fierce the whole night long!

Limerick

The party crept into the dragon's dark den,
Where torture and prophecy echoed again.
They buffed and they flew,
As fear gripped the crew,
And archers shot arrows at Shadow and friends.

Brave Barlo leapt onto the dragon's scaled back,
While Shadow's arrows traced a magical track.
The orb on the mast,
Healed the dragon so fast,
As Sas and dear Bastion fell from attack.

The Vorn Daggerhand worked with his lockpicking skill,
He grabbed the orb quick with treacherous will.
"Sorry, guys," he confessed,
His scroll teleport stressed,
But the magic just failed and he stood frozen still.

Without the orb's shield, the dragon grew weak,
As Barlo breathed fire and Shadow did sneak.
The Paladin bled,
While Barnaby 'Blink' Binkle led,
His firebolts flying with courage to speak.

The battle raged on in the acid-filled air,
With skeletal hands and spells everywhere.
The orb's healing light,
Still aided the fight,
But victory called to the heroes who dared.


Exported from GMAssistant on 2026-08-16